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Problem with PathPoints when respawn after death
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DMILLER512 Offline
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Posts: 5
Joined: Sep 2011
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Version: 1.4.2.142
Post: #1
Problem with PathPoints when respawn after death

Hello all, let me first say, I am in love with L2Tower and its scripting ability. Thanks so much for what you all have done with this and I am so looking forward to the 1.5 update.

Now to my questions.

Fist question, Is there a limit to how many pathpoints can be added? If so how many is it? I have scripts that will load my pathpoints into bot but for some reason the bot program does not have a vertical scroll bar to page down and see if the last point was loaded. (future enhancement request, add the ability to scroll or page down in pathpoints screen and also may add line item numbers to the list, SEE ATTACHED SCREEN SHOT)

Second question, Has anyone noticed that when using the pathpoints feature of L2T, and when your toon dies while running the pathpoints it seems to want to always go right back to the place that it died at before it can continue on the pathpoints? If I have an elabrit path with alot of obsticals around that path. My toons get stuck on them obsticals alot after respawn from death and running back to the path start point. I have tried to use the "SCONFIG.targeting.pathPoints:Clear();" option, but it seems to be ignored. I have also tried deleteing out all of the pathpoints, or even overighting with a differnt pathpoint set then rewrighting the desired pathpoint set back. This "error" also seems to propigate even when switching to a different character and running a different script with different pathpoints. The only thing that seems to clear it out is closing the game client and restarting it.

Any help would be much appreciated.

I hope I am being clear enough, if not please let me know.

Thanks.


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(This post was last modified: 01-01-2013 21:12 PM by DMILLER512.)
01-01-2013 21:08 PM
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