Since lindvior, when i use script in my iss i have this critical error:
2013.6.21 02:03:51 [GTick=35266 LGTicks=12101]
Build Date : Wed Jun 05 04:58:29 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core i5-2320 CPU @ 3.00GHz @ 2993 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 650 (697)
PosCode : LS1(532) 172670:28980:-3716 4/1 [760]
Video Resources : 101 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc4a0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x45781000]
Address [0x201C8769]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8769]
Can someone help me plz?
I already installed framework 3.5, 4 and 4.5, and increased virtual memory...
i have this problem too!! help plz
After last game update I have this critical error in two total diferent PC.
Code:
2013.6.29 16:45:06 [GTick=86629 LGTicks=14586]
Build Date : Tue Jun 04 23:58:29 2013
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3300 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -78499:40347:-2659 4/1 [730]
Video Resources : 119 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x41FFC000]
Address [0x201C8769]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8769]
I try changing the virtual memory, game repair, delete/create system folder, change dsetup.dll to v2/no-account-limit and I'm still having the same problem... if anyone can help?
Crash and more crash...
Code:
2013.6.30 21:09:39 [GTick=1906162 LGTicks=6472]
Build Date : Tue Jun 04 23:58:29 2013
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3301 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -77035:41745:-2659 4/1 [730]
Video Resources : 107 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x4FEEC000]
Address [0x201C8769]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8769]
(06-30-2013 23:17 PM)iNGK Wrote: [ -> ]After last game update I have this critical error in two total diferent PC.
Code:
2013.6.29 16:45:06 [GTick=86629 LGTicks=14586]
Build Date : Tue Jun 04 23:58:29 2013
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3300 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -78499:40347:-2659 4/1 [730]
Video Resources : 119 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x41FFC000]
Address [0x201C8769]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8769]
I try changing the virtual memory, game repair, delete/create system folder, change dsetup.dll to v2/no-account-limit and I'm still having the same problem... if anyone can help?
Crash and more crash...
Code:
2013.6.30 21:09:39 [GTick=1906162 LGTicks=6472]
Build Date : Tue Jun 04 23:58:29 2013
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3301 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 560 Ti (1407)
PosCode : LS1(532) -77035:41745:-2659 4/1 [730]
Video Resources : 107 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc540000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x4FEEC000]
Address [0x201C8769]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8769]
me too have problem!!!!!!!!
Open games option - video
- active GPU Animation
- deactive Optimize Performance
Why only the ISS takes DC?