MtnDew
VIP Member
Posts: 500
Joined: Mar 2012
Reputation: 110
Version:
1.4.2.141
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Version 1.5 Wishlist
This is my wishlist of things that I would love to see in version 1.5 that I think are doable and would be a huge improvement.
1. Customize list for items use.
a. Much like the current HP/MP/CP Recovery settings tab only have it set a value. ie. Use item (Drop Down Menu that parses current inventory) wen CP < xxx%
b. Usefulness of this feature would be amazing. There are pots in game that are not supported under the current item use menu and when a script is written for this said item it takes away from CPU power and running too many scrips at once can lag/crash clients.
2. Lower usage of CPU power when running scripts. I have noticed that with many scripts that I run there is lag created just by using the scripts, I have a very high end computer (custom build) and even then it lags. I know its not the server or computers fault because all of my other clients run 100% fine.
3. OOP settings. Example, I invite my "main toon" into party on my iss, then make all my setting to include a heal for my main, then when I leave party, it turns yellow, I think as long as they are run on the same computer OOP healing (HP/CP/MP) should not be too hard to do since all of the info is coming from the same computer.
4. A better .ignore system. Although I like the current system I think there is room for improvement. I think there should be a .ignore_indef so that your character will not target that mob even if it is targeting and hitting you. I know this most likely won't work 100% of the time, and some people will try and use it for pvp but for pve setting it should work 90+% of the time.
5. PVP settings. Okay, and this area is going to be very broad. I LOVE L2Tower for pve, its simple, 90% of the things you can do without writing a single script, however, I'm sorry to say your PVP settings suck majorly. It is a very general setting. If you changed if from target any flagged character and attack, to Target any character that flagged on me or my party and attack that would help a tonne right there. But other than that, you could add pvp item use, pvp skill use/rotation. Add skills cooldown in there so it auto rotates through all the skills that you have that you use for pvp. Target Priority by class. This is the area that L2tower is lagging behind in the most. I would love to see some major improvements in this one and L2Tower would be a GOD.
6. I'm sure some people have used ZRanger here before and they can attest to the use of widgets. They are wonderful tools. I would love to see the use of widgets here. Pop out windows that I can drag to the corner of the screen outside of the L2 window. (that includes .cfg window as well.)
If i think of some more ill let you know, if anyone has anything worth will to add that sounds feasable please post it here.
+1 or +2 me if I helped you or you think I'm an ass.
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01-11-2013 22:44 PM |
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ClockMan
All Mighty
Posts: 2,886
Joined: Jan 2011
Reputation: 499
Version:
1.4.3.143
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RE: Version 1.5 Wishlist
1. Depend on module whats not created yet.
2. Every script work in different thread, there every access to items and other things = synchronization, that's take time...
3. That will wait, but I was thinking more about a central server what allow to share base character information... and communication
4. Hit & Target stats are removed now, thinking how to implement them, but because default container has changed to boost::multi_index then we can get list of users who got for example u on target easily..
5. True, I know that, but that will be a modules problem not a L2Tower himself...
6. We using MyGUI for gui render = only inside game, but we got wrapped them into own controls, so in future we can replace it if we find something better, or add support for out of L2 windows.
About 1.5: Count of changes made and changes left to do would more suggest to call it 2.0 version not 1.5. Almost every class in bot has been changed, half of code has been removed, second half rewrite. There is no logic now, no features because all of them will be created in modules. I'm doing what I can to make engine fully working and have no idea how long it will take....
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01-11-2013 23:45 PM |
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Reputed by : | Hebdzik(+2) |
amiroooo
Beta Tester
Posts: 1,270
Joined: Sep 2011
Reputation: 412
Version:
1.4.2.142
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RE: Version 1.5 Wishlist
regarding healing/pets is all possible if you actually try to write proper scripts for them, and to be more precise if you write plugin instead you wont have any problems with performance whatsoever.
regarding radar yes, they need to add better radar with smaller ingame window so users can have it open all time without obstructing half the screen. and the players names in it should be colored based on their relation to use such as: Red = Enemy, Green = Friend(clan,ally,partymember), Purple for flagged.
Maybe Something like this:
As for my wishlist:
LUA Programming
* SendPacketToClient(packet);
* SendPacketToServer(packet);
* GetLastThousandPackets(); PacketList Class
* CloseHmtlWindow();
* OnCallPAcketBlocked(packet) -- Event called when packet get blocked by l2tower.
having all those above are enough for the player to do anything with this bot without any limitation.
(This post was last modified: 01-13-2013 00:26 AM by amiroooo.)
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01-12-2013 23:57 PM |
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NaoJogoMais
I'm Watching You!
Posts: 922
Joined: Oct 2012
Reputation: 194
Version:
1.4.2.132
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RE: Version 1.5 Wishlist
I belive the more important thing for this version is: Log in-game w/o gameguard modification.
Make payable if necessary, but more safer.
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[ RETIRED ]
...from retail!
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01-21-2013 12:47 PM |
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