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Client Crash - v1.4.1.126
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tophersoccer Offline
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Posts: 422
Joined: Aug 2012
Reputation: 142
Version: 1.4.3.143
Post: #11
RE: Client Crash - v1.4.1.126

(08-01-2014 03:15 AM)johnreese Wrote:  
(08-01-2014 02:02 AM)capucine Wrote:  finaly got it to work... Found out there was a missing dll from the LIBS folder on my install...

what dll ?

Error: History: UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- Draw <- UGameEngine::Draw <- GRenDev = fd420000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x29E56120]
Address [0x29E56120]
SegCs [0x0023]

This is the error that I get. Right when the client loads, it immediately errors and this message comes up. I'm tempted to re-install windows. Because i have another computer with windows 7 that is fairly re-imaged

Now I am getting this error! Process is the same, it says my client is injected successfull, right when you see the login screen, the client immediately crashes and I get the crit error. I have attached a picture of the error message. Anyone else get this?

Okay weird, i restarted my computer and then it works now ><...but i think it happened because I put the unstuck plugin in my plugins folder. But even after I deleted the plugin and restarted l2tower, the error would come so it need a full computer restart. I guess plugins aren't working yet either Sad


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(This post was last modified: 08-01-2014 07:25 AM by tophersoccer.)
08-01-2014 04:57 AM
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z3thu Offline
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Posts: 29
Joined: Mar 2012
Reputation: -10
Version: 1.4.2.133
Post: #12
RE: Client Crash - v1.4.1.126

(08-01-2014 03:15 AM)johnreese Wrote:  
(08-01-2014 02:02 AM)capucine Wrote:  finaly got it to work... Found out there was a missing dll from the LIBS folder on my install...

what dll ?

Error: History: UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- Draw <- UGameEngine::Draw <- GRenDev = fd420000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x29E56120]
Address [0x29E56120]
SegCs [0x0023]

Same error. Deleted all plugins, restarted pc and still this error. Then deleted tower and downloaded a fresh one and still error.
(This post was last modified: 08-01-2014 09:23 AM by z3thu.)
08-01-2014 09:23 AM
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johnreese Offline
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Posts: 62
Joined: May 2013
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Version: 1.4.3.143
Post: #13
RE: Client Crash - v1.4.1.126

error again after restart also for me
08-01-2014 13:42 PM
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tophersoccer Offline
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Posts: 422
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Version: 1.4.3.143
Post: #14
RE: Client Crash - v1.4.1.126

I have a newly imaged windows 8 laptop and it runs multiple clients flawlessly...didn't even need to update .net framework
08-01-2014 14:02 PM
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z3thu Offline
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Posts: 29
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Version: 1.4.2.133
Post: #15
RE: Client Crash - v1.4.1.126

Can you share your system folder?
08-01-2014 15:24 PM
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tophersoccer Offline
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Posts: 422
Joined: Aug 2012
Reputation: 142
Version: 1.4.3.143
Post: #16
RE: Client Crash - v1.4.1.126

(08-01-2014 15:24 PM)z3thu Wrote:  Can you share your system folder?

LOL no, thats not how this works. The process that you used before the update is still the same. And who are you even asking that to? I see why you have a -2 rep
(This post was last modified: 08-01-2014 15:27 PM by tophersoccer.)
08-01-2014 15:26 PM
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z3thu Offline
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Posts: 29
Joined: Mar 2012
Reputation: -10
Version: 1.4.2.133
Post: #17
RE: Client Crash - v1.4.1.126

How are some people so stupid. You think someone will read your acc info out of system folder?
(This post was last modified: 08-01-2014 16:06 PM by z3thu.)
08-01-2014 16:03 PM
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mencayto Offline
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Posts: 6
Joined: May 2014
Reputation: 4
Version: 1.4.2.132
Post: #18
RE: Client Crash - v1.4.1.126

(08-01-2014 16:03 PM)z3thu Wrote:  How are some people so stupid. You think someone will read your acc info out of system folder?

you're special? there need to replace one file and delete one folder.
do you think you wrote and ran all right do system for you?
something you someone to blame?
mb simple, you - stupid? yeah, you - stupid
08-01-2014 17:58 PM
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capucine Offline
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Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #19
RE: Client Crash - v1.4.1.126

The DLL it was asking me was: MSVCP110.dll

I had it in my older version .124 so i just copied it from my old backup folder of the v124 to the libs folder in my new .126 version...

Hope it helps some of you!


(08-01-2014 03:15 AM)johnreese Wrote:  
(08-01-2014 02:02 AM)capucine Wrote:  finaly got it to work... Found out there was a missing dll from the LIBS folder on my install...

what dll ?

Error: History: UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- Draw <- UGameEngine::Draw <- GRenDev = fd420000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x29E56120]
Address [0x29E56120]
SegCs [0x0023]
08-01-2014 20:13 PM
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amid Offline
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Posts: 12
Joined: Nov 2011
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Version: 1.4.2.133
Post: #20
RE: Client Crash - v1.4.1.126

08-01-2014 20:23 PM
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