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L2 Tower Lind 7-10-13 error/working?
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incred151 Offline
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Version: 1.4.2.142
Post: #1
L2 Tower Lind 7-10-13 error/working?

I've done everything as described in lindvior guides but currently I am loading l2.bin it gets past the splash screen loader and once it boots up the l2 login page it freezes and l2.bin gives me a stopped working error. Is tower currently working does anyone know or can they help?
07-10-2013 15:15 PM
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Sakaszli Offline
I'm too pro to be pro.
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Posts: 1,189
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Version: 1.4.2.134.5b
Post: #2
RE: L2 Tower Lind 7-10-13 error/working?

checked... works
also you can try this system folder: http://forum.l2tower.eu/thread-guide-lin...exe-sdetup

use latest only
07-10-2013 16:55 PM
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alternativa360 Offline
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Version: 1.4.1.108
Post: #3
RE: L2 Tower Lind 7-10-13 error/working?

Hey C495, there're two systems:

- system1.4.0.7.7z
- system1.4.0.8.7z

which one must i use ?
07-10-2013 18:11 PM
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xRodri Offline
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Post: #4
RE: L2 Tower Lind 7-10-13 error/working?

not working with last system, after loging the client crash and make crtiical error, error with l2.exe for modify

Quote:2013.7.10 18:24:51 [GTick=1148 LGTicks=1]
Build Date : Thu Jun 27 08:47:14 2013

OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel® Core™ i5-3570K CPU @ 3.40GHz @ 3503 MHz
RAM : 1023MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : ATI Radeon HD 5700 Series (Microsoft Corporation - WDDM v1.20) (1129)
PosCode : LS1(533) 0:0:0 4/0 [683]
Video Resources : 33 MB

The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.

History: Create Movie LogInEula Failed!GFxFlashObj::GFxFlashObj <- GFxUIManager::Load <- GFxFlashWnd::InitFlash <- windowname = LogInEula <- GFxFlashWnd::ShowWindow <- UGFxUIScript::execShowWindow <- (LogInEula Transient.LogInEula, Function Interface.LogInEula.OnEvent, 0x15060E20, 0x0018EFD0, 16, 40) <- UObject::ProcessEvent <- Index: 0, SndSource.Sound: 0x16b35900 <- UALAudioSubsystem::StopSound_1 <- UALAudioSubsystem::StopSound <- UALAudioSubsystem::SetViewport <- (WindowsViewport Transient.WindowsClient.WindowsViewport) <- UViewport::Destroy <- UWindowsViewport::Destroy <- (WindowsViewport Transient.WindowsClient.WindowsViewport) <- UObject::ConditionalDestroy <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x174D2D20]
Address [0x174D2D20]
SegCs [0x0023]

l2.exe [0x10900000] Offset [0x06BD2D20]
07-10-2013 18:26 PM
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elpadrinon Offline
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Version: 1.4.3.143
Post: #5
RE: L2 Tower Lind 7-10-13 error/working?

same
07-10-2013 18:33 PM
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testforl2 Offline
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Version: 1.4.3.143
Post: #6
RE: L2 Tower Lind 7-10-13 error/working?

It's working allright.

FUll update today's patch, and use the system 1.4.08 system provided in link.
(This post was last modified: 07-10-2013 18:36 PM by testforl2.)
07-10-2013 18:33 PM
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elpadrinon Offline
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Version: 1.4.3.143
Post: #7
RE: L2 Tower Lind 7-10-13 error/working?

l2thower not let me update tells me I have the latest version. the problem is the l2thower actualizxacion
07-10-2013 18:45 PM
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testforl2 Offline
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Post: #8
RE: L2 Tower Lind 7-10-13 error/working?

UPDATE GAME lol, not l2tower.
If you try to use tower on 1.4.0.6 or 1.4.0.7 game versions, you get dc or critical errors.
07-10-2013 18:47 PM
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DK01 Offline
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Version: 1.4.1.121
Post: #9
RE: L2 Tower Lind 7-10-13 error/working?

Update the game from launcher , then go to system in Lineage II folder and delete gameguard.des and the game guard folder . Put the dsetupp.dll from Fox's guide how to run Tower on Linvidor from 16.06.2013 and enjoy your botting .
07-10-2013 18:47 PM
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angelychris Offline
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Post: #10
RE: L2 Tower Lind 7-10-13 error/working?

(07-10-2013 18:11 PM)alternativa360 Wrote:  Hey C495, there're two systems:

- system1.4.0.7.7z
- system1.4.0.8.7z

which one must i use ?

C495 said use the LATEST meaning check which one is the new one.

NameSizeModified
system1.4.0.7.7z39.65 MB 13 days ago
system1.4.0.8.7z39.61 MB 3 hrs ago <---- This One
07-10-2013 19:00 PM
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