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GUIDE L2Tower for Infinite Odyssey update on April, 22th
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goanga1 Offline
VIP Member
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Posts: 436
Joined: Apr 2012
Reputation: 76
Version: 1.4.2.142
Post: #361
RE: L2Tower for Infinite Odyssey update on April, 22th

(05-11-2015 22:14 PM)lwcdr Wrote:  DSETUP FIXED BY Sakaszli...
only for 10 boxes

Chonos Shop
(closed atm)

accepting paypal
For more info contact me on Skype : michail.gh

Info here: http://forum.l2tower.eu/thread-wts-lvl-9...aia-chonos
05-12-2015 11:20 AM
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jimmi27 Offline
Goblin Grave Robber
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Posts: 12
Joined: Jan 2015
Reputation: 2
Version: 1.4.3.143
Post: #362
RE: L2Tower for Infinite Odyssey update on April, 22th

hi why this?



Error:
History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- WWindow::StaticWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- DispatchMessage <- 0007044C 1290 <- MessagePump <- CMainLoop::ProcessMessage <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x5E53C9B8]
Address [0x5E53C9B8]
SegCs [0x0023]

L2.bin [0x10900000] Offset [0x4DC3C9B8]
05-12-2015 11:27 AM
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capucine Offline
Expired VIP Member
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Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #363
RE: L2Tower for Infinite Odyssey update on April, 22th

(05-12-2015 11:27 AM)jimmi27 Wrote:  hi why this?



Error:
History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- WWindow::StaticWndProc <- Msg : 1290, wParam : 2904, lParam : 1 <- DispatchMessage <- 0007044C 1290 <- MessagePump <- CMainLoop::ProcessMessage <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x5E53C9B8]
Address [0x5E53C9B8]
SegCs [0x0023]

L2.bin [0x10900000] Offset [0x4DC3C9B8]

try deleting all .ini files from your system folder and try again...
I had an issue launching the client yesterday and this worked for me...

+2 rep me if it helped you...!

(05-12-2015 10:47 AM)cankhong705 Wrote:  change next target slow
nuke atk only hit 1 time

temporary fix for the slow targeting after mobs die... use this script:

+2 rep me if it helped you...!

    LUA Programming
ShowToClient(tostring(os.date("%X")),"ClearDeadMobs Script has been loaded for  " .. GetMe():GetName() .. ".",3);
--ShowToClient(tostring(os.date("%X")),"Targetfix Is ON",3);
repeat
 if(GetTarget()~=nil) then
 if(GetTarget():IsAlikeDeath() )
	then
 ClearTargets();
 --CancelTarget(false);
 Sleep(900);
 end;
 end
 Sleep(500)
 
until false

(This post was last modified: 05-12-2015 16:56 PM by capucine.)
05-12-2015 16:53 PM
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 Reputed by : cankhong705(+1)
kerberos464 Offline
Bug revealer

Posts: 1,539
Joined: Jun 2012
Reputation: 576
Version: 1.4.3.143
Post: #364
RE: L2Tower for Infinite Odyssey update on April, 22th

for slow target fix it's better to use this plugin:

    LUA Programming
function OnDie(user, isSpoiled)
	if (user) then
		local MyTarget = GetTarget();
		if (MyTarget and user:GetId() == MyTarget:GetId()) then
			ClearTargets();
			CancelTarget(false);
		end;
	end;
end;


Everything is possible. The impossible just takes longer.
(This post was last modified: 05-12-2015 17:14 PM by kerberos464.)
05-12-2015 17:14 PM
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Kehvor Offline
Elpy
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Posts: 3
Joined: May 2015
Reputation: 0
Version: 1.4.2.133
Post: #365
RE: L2Tower for Infinite Odyssey update on April, 22th

And what about the buffs and the nuke attack? Any temp-fix?
05-12-2015 17:24 PM
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kerberos464 Offline
Bug revealer

Posts: 1,539
Joined: Jun 2012
Reputation: 576
Version: 1.4.3.143
Post: #366
RE: L2Tower for Infinite Odyssey update on April, 22th

for now level fighters with mentor buffs, so you don't need buffs and nukes =)

Everything is possible. The impossible just takes longer.
05-12-2015 17:29 PM
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Kehvor Offline
Elpy
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Posts: 3
Joined: May 2015
Reputation: 0
Version: 1.4.2.133
Post: #367
RE: L2Tower for Infinite Odyssey update on April, 22th

So, i can't duo Archer/Iss?
Archer buffs works, but Iss? Doesn't?
05-12-2015 18:02 PM
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mode231 Offline
Amber Basilisk
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Posts: 36
Joined: Mar 2014
Reputation: 6
Version: 1.4.2.141
Post: #368
RE: L2Tower for Infinite Odyssey update on April, 22th

Hi, slow target is only after you set nuke attack. Best way is disable nuke attack (best for summoners and fighters). After disable nuke attack it will work like in previous l2tower wersion,
05-12-2015 19:21 PM
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capucine Offline
Expired VIP Member
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Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #369
RE: L2Tower for Infinite Odyssey update on April, 22th

(05-12-2015 19:21 PM)mode231 Wrote:  Hi, slow target is only after you set nuke attack. Best way is disable nuke attack (best for summoners and fighters). After disable nuke attack it will work like in previous l2tower wersion,

using my script or plugin Kerberos shared both work fine with Nuke on...

I'm currently testing on a dagger and its good... using kerb's plugin to test it...
05-12-2015 19:38 PM
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alku Offline
Amber Basilisk
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Posts: 35
Joined: Oct 2013
Reputation: 0
Version: 1.4.2.142
Post: #370
RE: L2Tower for Infinite Odyssey update on April, 22th

(05-12-2015 17:14 PM)kerberos464 Wrote:  for slow target fix it's better to use this plugin:

    LUA Programming
function OnDie(user, isSpoiled)
	if (user) then
 local MyTarget = GetTarget();
 if (MyTarget and user:GetId() == MyTarget:GetId()) then
 ClearTargets();
 CancelTarget(false);
 end;
	end;
end;




how star this plugin /????
05-12-2015 23:22 PM
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