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constant crits when using l2tower
Author Message
dcsilviu89 Offline
Expired VIP Member
**

Posts: 204
Joined: Jan 2012
Reputation: 41
Version: 1.4.2.133
Post: #1
constant crits when using l2tower

ok so this is starting to get annoying
when using l2tower im getting constant crits...
i updated game, im using c495's system1.4.0.8.7z folder

2013.7.11 11:09:39 [GTick=9201 LGTicks=1436]
Build Date : Thu Jun 27 09:47:14 2013

OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel® Core™2 Duo CPU E8400 @ 3.00GHz @ 2997 MHz
RAM : 4095MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce GTX 260 (2018)
PosCode : LS1(533) 15169:109697:-9047 2/1 [0]
Video Resources : 57 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc480000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3D6F1000]
Address [0x201C8829]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8829]
(This post was last modified: 07-11-2013 10:14 AM by dcsilviu89.)
07-11-2013 10:10 AM
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tundek30 Offline
Expired VIP Member
**

Posts: 90
Joined: Mar 2013
Reputation: 29
Version: 1.4.2.132
Post: #2
RE: constant crits when using l2tower

(07-11-2013 10:10 AM)dcsilviu89 Wrote:  ok so this is starting to get annoying
when using l2tower im getting constant crits...
i updated game, im using c495's system1.4.0.8.7z folder

2013.7.11 11:09:39 [GTick=9201 LGTicks=1436]
Build Date : Thu Jun 27 09:47:14 2013

OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel® Core™2 Duo CPU E8400 @ 3.00GHz @ 2997 MHz
RAM : 4095MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce GTX 260 (2018)
PosCode : LS1(533) 15169:109697:-9047 2/1 [0]
Video Resources : 57 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc480000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3D6F1000]
Address [0x201C8829]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8829]

enable graphics animations in options
07-11-2013 17:02 PM
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angelychris Offline
Expired VIP Member
**

Posts: 100
Joined: Dec 2012
Reputation: 8
Version: 1.4.2.140
Post: #3
RE: constant crits when using l2tower

2013.7.11 11:06:24 [GTick=3810 LGTicks=1]
Build Date : Thu Jun 27 02:47:14 2013

OS : No OS
CPU : AuthenticAMD AMD FX™-6200 Six-Core Processor @ 3792 MHz
RAM : 4095MB RAM
LOGICALCORE : 6
PHYSICALCORE : 3
Video : AMD Radeon HD 7570 (1172)
PosCode : LS1(533) 0:0:0 6/0 [556]
Video Resources : 33 MB

The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.

History: Create Movie LogInEula Failed!GFxFlashObj::GFxFlashObj <- GFxUIManager::Load <- GFxFlashWnd::InitFlash <- windowname = LogInEula <- GFxFlashWnd::ShowWindow <- UGFxUIScript::execShowWindow <- (LogInEula Transient.LogInEula, Function Interface.LogInEula.OnEvent, 0x15060E20, 0x0018EFD0, 16, 40) <- UObject::ProcessEvent <- Index: 0, SndSource.Sound: 0x15a05a00 <- UALAudioSubsystem::StopSound_1 <- UALAudioSubsystem::StopSound <- UALAudioSubsystem::SetViewport <- (WindowsViewport Transient.WindowsClient.WindowsViewport) <- UViewport::Destroy <- UWindowsViewport::Destroy <- (WindowsViewport Transient.WindowsClient.WindowsViewport) <- UObject::ConditionalDestroy <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x15BB2D20]
Address [0x15BB2D20]
SegCs [0x0023]

L2.bin [0x10900000] Offset [0x052B2D20]

This is my error can anyone help?
07-11-2013 17:08 PM
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