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Critical Errors in Blazing Swamp
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sl86 Offline
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Posts: 17
Joined: May 2015
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Version: 1.4.2.138
Post: #1
Critical Errors in Blazing Swamp

Hey guys,

I'm trying to bot in Blazing Swamp but every time my DD gets a critical error. Sometimes it happens after 10 hours, sometimes after only 30 minutes. My ISS which buffs oop does not get any critical error. So it must be something inside my script. Could u tell me what this crit error means, so I can investigate my script?

Thanks guys!

____________________________________________________________

Version: EP20_Global,BLS,V2110409,24
BuildDate: Fri May 29 10:15:41 2015

Time: 2015.6.13 10:16:37 [GTick=26506,LGTicks=391]
PosCode: 144193:-24110:-2084
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel® Core™ i7-4702MQ CPU @ 2.20GHz @ 2196 MHz
RAM: 4095MB RAM
CPUInfo: 8,4,8,1
Video: NVIDIA GeForce GT 740M (4709)
VideoResources: 130 MB
MAC: 0E-8B-FD-4B-98-1C
LANG: ENGLISH
IME: ???

Error: Assertion failed: index= 0 [File:.\UnStaticMeshCollision.cpp] [Line: 1282]


History: UALAudioSubsystem::Update <- Draw <- UGameEngine::Draw <- GRenDev = fd930000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x0FF52AA0]
Address [0x0FF52AA0]
SegCs [0x0023]

L2.exe [0x10900000] Offset [0xFF652AA0]


Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x0FF52AA0]
Address [0x0FF52AA0]
SegCs [0x0023]

L2.exe [0x10900000] Offset [0xFF652AA0]
06-13-2015 10:30 AM
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sl86 Offline
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Posts: 17
Joined: May 2015
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Version: 1.4.2.138
Post: #2
RE: Critical Errors in Blazing Swamp

Hey guys,

I really need help with this. My client still keeps crashing.
I tried to Google a little, and had a thought about it:

Might it be possible, that the line with "UnStaticMeshCollision" means, that my char collides with a Mob? Maybe it tries to move to the exact same position and crashes?
06-15-2015 11:29 AM
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capucine Offline
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Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #3
RE: Critical Errors in Blazing Swamp

(06-15-2015 11:29 AM)sl86 Wrote:  Hey guys,

I really need help with this. My client still keeps crashing.
I tried to Google a little, and had a thought about it:

Might it be possible, that the line with "UnStaticMeshCollision" means, that my char collides with a Mob? Maybe it tries to move to the exact same position and crashes?

Maybe try posting your script here so ppl can look into it and help identify the problem that could cause your crit error...
06-15-2015 18:14 PM
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