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systemmsg.dat
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malefick Offline
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Posts: 35
Joined: Jan 2012
Reputation: 5
Version: 1.4.2.139
Post: #1
systemmsg.dat

hi there, i'm looking for a custom systemmsg.dat where u can see what skills ur opponent use.
if anyone could help me with that would be greatly appreciated.
tyvm
03-28-2014 09:38 AM
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eustach3 Offline
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Posts: 324
Joined: Sep 2011
Reputation: 133
Version: 1.4.3.143
Post: #2
RE: systemmsg.dat

Hmm , as far as i know its not possible to do that from editing systemmsg at least not in the chronicles i played.
You can do that by plugin in tower using this:
    LUA Programming
function OnMagicSkillLaunched(user, target, skillId, skillLvl)

03-28-2014 14:11 PM
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TheQQmaster Offline
Trolling the Trolls
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Posts: 1,532
Joined: Jun 2012
Reputation: 640
Version: 1.4.2.133
Post: #3
RE: systemmsg.dat

    LUA Programming
function OnCreate()
	--Event called after plugin is loaded, you should setup here any default vars,
	--and register to any commands or [/b]other things.
end;
 
function OnDestroy()
	--Event called before plugin gets destroy, make sure you kill any threads what you created.
end;
 
function OnTick()
	--Event called very 100ms, you can use it to check anything, don't put lot of code here.
	--Event is called always, some data maybe unavaible when no user is logged in.
	--Also calling some functions can make game crash (or force you to diconnect).
end;
 
function OnLTick()
	--Event called very 100ms, you can use it to check anything, don't put lot of code here.
	--This event is called only if user is loged in.
end;
 
function OnTick500ms()
	--Event called very 500ms, you can use it to check anything, don't put lot of code here.
	--Event is called always, some data maybe unavaible when no user is logged in.
	--Also calling some functions can make game crash (or force you to diconnect).
end;
 
function OnLTick500ms()
	--Event called very 500ms, you can use it to check anything, don't put lot of code here.
	--This event is called only if user is loged in.
end;
 
function OnTick1s()
	--Event called very 1s, you can use it to check anything, don't put lot of code here.
	--Event is called always, some data maybe unavaible when no user is logged in.
	--Also calling some functions can make game crash (or force you to diconnect).
end;
 
function OnLTick1s()
	--Event called very 1s, you can use it to check anything, don't put lot of code here.
	--This event is called only if user is loged in.
end;
 
function OnLogin(username)
	--Event called after user login	
end;
 
function OnLogout()
	--Event called before user logout
end;
 
function OnAttackCanceled(user)
	--Event called when some player/npc cancel his attack.
end;
 
function OnAttack(user, target)
	--Event called when some player/npc attack other.
end;
 
function OnAttacked(user, target)
	--Event called when some player/npc attacked other.
end;
 
function OnAutoAttackStart(user, target)
	--Event called when some player/npc activate auto attack.
end;
 
function OnUserInfo(user)
	--Event called when we get some info about ourself
end;
 
function OnCharInfo(player)
	--Event called when we get some info about someother players (he spawn)
end;
 
function OnNpcInfo(npc)
	--Event called when we get some info about some npc/monster (he spawn)
end;
 
function OnDeleteUser(user)
	--Event called when some npc/player/user dissaper from map.
end;
 
function OnDie(user, spoiled)
	--Event called when some npc/player/user die.
end;
 
function OnRevive(user)
	--Event called when some npc/player/user revive.
end;
 
function OnMagicSkillCanceled(user)
	--Event called when some npc/player/user cancel magic skill.
end;
 
function OnMagicSkillLaunched(user, target, skillId)
	--Event called when some npc/player/user casted magic skill on someone other. 
	--For AOE skills this event will be called for every target.
end;
 
function OnMagicSkillUse(user, target, skillId)
	--Event called when some npc/player/user start cast magic skill on someone other. 
end;
 
function OnTargetSelected(user, target)
	--Event called when some npc/player/user select target.
end;
 
function OnMyTargetSelected(target)
	--Event called when our target got change.
end;
 
function OnTargetUnselected(user)
	--Event called when some npc/player/we cancel target.
end;
 
function OnChangeMoveType(user)
	--Event called when some npc/player/we change move type from walk to run for example.
end;
 
function OnChangeWaitType(user)
	--Event called when some npc/player/we change wait type from sit to stand for example.
end;
 
function OnChatUserMessage(chatType, nick, msg)
	--Event called someone say something on chat. chatType is a EChatType enum.
end;
 
function OnChatSystemMessage(id, msg)
	--Event called some system message show up on chat (id - integer, msg - string).
end;


PUSH [Image: knUu53] IF HELPED
03-28-2014 17:24 PM
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