function OnCreate()
--Event called after plugin is loaded, you should setup here any default vars,
--and register to any commands or [/b]other things.
end;
function OnDestroy()
--Event called before plugin gets destroy, make sure you kill any threads what you created.
end;
function OnTick()
--Event called very 100ms, you can use it to check anything, don't put lot of code here.
--Event is called always, some data maybe unavaible when no user is logged in.
--Also calling some functions can make game crash (or force you to diconnect).
end;
function OnLTick()
--Event called very 100ms, you can use it to check anything, don't put lot of code here.
--This event is called only if user is loged in.
end;
function OnTick500ms()
--Event called very 500ms, you can use it to check anything, don't put lot of code here.
--Event is called always, some data maybe unavaible when no user is logged in.
--Also calling some functions can make game crash (or force you to diconnect).
end;
function OnLTick500ms()
--Event called very 500ms, you can use it to check anything, don't put lot of code here.
--This event is called only if user is loged in.
end;
function OnTick1s()
--Event called very 1s, you can use it to check anything, don't put lot of code here.
--Event is called always, some data maybe unavaible when no user is logged in.
--Also calling some functions can make game crash (or force you to diconnect).
end;
function OnLTick1s()
--Event called very 1s, you can use it to check anything, don't put lot of code here.
--This event is called only if user is loged in.
end;
function OnLogin(username)
--Event called after user login
end;
function OnLogout()
--Event called before user logout
end;
function OnAttackCanceled(user)
--Event called when some player/npc cancel his attack.
end;
function OnAttack(user, target)
--Event called when some player/npc attack other.
end;
function OnAttacked(user, target)
--Event called when some player/npc attacked other.
end;
function OnAutoAttackStart(user, target)
--Event called when some player/npc activate auto attack.
end;
function OnUserInfo(user)
--Event called when we get some info about ourself
end;
function OnCharInfo(player)
--Event called when we get some info about someother players (he spawn)
end;
function OnNpcInfo(npc)
--Event called when we get some info about some npc/monster (he spawn)
end;
function OnDeleteUser(user)
--Event called when some npc/player/user dissaper from map.
end;
function OnDie(user, spoiled)
--Event called when some npc/player/user die.
end;
function OnRevive(user)
--Event called when some npc/player/user revive.
end;
function OnMagicSkillCanceled(user)
--Event called when some npc/player/user cancel magic skill.
end;
function OnMagicSkillLaunched(user, target, skillId)
--Event called when some npc/player/user casted magic skill on someone other.
--For AOE skills this event will be called for every target.
end;
function OnMagicSkillUse(user, target, skillId)
--Event called when some npc/player/user start cast magic skill on someone other.
end;
function OnTargetSelected(user, target)
--Event called when some npc/player/user select target.
end;
function OnMyTargetSelected(target)
--Event called when our target got change.
end;
function OnTargetUnselected(user)
--Event called when some npc/player/we cancel target.
end;
function OnChangeMoveType(user)
--Event called when some npc/player/we change move type from walk to run for example.
end;
function OnChangeWaitType(user)
--Event called when some npc/player/we change wait type from sit to stand for example.
end;
function OnChatUserMessage(chatType, nick, msg)
--Event called someone say something on chat. chatType is a EChatType enum.
end;
function OnChatSystemMessage(id, msg)
--Event called some system message show up on chat (id - integer, msg - string).
end;