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Critical error
Author Message
Titaniooo Offline
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Posts: 1
Joined: Jan 2013
Reputation: 0
Version: 1.4.1.102
Post: #1
Critical error

Since lindvior, when i use script in my iss i have this critical error:

2013.6.21 02:03:51 [GTick=35266 LGTicks=12101]
Build Date : Wed Jun 05 04:58:29 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core™ i5-2320 CPU @ 3.00GHz @ 2993 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 650 (697)
PosCode : LS1(532) 172670:28980:-3716 4/1 [760]
Video Resources : 101 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc4a0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x45781000]
Address [0x201C8769]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8769]


Can someone help me plz?
I already installed framework 3.5, 4 and 4.5, and increased virtual memory...
06-21-2013 03:06 AM
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xAmudielx Offline
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Posts: 7
Joined: Jan 2013
Reputation: 0
Version: 1.4.1.102
Post: #2
RE: Critical error

i have this problem too!! help plz
06-21-2013 05:24 AM
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tundek30 Offline
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Posts: 90
Joined: Mar 2013
Reputation: 29
Version: 1.4.2.132
Post: #3
RE: Critical error

(06-21-2013 05:24 AM)xAmudielx Wrote:  i have this problem too!! help plz

check out this post.

http://forum.l2tower.eu/thread-critical-error--9069


if that doesn't work then try below:
http://boards.lineage2.com/showthread.php?t=202143
(This post was last modified: 06-21-2013 15:33 PM by tundek30.)
06-21-2013 15:27 PM
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tundek30 Offline
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Posts: 90
Joined: Mar 2013
Reputation: 29
Version: 1.4.2.132
Post: #4
RE: Critical error

(06-21-2013 15:27 PM)tundek30 Wrote:  
(06-21-2013 05:24 AM)xAmudielx Wrote:  i have this problem too!! help plz

check out this post.

http://forum.l2tower.eu/thread-critical-error--9069


if that doesn't work then try below:
http://boards.lineage2.com/showthread.php?t=202143

The other trick is to try system managed instead of a custom size.
06-25-2013 16:11 PM
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iNGK Offline
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Posts: 15
Joined: Dec 2012
Reputation: 2
Version: 1.4.2.142
Post: #5
Exclamation RE: Critical error

After last game update I have this critical error in two total diferent PC.

Code:
2013.6.29 16:45:06 [GTick=86629 LGTicks=14586]
Build Date : Tue Jun 04 23:58:29 2013

OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3300 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -78499:40347:-2659 4/1 [730]
Video Resources : 119 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x41FFC000]
Address [0x201C8769]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8769]

I try changing the virtual memory, game repair, delete/create system folder, change dsetup.dll to v2/no-account-limit and I'm still having the same problem... if anyone can help?

Crash and more crash... Sad

Code:
2013.6.30 21:09:39 [GTick=1906162 LGTicks=6472]
Build Date : Tue Jun 04 23:58:29 2013

OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3301 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -77035:41745:-2659 4/1 [730]
Video Resources : 107 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x4FEEC000]
Address [0x201C8769]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8769]

Spread the Hit the + button. Auction Owner Plugin | Anti-Hide Plugin
(This post was last modified: 07-01-2013 03:23 AM by iNGK.)
06-30-2013 23:17 PM
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snayber23 Offline
Expired VIP Member
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Posts: 8
Joined: Nov 2012
Reputation: 0
Version: 1.4.3.143
Post: #6
RE: Critical error

(06-30-2013 23:17 PM)iNGK Wrote:  After last game update I have this critical error in two total diferent PC.

Code:
2013.6.29 16:45:06 [GTick=86629 LGTicks=14586]
Build Date : Tue Jun 04 23:58:29 2013

OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3300 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -78499:40347:-2659 4/1 [730]
Video Resources : 119 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x41FFC000]
Address [0x201C8769]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8769]

I try changing the virtual memory, game repair, delete/create system folder, change dsetup.dll to v2/no-account-limit and I'm still having the same problem... if anyone can help?

Crash and more crash... Sad

Code:
2013.6.30 21:09:39 [GTick=1906162 LGTicks=6472]
Build Date : Tue Jun 04 23:58:29 2013

OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3301 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -77035:41745:-2659 4/1 [730]
Video Resources : 107 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x4FEEC000]
Address [0x201C8769]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8769]

me too have problem!!!!!!!!
(This post was last modified: 07-01-2013 23:49 PM by snayber23.)
07-01-2013 23:48 PM
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wusfaitty Offline
VIP Member
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Posts: 30
Joined: Mar 2013
Reputation: 1
Version: 1.4.1.102
Post: #7
RE: Critical error

me too Sad
07-02-2013 02:46 AM
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Vuon Offline
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Posts: 75
Joined: Mar 2012
Reputation: 0
Version: 1.4.2.142
Post: #8
RE: Critical error

Open games option - video
- active GPU Animation
- deactive Optimize Performance
07-03-2013 00:02 AM
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wusfaitty Offline
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Posts: 30
Joined: Mar 2013
Reputation: 1
Version: 1.4.1.102
Post: #9
RE: Critical error

Why only the ISS takes DC?
07-06-2013 19:43 PM
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