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OnChatUserMessage: crashes if multiple messages appear
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aclime Offline
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Posts: 12
Joined: May 2012
Reputation: 0
Version: 1.4.1.95
Post: #1
OnChatUserMessage: crashes if multiple messages appear

I created a little script that checks whether someone wrote on the chat. When I use it, it sometimes works, but I noticed that if several messages appear, the plugin crashes.

Code:
function OnChatUserMessage(chatTypechatType, nick, msg)
    if detection1 then
if GetUserByName(nick):IsPlayer() then
PlaySound(GetDir() .. "silent_beep.wav");
ShowToClient("PM Guard1", "///.");
end
    end
    if detection2 then
if GetUserByName(nick):IsPlayer() and chatType == 2 then
PlaySound(GetDir() .. "silent_beep.wav");
ShowToClient("PM Guard2", "///.");
end
    end
end;
detection1 and detection2 are two booleans that control whether I want to check for all messages or only for whispers. ShowToClient is used here just for debugging.
03-17-2013 08:33 AM
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ClockMan Offline
All Mighty
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Posts: 2,886
Joined: Jan 2011
Reputation: 499
Version: 1.4.3.143
Post: #2
RE: OnChatUserMessage: crashes if multiple messages appear

Add Check if GetUserByName(nick) is not nil

[Image: owner.gif]
03-17-2013 10:28 AM
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aclime Offline
Goblin Grave Robber
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Posts: 12
Joined: May 2012
Reputation: 0
Version: 1.4.1.95
Post: #3
RE: OnChatUserMessage: crashes if multiple messages appear

Code:
function OnChatUserMessage(chatTypechatType, nick, msg)
    if detection1 then
        if GetUserByName(nick):IsPlayer() and GetUserByName(nick) ~= nil then
            PlaySound(GetDir() .. "silent_beep.wav");
            ShowToClient("PM Guard1", "///.");
        end
    end
    if detection2 then
        if GetUserByName(nick):IsPlayer() and chatType == 2 and GetUserByName(nick) ~= nil then
            PlaySound(GetDir() .. "silent_beep.wav");
            ShowToClient("PM Guard2", "///.");
        end
    end
end;
Works if I write something on the chat. I waited for a minute and two hero messages appeared. The plugin crashed, displayed yellow in the plugins list.
03-17-2013 11:23 AM
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Sakaszli Offline
I'm too pro to be pro.
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Posts: 1,189
Joined: Jan 2011
Reputation: 484
Version: 1.4.2.134.5b
Post: #4
RE: OnChatUserMessage: crashes if multiple messages appear

if GetUserByName(nick):IsPlayer() and GetUserByName(nick) ~= nil then

ohh god why... it should be:

if GetUserByName(nick) ~= nil and GetUserByName(nick):IsPlayer() then
03-17-2013 13:12 PM
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aclime Offline
Goblin Grave Robber
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Posts: 12
Joined: May 2012
Reputation: 0
Version: 1.4.1.95
Post: #5
RE: OnChatUserMessage: crashes if multiple messages appear

Sorry, I am not so good at Lua language. What does it actually do if you write GetUserByName(nick) ~= nil? Also, is there a difference in which order you write if statement's conditions?

Seems to work now.
(This post was last modified: 03-17-2013 14:11 PM by aclime.)
03-17-2013 14:11 PM
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TheBl4ckPhoenix Offline
(^.^)
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Posts: 1,887
Joined: Mar 2012
Reputation: 601
Version: 1.4.3.143
Post: #6
RE: OnChatUserMessage: crashes if multiple messages appear

It will First check if the player "exist", if yes it will continue doing its job
03-17-2013 18:21 PM
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