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hi guys,i have problem with crash i use 2 chars with tower but only my buffer take all the time this crash...2013.9.23 21:36:33 [GTick=3644 LGTicks=1363]
Build Date : Fri Aug 30 11:45:20 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core™2 Duo CPU E4500 @ 2.20GHz @ 2201 MHz
RAM : 3582MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : AMD Radeon HD 6670 (1140)
Video Resources : 153 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = 7d3f0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3AF01000]
Address [0x201C8BC1]
SegCs [0x001B]

Engine.dll [0x20000000] Offset [0x001C8BC1]

any help or idea plxzx? Huh
I also get this Exception and it is resulting from a Transient Texture as well. Could someone help me read these?

2013.10.16 13:27:32 [GTick=61057 LGTicks=14545]
Build Date : Mon Sep 16 02:08:02 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core™2 CPU 6700 @ 2.66GHz @ 2667 MHz
RAM : 4094MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : AMD Radeon HD 6700 Series (1077)
PosCode : LS1(558) 115683:14559:-5100 2/1 [538]
Video Resources : 72 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc520000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x434D1000]
Address [0x201C8BC1]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8BC1]
i had few crashes smth like that Big Grin sometimes updates helps...
Try increase page file to 50gb or more
Si cum faci asata cu maritu....? Fox batrane si eu imi iau crashuri dinastea
DIE!






@cobra8co ce zici acolo ? --- Don't act like a retard, try Google is your friend ! --- ?
In iad, mersi, ma uit acuma
nu merge. tot crit
THIS DOES NOT SOLVE THE PROBLEM IN MY CASE GIVES ME THIS ERROR WHEN USING THE SCRIPT FOR ISS
Am si eu eroare de astazi. De ieri a inceput sa nu mai merga injectul, trebuia sa dau inject manual si se bloca pagina de login

2013.11.13 18:17:02
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD AMD Athlon™ 64 X2 Dual-Core Processor TK-55 @ 1796 MHz 2047MB RAM
Video : ATI Radeon X1200 Series (630)
PosCode : LS1(268) 0:0:0 2/0 [671]

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910]

History: UClass::Bind <- (Class Aden_broken_Castle_T.Aden_BC_ach) <- ULinkerLoad::CreateExport <- (Aden_BC_ach 2643986) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture Aden_broken_Castle_T.Aden_BC_ach NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine
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