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Full Version: Nuker set, Using 3 nukes after each other.
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Soo. botting my Feoh Wizard,

Using 3 main nukes. which with my current buffs got some delay,
I like to use Skill 1, skill 2, skill 3 and repeat.
I cant seem to configure this, no mather what i try, using delays etc.

Whatever i do he uses the nuke first on the list, and maybe every 5 mobs 2nd skill will eventually be used. Any sulotion?
with script u can know if skills are not on cooldown and decide which to use.
nuke system should use only skills what are not in reuse...
Well, Whatever i seem to do, He bot will Use 1st skill, wait 1sec for reuse, and Use 1st again. Because of this i keep dyeing since i dont kill fast enough because bot is waiting for re use instead of doing next skill
there could be done easy fix for that
with plugin
i can make u an example if you give me skill names and order they should nuke on
(01-05-2012 01:44 AM)amiroooo Wrote: [ -> ]there could be done easy fix for that
with plugin
i can make u an example if you give me skill names and order they should nuke on

First skill Elemental Crash, second skill Elemental Spike. And start over.

If you are able can you make one more?, for Elemental Blast (1st skill) and after Elemental Storm, then start over.

Also how does plugin work i need Premium acc? Might buy one if i get things to work, but wanna see it before i buy i mean.
you only need to add this as plugin and set only first nuke on l2tower bot while this plugin set.
ps: with this you are supposed to have slight faster nuking than what you are able to do by spamming keyboard!
    LUA Programming
function OnMagicSkillUse(user, target, skillId, skillvl, skillHitTime, skillReuse)
if user:IsMe() then
	if (GetTarget() ~= nil) then
		if (GetTarget():IsAlikeDeath() == false) then
			if skillId == 11017 then
				Command("/useskill Elemental Spike");		
			elseif skillId == 11011 then
				Command("/useskill Elemental Crash");	
			elseif skillId == 11034 then
				Command("/useskill Elemental Storm");
			elseif skillId == 11040 then
				Command("/useskill Elemental Blast");
			end;
		end;
	end;
end;
end;

Thanks alot 4 ur time, but still having problems, I removed 2 of the nukes so atm looks like this:

"function OnMagicSkillUse(user, target, skillId, skillvl, skillHitTime, skillReuse)
if user:IsMe() then
if (GetTarget() ~= nil) then
if (GetTarget():IsAlikeDeath() == false) then
if skillId == 11017 then
Command("/useskill Elemental Spike");
elseif skillId == 11011 then
Command("/useskill Elemental Crash");
end;
end;
end;
end;
end;

"


I have Elemental Spike as Auto nuke, Require target YES, Repeat , 1 Sec delay.

Took the code i posted. Saved as 123.lua into plugin folder, restarted game.

Did i do something wrong? Because he only use Elemental spike still
u kept plugin to use elemental spike so that means u should put the other nuke in l2tower.
and u missed them up, u should keep it as i made it and check it out.
the way i wrote it will work like this:
if u put Elemental Crash in l2tower, then it will use , Elemental Crash and second skill Elemental Spike. And start over.

if u put Elemental Blast then Elemental Blast (1st skill) and after Elemental Storm, then start over.
exactly as both ur examples above.
Using the script you wrote now, Saved it name.lua put in plugin folder, started l2, tested with both Elemental crash in tower and Elemental spike, Still same problem char will only use the skill i have added in tower.
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