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ISS Buffs - Starting when it is fadding
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lwcdr Away
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Version: 1.4.2.137
Post: #1
ISS Buffs - Starting when it is fadding
Amiroooo helped me with the function, i just make the script for ISS Side, it basicaly will start buff when the buffs get fadding, wil not wait till it end completly, let me know if it is fine if not i can help u supporting this script.


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.lua  Buff Full-ISS.lua (Size: 3.96 KB / Downloads: 842)
(This post was last modified: 05-11-2012 15:51 PM by lwcdr.)
05-11-2012 15:50 PM
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lwcdr Away
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Version: 1.4.2.137
Post: #2
RE: ISS Buffs - Starting when it is fadding
(05-11-2012 16:49 PM)amiroooo Wrote:  I saw so many repetitions, you can use this unction too for buffs
    LUA Programming
function RequestBuff(Buff,TargetName,IsNeedParty,IsNeedTarget)
	local targetc = GetUserByName(TargetName);
	if (GetMe() ~= nil) and (targetc ~= nil) and (targetc:GetRangeTo(GetMe()) < 2000) then
		if (IsNeedParty) and (targetc:IsMyPartyMember() == false) then
			repeat
				Command('/invite ' .. TargetName);
				Sleep(1000);
			until targetc:IsMyPartyMember();
		end;
		if (IsNeedTarget) and ((GetTarget() == nil) or ((GetTarget() ~= nil) and (GetTarget():GetName() ~= TargetName))) then
			Command('/target ' .. TargetName);
			Sleep(1000);
		end;	
		if (tonumber(Buff) ~= nil) then
			UseSkillRaw(tonumber(Buff),false,false);
		else
			Command("/useskill " .. Buff);	
		end;
		Sleep(1000);
	end;
end;
 
 
if IsBuffRequireReCast(GetMe(),11524,30*1000) then 
	RequestBuff("Warrior's Harmony",DDName,true,true); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;



and I saw you try to party dismiss everytime, you can add dismiss only once in end of script instead with direct command instead of shortcut Command("/leave");
and you can add the whole thing inside repeat so you wont need to activate it each time you want buff check.


Alwaysu help me more and more i will do it.

amirooo i got this error. could u help me ?

i just run ur example to check and got this
[Image: error.jpg]


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(This post was last modified: 05-11-2012 18:32 PM by lwcdr.)
05-11-2012 17:37 PM
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lwcdr Away
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Posts: 218
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Version: 1.4.2.137
Post: #3
RE: ISS Buffs - Starting when it is fadding
(05-11-2012 18:42 PM)amiroooo Wrote:  my post was to add also that function and example how to use it, you still need to add the IsBuffRequireReCast() function aswell.

got it ty

My code is this.

    LUA Programming
function IsBuffRequireReCast(target,debuffid,timeallowed)
	if (target ~= nil) and (target:GotBuff(debuffid) == true) then
	local thebuff = target:GetBuff(debuffid);
		if (thebuff.endTime  > GetTime() + timeallowed) then
			return false;
		end;
	end;
	return true;
end;
 
function RequestBuff(Buff,TargetName,IsNeedParty,IsNeedTarget)
	local targetc = GetUserByName(TargetName);
	if (GetMe() ~= nil) and (targetc ~= nil) and (targetc:GetRangeTo(GetMe()) < 2000) then
		if (IsNeedParty) and (targetc:IsMyPartyMember() == false) then
			repeat
				Command('/invite ' .. TargetName);
				Sleep(1000);
			until targetc:IsMyPartyMember();
		end;
		if (IsNeedTarget) and ((GetTarget() == nil) or ((GetTarget() ~= nil) and (GetTarget():GetName() ~= TargetName))) then
			Command('/target ' .. TargetName);
			Sleep(1000);
		end;	
		if (tonumber(Buff) ~= nil) then
			UseSkillRaw(tonumber(Buff),false,false);
		else
			Command("/useskill " .. Buff);	
		end;
		Sleep(1000);
	end;
end;
 
 
if IsBuffRequireReCast(GetMe(),11524,30*1000) then 
	RequestBuff("Warrior's Harmony",DDName,true,true); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11517,30*1000) then 
	RequestBuff("Horn Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11518,30*1000) then 
	RequestBuff("Drum Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11519,30*1000) then 
	RequestBuff("Pipe Organ Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11520,30*1000) then 
	RequestBuff("Guitar Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11521,30*1000) then 
	RequestBuff("Harp Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11522,30*1000) then 
	RequestBuff("Lute Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
---------------------------------------------------
------------------ Protections --------------------
---------------------------------------------------
 
if IsBuffRequireReCast(GetMe(),11565,30*1000) then 
	RequestBuff("Elemental Protection",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11566,30*1000) then 
	RequestBuff("Divine Protection",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11567,30*1000) then 
	RequestBuff("Mental Protection",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
---------------------------------------------------
-------------------- Sonatas ----------------------
---------------------------------------------------
 
if IsBuffRequireReCast(GetMe(),11529,30*1000) then 
	RequestBuff("Prevailing Sonata",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11530,30*1000) then 
	RequestBuff("Daring Sonata",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;
 
if IsBuffRequireReCast(GetMe(),11532,30*1000) then 
	RequestBuff("Refreshing Sonata",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
end;



And i still have this error
[Image: error.jpg]
(This post was last modified: 05-11-2012 19:04 PM by lwcdr.)
05-11-2012 18:50 PM
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amiroooo Offline
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Posts: 1,270
Joined: Sep 2011
Reputation: 412
Version: 1.4.2.142
Post: #4
RE: ISS Buffs - Starting when it is fadding


    LUA Programming
LeavePartyAfterBuffs = true; -- true if you want buffer to leaveparty after buffs.
DDName = "DD Name" -- the player name of whom need to get buffed.
 
 
function RequestBuff(Buff,TargetName,IsNeedParty,IsNeedTarget)
	local targetc = GetUserByName(TargetName);
	if (GetMe() ~= nil) and (targetc ~= nil) and (targetc:GetRangeTo(GetMe()) < 2000) then
		if (IsNeedParty) and (targetc:IsMyPartyMember() == false) then
			repeat
				if ((GetMyPtMembersCount() == 0) or (GetPartyMaster():GetName() == GetMe():GetName())) then
					Command('/invite ' .. TargetName);
				else
					ShowToClient("Iss Buffer Script","Im Unable to Invite the player, Im already in party and not the party leader!");
					Sleep(10000);
				end;
				Sleep(1000);
			until targetc:IsMyPartyMember();
		end;
		if (IsNeedTarget) and ((GetTarget() == nil) or ((GetTarget() ~= nil) and (GetTarget():GetName() ~= TargetName))) then
			Command('/target ' .. TargetName);
			Sleep(1000);
		end;	
		if (tonumber(Buff) ~= nil) then
			UseSkillRaw(tonumber(Buff),false,false);
		else
			Command("/useskill " .. Buff);	
		end;
		Sleep(1000);
	end;
end;
 
function IsBuffRequireReCast(target,debuffid,timeallowed)
	if (target ~= nil) and (target:GotBuff(debuffid) == true) then
	local thebuff = target:GetBuff(debuffid);
		if (thebuff.endTime  > GetTime() + timeallowed) then
			return false;
		end;
	end;
	return true;
end;
 
function GetMyPtMembersCount()
	local myptlist = GetPartyList():GetCount();
	local count = 0;
	if (tonumber(myptlist) ~= nil) then
		count = myptlist;
	end;
	return count;
end;
 
repeat
 
 
	if IsBuffRequireReCast(GetMe(),11524,30*1000) then 
		RequestBuff("Warrior's Harmony",DDName,true,true); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11517,30*1000) then 
		RequestBuff("Horn Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11518,30*1000) then 
		RequestBuff("Drum Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11519,30*1000) then 
		RequestBuff("Pipe Organ Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11520,30*1000) then 
		RequestBuff("Guitar Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11521,30*1000) then 
		RequestBuff("Harp Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11522,30*1000) then 
		RequestBuff("Lute Melody",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	---------------------------------------------------
	------------------ Protections --------------------
	---------------------------------------------------
 
	if IsBuffRequireReCast(GetMe(),11565,30*1000) then 
		RequestBuff("Elemental Protection",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11566,30*1000) then 
		RequestBuff("Divine Protection",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11567,30*1000) then 
		RequestBuff("Mental Protection",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	---------------------------------------------------
	-------------------- Sonatas ----------------------
	---------------------------------------------------
 
	if IsBuffRequireReCast(GetMe(),11529,30*1000) then 
		RequestBuff("Prevailing Sonata",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11530,30*1000) then 
		RequestBuff("Daring Sonata",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
 
	if IsBuffRequireReCast(GetMe(),11532,30*1000) then 
		RequestBuff("Refreshing Sonata",DDName,true,false); -- (skillId or SkillName, playername that need buff, Does Skill Require Party?, Does the skill require target?)
	end;
	if (LeavePartyAfterBuffs) and (GetMyPtMembersCount() ~= 0) then
		Command("/leave");
	end;
 
	Sleep(1000);
until false;



(This post was last modified: 05-11-2012 19:20 PM by amiroooo.)
05-11-2012 19:19 PM
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lwcdr Away
Lord Vamp
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Version: 1.4.2.137
Post: #5
RE: ISS Buffs - Starting when it is fadding
amirooo its working now, but as u know i am trying to learn lua scripts, what was my error ?
05-11-2012 19:26 PM
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amiroooo Offline
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Post: #6
RE: ISS Buffs - Starting when it is fadding
you didnt add the DDName variable.
05-11-2012 19:31 PM
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lwcdr Away
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Posts: 218
Joined: Jan 2012
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Version: 1.4.2.137
Post: #7
RE: ISS Buffs - Starting when it is fadding
(05-11-2012 19:31 PM)amiroooo Wrote:  you didnt add the DDName variable.

i was so close and was blind...
05-11-2012 19:36 PM
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