09-23-2013, 20:48 PM
hi guys,i have problem with crash i use 2 chars with tower but only my buffer take all the time this crash...2013.9.23 21:36:33 [GTick=3644 LGTicks=1363]
Build Date : Fri Aug 30 11:45:20 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core2 Duo CPU E4500 @ 2.20GHz @ 2201 MHz
RAM : 3582MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : AMD Radeon HD 6670 (1140)
Video Resources : 153 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = 7d3f0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3AF01000]
Address [0x201C8BC1]
SegCs [0x001B]
Engine.dll [0x20000000] Offset [0x001C8BC1]
any help or idea plxzx?
Build Date : Fri Aug 30 11:45:20 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core2 Duo CPU E4500 @ 2.20GHz @ 2201 MHz
RAM : 3582MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : AMD Radeon HD 6670 (1140)
Video Resources : 153 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = 7d3f0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3AF01000]
Address [0x201C8BC1]
SegCs [0x001B]
Engine.dll [0x20000000] Offset [0x001C8BC1]
any help or idea plxzx?