07-11-2013, 10:10 AM
ok so this is starting to get annoying
when using l2tower im getting constant crits...
i updated game, im using c495's system1.4.0.8.7z folder
2013.7.11 11:09:39 [GTick=9201 LGTicks=1436]
Build Date : Thu Jun 27 09:47:14 2013
OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel® Core2 Duo CPU E8400 @ 3.00GHz @ 2997 MHz
RAM : 4095MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce GTX 260 (2018)
PosCode : LS1(533) 15169:109697:-9047 2/1 [0]
Video Resources : 57 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc480000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3D6F1000]
Address [0x201C8829]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8829]
when using l2tower im getting constant crits...
i updated game, im using c495's system1.4.0.8.7z folder
2013.7.11 11:09:39 [GTick=9201 LGTicks=1436]
Build Date : Thu Jun 27 09:47:14 2013
OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel® Core2 Duo CPU E8400 @ 3.00GHz @ 2997 MHz
RAM : 4095MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce GTX 260 (2018)
PosCode : LS1(533) 15169:109697:-9047 2/1 [0]
Video Resources : 57 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc480000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3D6F1000]
Address [0x201C8829]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8829]