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GUIDE L2Tower for Infinite Odyssey update on April, 22th
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Author |
Message |
jimmi27
Goblin Grave Robber

Posts: 12
Joined: Jan 2015
Reputation: 2
Version:
1.4.3.143
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RE: L2Tower for Infinite Odyssey update on April, 22th
hi why this?
Error:
History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- WWindow::StaticWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- DispatchMessage <- 0007044C 1290 <- MessagePump <- CMainLoop::ProcessMessage <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x5E53C9B8]
Address [0x5E53C9B8]
SegCs [0x0023]
L2.bin [0x10900000] Offset [0x4DC3C9B8]
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05-12-2015 11:27 AM |
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capucine
Expired VIP Member
 
Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version:
1.4.2.142
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RE: L2Tower for Infinite Odyssey update on April, 22th
(05-12-2015 11:27 AM)jimmi27 Wrote: hi why this?
Error:
History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- WWindow::StaticWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- DispatchMessage <- 0007044C 1290 <- MessagePump <- CMainLoop::ProcessMessage <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x5E53C9B8]
Address [0x5E53C9B8]
SegCs [0x0023]
L2.bin [0x10900000] Offset [0x4DC3C9B8]
try deleting all .ini files from your system folder and try again...
I had an issue launching the client yesterday and this worked for me...
+2 rep me if it helped you...!
(05-12-2015 10:47 AM)cankhong705 Wrote: change next target slow
nuke atk only hit 1 time
temporary fix for the slow targeting after mobs die... use this script:
+2 rep me if it helped you...!
LUA Programming
ShowToClient(tostring(os.date("%X")),"ClearDeadMobs Script has been loaded for " .. GetMe():GetName() .. ".",3);
--ShowToClient(tostring(os.date("%X")),"Targetfix Is ON",3);
repeat
if(GetTarget()~=nil) then
if(GetTarget():IsAlikeDeath() )
then
ClearTargets();
--CancelTarget(false);
Sleep(900);
end;
end
Sleep(500)
until false
(This post was last modified: 05-12-2015 16:56 PM by capucine.)
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05-12-2015 16:53 PM |
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Reputed by : | cankhong705(+1) |
kerberos464
Bug revealer
Posts: 1,537
Joined: Jun 2012
Reputation: 576
Version:
1.4.3.143
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RE: L2Tower for Infinite Odyssey update on April, 22th
for slow target fix it's better to use this plugin:
LUA Programming
function OnDie(user, isSpoiled)
if (user) then
local MyTarget = GetTarget();
if (MyTarget and user:GetId() == MyTarget:GetId()) then
ClearTargets();
CancelTarget(false);
end;
end;
end;
Everything is possible. The impossible just takes longer.
(This post was last modified: 05-12-2015 17:14 PM by kerberos464.)
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05-12-2015 17:14 PM |
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Kehvor
Elpy

Posts: 3
Joined: May 2015
Reputation: 0
Version:
1.4.2.133
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RE: L2Tower for Infinite Odyssey update on April, 22th
And what about the buffs and the nuke attack? Any temp-fix?
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05-12-2015 17:24 PM |
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kerberos464
Bug revealer
Posts: 1,537
Joined: Jun 2012
Reputation: 576
Version:
1.4.3.143
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RE: L2Tower for Infinite Odyssey update on April, 22th
for now level fighters with mentor buffs, so you don't need buffs and nukes =)
Everything is possible. The impossible just takes longer.
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05-12-2015 17:29 PM |
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Kehvor
Elpy

Posts: 3
Joined: May 2015
Reputation: 0
Version:
1.4.2.133
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RE: L2Tower for Infinite Odyssey update on April, 22th
So, i can't duo Archer/Iss?
Archer buffs works, but Iss? Doesn't?
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05-12-2015 18:02 PM |
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mode231
Amber Basilisk

Posts: 36
Joined: Mar 2014
Reputation: 6
Version:
1.4.2.141
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RE: L2Tower for Infinite Odyssey update on April, 22th
Hi, slow target is only after you set nuke attack. Best way is disable nuke attack (best for summoners and fighters). After disable nuke attack it will work like in previous l2tower wersion,
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05-12-2015 19:21 PM |
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capucine
Expired VIP Member
 
Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version:
1.4.2.142
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RE: L2Tower for Infinite Odyssey update on April, 22th
(05-12-2015 19:21 PM)mode231 Wrote: Hi, slow target is only after you set nuke attack. Best way is disable nuke attack (best for summoners and fighters). After disable nuke attack it will work like in previous l2tower wersion,
using my script or plugin Kerberos shared both work fine with Nuke on...
I'm currently testing on a dagger and its good... using kerb's plugin to test it...
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05-12-2015 19:38 PM |
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alku
Amber Basilisk

Posts: 35
Joined: Oct 2013
Reputation: 0
Version:
1.4.2.142
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RE: L2Tower for Infinite Odyssey update on April, 22th
(05-12-2015 17:14 PM)kerberos464 Wrote: for slow target fix it's better to use this plugin:
LUA Programming
function OnDie(user, isSpoiled)
if (user) then
local MyTarget = GetTarget();
if (MyTarget and user:GetId() == MyTarget:GetId()) then
ClearTargets();
CancelTarget(false);
end;
end;
end;
how star this plugin /????
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05-12-2015 23:22 PM |
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