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Full Version: L2Tower for Infinite Odyssey update on April, 22th
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likewise, I've never removed GG, and it works fine.. other then the memory leak ..
(05-31-2015 07:22 AM)drake182 Wrote: [ -> ]
(05-31-2015 04:46 AM)recife Wrote: [ -> ]
(05-31-2015 03:13 AM)drake182 Wrote: [ -> ]LOL there is a .5b and im still running with .1b withouth any problems XD just using regular hits cuz skill didnt work xD, i read dat ppl having some trouble sometimes staying on cuz they get dc should is tay on .1b or update to .5b?

ofc use 5b brother =)


yes i updated it, and its great atm, anyone having issues with new dsetup v7? cuz it seems that it uses more ram than v6


ram usage is slightly increased to me like 10%,cpu increased more like 20% and i play with everything on minimum,lets hope devs can do something.

i guess those l2fix.ini and other .ini people posted to run 50 clients they dont lower cpu/ram usage so your comp can become turbo and log all,they just allow you to bypass the 3 clients restriction.

boy,i'd like so much to open more clients!
Maybe im doing smthg wrong?


(06-04-2015 19:25 PM)vinch003 Wrote: [ -> ]Mine works perfectly with gameguard on. Go figure Big Grin
well my setup,
Party of 2x7member parties
1 party member Summoner each party,
Main Char graphics setting, everything low, except npc range on highest.
All other chars everything lowest possible.
per client.. is was usually around
1-1.2 gig per Summoner, as they would be ported town to town to get to locations.
700-800 per client for all other clients that just logged in where ever and were ported to location.

Now I'm at 1x7Member party.
Main char 2.1g
plus another client running 2.1g
rest of clients currently 1.2-1.6g
CPU useage right now, 9-18% per client
l2tower 1.4.2.135 is released, so i'm closing this topic as out of date.
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