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Critical Erro
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snayber23 Offline
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Posts: 8
Joined: Nov 2012
Reputation: 0
Version: 1.4.3.143
Post: #1
Critical Erro

Plz hellpe me i have everytime this erro!!!!


2013.6.30 01:53:02 [GTick=11844 LGTicks=5840]
Build Date : Wed Jun 05 00:58:29 2013

OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : AuthenticAMD AMD FX™-6100 Six-Core Processor @ 3315 MHz
RAM : 4095MB RAM
LOGICALCORE : 6
PHYSICALCORE : 6
Video : AMD Radeon HD 6700 Series (1211)
PosCode : LS1(532) -107767:47830:-1464 6/1 [720]
Video Resources : 74 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc4a0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x48741000]
Address [0x201C8769]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8769]
06-30-2013 06:57 AM
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KrNoTs Offline
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Posts: 57
Joined: Dec 2011
Reputation: 93
Version: 1.4.3.143
Post: #2
RE: Critical Erro

same problem here.

[Image: Ultimate-Defence-Shield-Stun-Deflec.gif]
07-02-2013 18:51 PM
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