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Stuck
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Gantz Offline
Elpy
*

Posts: 3
Joined: Jun 2011
Version: None
Post: #1
Stuck

Sometimes when I'm boting, the bot gets stuck on a tree or rock while walking towards its target. And it will stay like that for hours until you notice it. Can this be solved?

Something like if the target HP doesn't decrease in 15 seconds, target other mobs, etc etc.

Thanks.
08-02-2011 07:51 AM
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ClockMan Offline
All Mighty
*******

Posts: 2,886
Joined: Jan 2011
Reputation: 499
Version: 1.4.3.143
Post: #2
RE: Stuck

Will be, our next target is to rebuild logic abit, and with that we will solve that, also we trying to implement new gui in directx.

[Image: owner.gif]
08-02-2011 09:07 AM
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 Reputed by : lazobossa(+1)
SiN Offline
Moderator
*****

Posts: 14
Joined: Jul 2011
Reputation: 0
Version: 1.4.1.116
Post: #3
RE: Stuck

You can make it with pathpoints , make my life easier...
08-02-2011 13:15 PM
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blabla Offline
Amber Basilisk
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Posts: 31
Joined: Jul 2011
Reputation: 0
Version: 1.4.1.88
Post: #4
RE: Stuck

and how to use path points in cc? when all mobs just aggro on you and you dont know exactly main location of them?
09-11-2011 10:59 AM
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bru7al Offline
Goblin Grave Robber
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Posts: 12
Joined: Aug 2011
Reputation: 0
Version: 1.4.2.133
Post: #5
RE: Stuck

Use the center of big rooms as pathpoint, this is what i do. Also you can add some minor pathpoints with target range 50-100 ( Those gonna be used only for correct pathing and not getting bugged into a wall/tree/rock).
09-13-2011 11:33 AM
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Sindarin Offline
Goblin Grave Robber
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Posts: 12
Joined: Mar 2012
Reputation: 0
Version: 1.4.3.143
Post: #6
RE: Stuck

I have same problem Sad all the time my bot getting stuck, cuz his "MoveToTarget" method doesn't use integral lineage2 pathfinder (which works when we click behind the obstacle and bot getting to avoid it by moving around).

(08-02-2011 09:07 AM)ClockMan Wrote:  Will be, our next target is to rebuild logic abit, and with that we will solve that, also we trying to implement new gui in directx.

You could release the following algorithm to attack:

1. Move to target close to a given distance, using current target cordinates. For example - 50 range points.
2. Use attack abilities (simple attack, skills, etc).

This algorithm was used in other project, where bot using Delphi language.
03-21-2012 01:13 AM
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Like82 Offline
Elpy
*

Posts: 2
Joined: Jan 2012
Reputation: 0
Version: 1.4.1.83
Post: #7
RE: Stuck

Im using this as plugin.. Write /targetfix and everything gows boom bang boom.. Found Here on forum.. Works rl nice..


Attached File(s)
.lua  unstuck.lua (Size: 3.63 KB / Downloads: 935)
03-21-2012 05:44 AM
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Sindarin Offline
Goblin Grave Robber
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Posts: 12
Joined: Mar 2012
Reputation: 0
Version: 1.4.3.143
Post: #8
RE: Stuck

(03-21-2012 05:44 AM)Like82 Wrote:  Im using this as plugin.. Write /targetfix and everything gows boom bang boom.. Found Here on forum.. Works rl nice..

Thanks! I'm new to this bot Smile I have to learn more about plugins.
03-21-2012 09:26 AM
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