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Patch Config
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xsonic Offline
Goblin Grave Robber
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Posts: 12
Joined: Nov 2012
Reputation: 0
Version: 1.4.2.133
Post: #1
Patch Config

what role does the patch config?
11-22-2013 04:24 AM
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Kookie Offline
Enbugger
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Posts: 257
Joined: Oct 2013
Reputation: 89
Version: 1.4.1.115
Post: #2
RE: Patch Config

Your question doesn't make sense. If you're asking what has changed in the new update, they're listed in a topic in the "ChangeLog" forum category.

There are 2 hard problems in computer science: cache invalidation, naming things, and off-by-1 errors.
11-22-2013 07:49 AM
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thinktwice Offline
Gremlin
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Posts: 7
Joined: Sep 2013
Reputation: 0
Version: 1.4.1.118
Post: #3
RE: Patch Config

Quote:Added block of all unknown items, L2Tower shouldn't see them anymore.
Added block of all unknown (no name) NPC, they will be visible by L2Tower but internal PVE target logic won't target them (they name is "None" if you need to check for them in script/plugins).
What exactly does it mean? Now the anchor can't be caught or what?
11-22-2013 09:12 AM
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Kookie Offline
Enbugger
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Posts: 257
Joined: Oct 2013
Reputation: 89
Version: 1.4.1.115
Post: #4
RE: Patch Config

Basically, if a GM drops an unofficial object that would typically be ignored by your game client, the bot will not try to pick it up. Same for NPCs, if they spawn an NPC that is not typically recognized by your game client, it should be ignored and will not be attacked.

There are 2 hard problems in computer science: cache invalidation, naming things, and off-by-1 errors.
11-22-2013 18:30 PM
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