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Issue with Modules
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fatality Offline
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Posts: 11
Joined: Nov 2012
Reputation: 1
Version: 1.4.1.95
Post: #1
Star Issue with Modules

Hi

I've been trying for few days now to get a grip on how to work with modules but no luck so far ... error below

module 'mymodule' not found:
no field.package.preload['mymodule']

Can any1 pls shed some light on this subject?
Basically I'd like to know the following:
- how to create my own module with some function inside
- how to use the functions from my module in a script

Any piece of code or small example would be greatly appreciated, TY
(This post was last modified: 04-13-2013 00:03 AM by fatality.)
04-12-2013 13:37 PM
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fatality Offline
Goblin Grave Robber
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Posts: 11
Joined: Nov 2012
Reputation: 1
Version: 1.4.1.95
Post: #2
Sad RE: Issue with Modules

Cmon dudes ... there must be some1 willing to post a reply
04-14-2013 20:48 PM
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ely_lpt Offline
Elpy
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Posts: 1
Joined: Mar 2013
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Version: 1.4.1.95
Post: #3
Thumbs Up RE: Issue with Modules

Up Up,
I would also like to know the basics of creating and using modules
04-15-2013 14:58 PM
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ClockMan Offline
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Posts: 2,886
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Version: 1.4.3.143
Post: #4
RE: Issue with Modules

lua modules are usualy created in c++, if you like to create some I can post a lua api used by us.

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04-15-2013 15:19 PM
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fatality Offline
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Posts: 11
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Version: 1.4.1.95
Post: #5
Wink RE: Issue with Modules

(04-15-2013 15:19 PM)ClockMan Wrote:  lua modules are usualy created in c++, if you like to create some I can post a lua api used by us.

Yes ClockMan, I would like that very much TY.
04-15-2013 17:11 PM
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ClockMan Offline
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Version: 1.4.3.143
Post: #6
RE: Issue with Modules

That is a lib used in static way in L2Tower 1.4.1.95:


Attached File(s)
.zip  lua.zip (Size: 2.15 MB / Downloads: 46)

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04-18-2013 10:49 AM
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 Reputed by : fatality(+1)
fatality Offline
Goblin Grave Robber
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Posts: 11
Joined: Nov 2012
Reputation: 1
Version: 1.4.1.95
Post: #7
Thumbs Up RE: Issue with Modules

(04-18-2013 10:49 AM)ClockMan Wrote:  That is a lib used in static way in L2Tower 1.4.1.95:

Thank you ClockMan Big Grin

Edit: On a quick look on that lib's documentation my jaw dropped straight on the floor and I was thinking [OMG ... the possibilities] so ... a big :ThumbUp: for you ClockMan Wink
(This post was last modified: 04-18-2013 13:43 PM by fatality.)
04-18-2013 13:21 PM
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