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crash all the time
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yogi Offline
Goblin Grave Robber
*

Posts: 10
Joined: Sep 2012
Reputation: 0
Version: 1.4.3.143
Post: #1
crash all the time

hi guys,i have problem with crash i use 2 chars with tower but only my buffer take all the time this crash...2013.9.23 21:36:33 [GTick=3644 LGTicks=1363]
Build Date : Fri Aug 30 11:45:20 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core™2 Duo CPU E4500 @ 2.20GHz @ 2201 MHz
RAM : 3582MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : AMD Radeon HD 6670 (1140)
Video Resources : 153 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = 7d3f0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3AF01000]
Address [0x201C8BC1]
SegCs [0x001B]

Engine.dll [0x20000000] Offset [0x001C8BC1]

any help or idea plxzx? Huh
09-23-2013 20:48 PM
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flippr Offline
Expired VIP Member
**

Posts: 7
Joined: Jul 2013
Reputation: 0
Version: 1.4.1.116
Post: #2
RE: crash all the time

I also get this Exception and it is resulting from a Transient Texture as well. Could someone help me read these?

2013.10.16 13:27:32 [GTick=61057 LGTicks=14545]
Build Date : Mon Sep 16 02:08:02 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core™2 CPU 6700 @ 2.66GHz @ 2667 MHz
RAM : 4094MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : AMD Radeon HD 6700 Series (1077)
PosCode : LS1(558) 115683:14559:-5100 2/1 [538]
Video Resources : 72 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc520000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x434D1000]
Address [0x201C8BC1]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8BC1]
10-16-2013 22:47 PM
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TheQQmaster Offline
Trolling the Trolls
*****

Posts: 1,532
Joined: Jun 2012
Reputation: 642
Version: 1.4.2.133
Post: #3
RE: crash all the time

i had few crashes smth like that Big Grin sometimes updates helps...

PUSH [Image: knUu53] IF HELPED
10-17-2013 00:30 AM
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Fox Away
Fraka-kaka-kaka-kaka-kow!
******

Posts: 5,632
Joined: Oct 2011
Reputation: -6666548
Version: 1.4.2.142
Post: #4
RE: crash all the time

Try increase page file to 50gb or more

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10-17-2013 12:37 PM
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cobra8co Offline
Unknown
***

Posts: 407
Joined: Sep 2012
Reputation: 67
Version: 1.4.3.143
Post: #5
RE: crash all the time

Si cum faci asata cu maritu....? Fox batrane si eu imi iau crashuri dinastea

--- +1 or +2 me if I was helped you! try Google is your friend!
10-17-2013 12:43 PM
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Fox Away
Fraka-kaka-kaka-kaka-kow!
******

Posts: 5,632
Joined: Oct 2011
Reputation: -6666548
Version: 1.4.2.142
Post: #6
RE: crash all the time

DIE!






@cobra8co ce zici acolo ? --- Don't act like a retard, try Google is your friend ! --- ?

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(This post was last modified: 10-17-2013 12:45 PM by Fox.)
10-17-2013 12:44 PM
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cobra8co Offline
Unknown
***

Posts: 407
Joined: Sep 2012
Reputation: 67
Version: 1.4.3.143
Post: #7
RE: crash all the time

In iad, mersi, ma uit acuma

--- +1 or +2 me if I was helped you! try Google is your friend!
10-17-2013 12:47 PM
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onisoru Offline
Goblin Grave Robber
*

Posts: 18
Joined: Apr 2012
Reputation: 0
Version: 1.4.1.118
Post: #8
RE: crash all the time

nu merge. tot crit
10-20-2013 00:14 AM
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varg Offline
Gremlin
*

Posts: 6
Joined: Apr 2013
Reputation: 0
Version: 1.4.1.110
Post: #9
RE: crash all the time

THIS DOES NOT SOLVE THE PROBLEM IN MY CASE GIVES ME THIS ERROR WHEN USING THE SCRIPT FOR ISS
10-20-2013 20:20 PM
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valiv Offline
Elpy
*

Posts: 1
Joined: Nov 2013
Reputation: 0
Version: 1.4.1.112
Post: #10
RE: crash all the time

Am si eu eroare de astazi. De ieri a inceput sa nu mai merga injectul, trebuia sa dau inject manual si se bloca pagina de login

2013.11.13 18:17:02
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD AMD Athlon™ 64 X2 Dual-Core Processor TK-55 @ 1796 MHz 2047MB RAM
Video : ATI Radeon X1200 Series (630)
PosCode : LS1(268) 0:0:0 2/0 [671]

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910]

History: UClass::Bind <- (Class Aden_broken_Castle_T.Aden_BC_ach) <- ULinkerLoad::CreateExport <- (Aden_BC_ach 2643986) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture Aden_broken_Castle_T.Aden_BC_ach NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine
11-13-2013 18:21 PM
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