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Full Version: 1.4.1.127 - Client crash
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Error: History: UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- GRenDev = fd420000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x1A220D80]
Address [0x1A220D80]
SegCs [0x0023]




This is the same error of previous version
was working fine until client crashed and now as soon i click run 1 & inject, i get an instant crash with this:

Version: EP10_Global,BLS,V2110409,49175
BuildDate: Tue Jul 29 01:52:18 2014

Time: 2014.8.1 17:38:52 [GTick=1,LGTicks=1]
PosCode: 0:0:0
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel® Core™ i7-3770K CPU @ 3.50GHz @ 3519 MHz
RAM : 4095MB RAM
CPUInfo: 4,2,4,0
Video: AMD Radeon HD 7800 Series (1280)
VideoResources: 0 MB
MAC: 2-0-4c-4f-4f-50
LANG: ENGLISH
IME: ???

Error: History: Localize <- Progress:Loading(Core) <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- VerifyPackages <- UGameEngine::LoadMap <- MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x15051AE0]
Address [0x15051AE0]
SegCs [0x0023]

Core.dll [0x15000000] Offset [0x00051AE0]
Yep, thats exactly what I was saying in my thread. I was going to reinstall windows to see if that would work. There must be some kind of setting or software that conflicting with the memory address. It works fine on a somewhat recently imaged windows 7 and 8 computers.
rebooted and all fine and even better, my cpu usage is back to normal!!!

6 clients minimized and 2 max and cpu at 41% now... Instead of 80% earlier today with same setup...!
before ertheia, l2tower worked without problems, for me
so it's not my pc
Client crash after a few hours, Sad
It works after I reinstall windows like a predicted. Which explains why my recently imaged computers worked without problems. So it is most likely a problem with your computer if you want to believe it or not. There is a software/service/registry that is taking that memory address l2tower is trying to read/write and your computer is not letting it read/write to the address. Thats what the error is saying lol. Which I would assume is from having a bunch of programs installed on your computer for a long period of time(which is what MY computer WAS like)

Yes you can say "well it worked before the ertheia update" but clockman had to recode his program which might had required him to use more resources on the clients computer and it just happens to be resources that your computer isn't willing to give up at this point in time. Anyways, I would start uninstall unnecessary programs and see how far that gets you.
i uninstall nothing, and specially i don't format my windows for l2 tower XD

here we just need an update that work like versions before ertheia, this is the point

if l2 tower worked before ertheia, the problem is on the update
Exactly! good call!
But boy my computer is SUPER fast now!! I had so much crap. It only takes less than an hour if you know what your doing
[Image: CapturePNG_8772965_13240902.png]

Crash on different PCs
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