L2Tower Discord Let's keep the community alive with discord. Discussions about plugins and scripts L2Tower Discord

Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Iss Buffs
Author Message
fotarastm Offline
Elpy
*

Posts: 2
Joined: Aug 2013
Reputation: 0
Version: 1.4.3.143
Post: #1
Thumbs Up Iss Buffs

Hey,I want a script for iss to make buffs when they are at 20 sec and give the correct harmonies to each player...i make a party with an iss,healer,tank,warrior...I want the iss to make sonatas and melodies to all members and hamornies(iss=wizard,healer=wizard,tank=knight and warrior=warrior harmony..i dont want the iss to leave party..

Thnx all!Pls i need your help! Smile
06-30-2014 23:30 PM
Find all posts by this user Quote this message in a reply
capucine Offline
Expired VIP Member
**

Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #2
RE: Iss Buffs

(06-30-2014 23:30 PM)fotarastm Wrote:  Hey,I want a script for iss to make buffs when they are at 20 sec and give the correct harmonies to each player...i make a party with an iss,healer,tank,warrior...I want the iss to make sonatas and melodies to all members and hamornies(iss=wizard,healer=wizard,tank=knight and warrior=warrior harmony..i dont want the iss to leave party..

Thnx all!Pls i need your help! Smile

I'm using this script, works fine for me... for what i can see, it rebuffs each buff when they are at 20% (1/5) of their time... So the harmony is 30 minutes so it rebuff it when it has 5 min left... You can always change that to w/e you want...

+2 rep me if it helped!

    LUA Programming
-- With safeCode isn't supposed to stop script on possible errors, but 
-- will just silently pause working till cause of error go away
local safeCode = false
 
-- Distance to search for party members to buff
local SearchDistance = 850
 
-- Check if L2Tower is running (not paused)
local CheckIfRunning = false
 
 
-- How long after last buffing will we leave the party?
local LeaveAfterBuffsTimeout = 2*1000 -- 2 sec
 
-- Names of Leader of party, ISS name, member to kick
local Names = {
    Leader = "",
    Iss = "",
}
 
 
-- Will it work with entering/leaving party?
-- Well it's not really just for OOP anymore, but name remained <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />
-- Notes: 
-- * If you run script on character specified as "Leader", then Leader will invite buffer when buffs are needed
local OOPMode = false
 
-- "Wizard", "Warrior" and "Knight" stand for type of Harmony to use
local ClassesContainer = {
    Magic = {
 Buffer = {
 { 17, "Wizard"},    -- Prophet
 { 21, "Warrior"},    -- Swordsinger
 { 34, "Warrior"},    -- Bladedancer
 { 49, "Wizard" },    -- Orc Mystic
 { 50, "Wizard" },    -- Orc Shaman
 { 51, "Warrior" },    -- Overlord
 { 52, "Wizard" },    -- Warcryer
 { 98, "Wizard" },    -- Hierophant
 { 100, "Warrior" },    -- Sword Muse
 { 107, "Warrior" },    -- Spectral Dancer
 { 115, "Wizard" },    -- Dominator
 { 116, "Wizard" },    -- Doomcryer
 
 { 144, "Warrior"},    -- Iss Enchanter
 { 171, "Warrior" },    -- IssHierophant
 { 172, "Warrior"},    -- IssSwordMuse
 { 173, "Warrior"},    -- IssSpectralDancer
 { 174, "Warrior" },    -- IssDominator
 { 175, "Warrior" },    -- IssDoomcryer
 },
 Healer = {
 { 15, "Wizard"},    -- Cleric
 { 16, "Wizard"},    -- Bishop
 { 29, "Wizard"},    -- Elven Oracle
 { 30, "Wizard"},    -- Elven Elder
 { 97, "Wizard"},    -- Cardinal
 { 42, "Wizard" },    -- Shillien Oracle
 { 43, "Wizard" },    -- Shillien Elder
 { 105, "Wizard" },    -- Eva's Saint
 { 112, "Wizard" },    -- Shillien Saint
 
 { 146, "Wizard" },    -- Aeore Healer
 { 179, "Wizard" },    -- AeoreCardinal
 { 180, "Wizard" },    -- AeoreEvasSaint
 { 181, "Wizard" },    -- AeoreShillienSaint 
 },
 Nuker = {
 { 10, "Wizard"},    -- Human Mystic
 { 11, "Wizard"},    -- Human Wizard
 { 12, "Wizard"},    -- Sorceror
 { 13, "Wizard"},    -- Necromancer
 { 25, "Wizard"},    -- Elven Mystic
 { 26, "Wizard"},    -- Elven Wizard
 { 27, "Wizard"},    -- Spellsinger
 { 38, "Wizard" },    -- Dark Mystic
 { 39, "Wizard" },    -- Dark Wizard
 { 40, "Wizard" },    -- Spellhowler
 { 94, "Wizard" },    -- Archmage
 { 95, "Wizard" },    -- Soultaker
 { 103, "Wizard" },    -- Mystic Muse
 { 110, "Wizard" },    -- Storm Screamer
 
 { 143, "Wizard" },    -- Feoh Wizard
 { 166, "Wizard" },    -- FeohArchmage
 { 167, "Wizard" },    -- FeohSoultaker
 { 168, "Wizard" },    -- FeohMysticMuse
 { 169, "Wizard" },    -- FeohStormScreamer
 { 170, "Wizard" },    -- FeohSoulhound 
 },
 Summoner = {
 { 14, "Warrior"},    -- Warlock
 { 28, "Warrior"},    -- Elemental Summoner
 { 41, "Warrior" },    -- Phantom Summoner
 { 96, "Warrior" },    -- Arcana Lord
 { 104, "Warrior" },    -- Elemental Master
 { 111, "Warrior" },    -- Spectral Master
 
 { 145, "Warrior"},    -- Wynn Summoner
 { 176, "Warrior"},    -- WynnArcanaLord
 { 177, "Warrior"},    -- WynnElementalMaster
 { 178, "Warrior"},    -- WynnSpectralMaster
 },
 },
 
 
    Physical = {
 Warrior = {
 { 0, "Warrior"},    -- Human Fighter
 { 1, "Warrior"},    -- Warrior
 { 2, "Warrior"},    -- Gladiator
 { 3, "Warrior"},    -- Warlord
 { 18, "Warrior"},    -- Elven Fighter
 { 19, "Warrior"},    -- Elven Knight
 { 31, "Warrior"},    -- Dark Fighter
 { 44, "Warrior" },    -- Orc Fighter
 { 45, "Warrior" },    -- Orc Raider
 { 46, "Warrior" },    -- Destroyer
 { 47, "Warrior" },    -- Monk
 { 48, "Warrior" },    -- Tyrant
 { 53, "Warrior" },    -- Dwarven Fighter
 { 56, "Warrior" },    -- Artisan
 { 57, "Warrior" },    -- Warsmith
 { 88, "Warrior"},    -- Duelist
 { 89, "Warrior" },    -- Dreadnought
 { 113, "Warrior" },    -- Titan
 { 114, "Warrior" },    -- Grand Khavatari
 { 118, "Warrior" },    -- Maestro
 { 123, "Warrior" },    -- Male Soldier
 { 124, "Warrior" },    -- Female Soldier
 { 125, "Warrior" },    -- Dragoon
 { 126, "Warrior" },    -- Warder
 { 127, "Warrior" },    -- Berserker
 { 128, "Warrior" },    -- Male Soul Breaker
 { 129, "Warrior" },    -- Female Soul Breaker
 { 131, "Warrior" },    -- Doombringer
 { 132, "Warrior" },    -- Male Soul Hound
 { 133, "Warrior" },    -- Female Soul Hound
 { 135, "Warrior" },    -- Inspector
 { 136, "Warrior" },    -- Judicator
 
 { 140, "Warrior" },    -- Tyrr Warrior
 { 152, "Warrior" },    -- TyrrDuelist
 { 153, "Warrior" },    -- TyrrDreadnought
 { 154, "Warrior" },    -- TyrrTitan
 { 155, "Warrior" },    -- TyrrGrandKhavatari
 { 156, "Warrior" },    -- TyrrMaestro
 { 157, "Warrior" },    -- TyrrDoombringer 
 },
 Dagger = {
 { 7, "Warrior"},    -- Rogue
 { 8, "Warrior"},    -- Treasure Hunter
 { 22, "Warrior"},    -- Elven Scout
 { 23, "Warrior"},    -- Plainswalker
 { 35, "Warrior"},    -- Assassin
 { 36, "Warrior"},    -- Abyss Walker
 { 54, "Warrior" },    -- Scavenger
 { 55, "Warrior" },    -- Bounty Hunter
 { 93, "Warrior"},    -- Adventurer
 { 101, "Warrior" },    -- Wind Rider
 { 108, "Warrior" },    -- Ghost Hunter
 { 117, "Warrior"},    -- Fortune Seeker
 
 { 141, "Warrior" },    -- Othell Rogue
 { 158, "Warrior" },    -- OthellAdventurer
 { 159, "Warrior" },    -- OthellWindRider
 { 160, "Warrior" },    -- OthellGhostHunter
 { 161, "Warrior" },    -- OthellFortuneSeeker
 },
 Archer = {
 { 9, "Warrior"},    -- Hawkeye
 { 24, "Warrior"},    -- Silver Ranger
 { 37, "Warrior"},    -- Phantom Ranger
 { 92, "Warrior" },    -- Sagittarius
 { 102, "Warrior" },    -- Moonlight Sentinel
 { 109, "Warrior" },    -- Ghost Sentinel
 { 130, "Warrior" },    -- Arbalester
 { 134, "Warrior" },    -- Trickster
 
 { 142, "Warrior" },    -- Yul Archer
 { 162, "Warrior" },    -- YulSagittarius
 { 163, "Warrior" },    -- YulMoonlightSentinel
 { 164, "Warrior" },    -- YulGhostSentinel
 { 165, "Warrior" },    -- YulTrickster
 },
 },
 
 
    Tank = {
 Knight = {
 { 4, "Warrior"},    -- Human Knight
 { 5, "Knight"}, -- Paladin
 { 6, "Knight"}, -- Dark Avenger
 { 20, "Knight"},    -- Temple Knight
 { 32, "Warrior"},    -- Palus Knight
 { 33, "Knight"},    -- Shillien Knight
 { 90, "Knight" },    -- Phoenix Knight
 { 91, "Knight" },    -- Hell Knight
 { 99, "Knight" },    -- Eva's Templar
 { 106, "Warrior" },    -- Shillien Templar
 
 { 139, "Knight" },    -- Sigel Knight
 { 148, "Knight" },    -- SigelPhoenixKnight
 { 149, "Knight" },    -- SigelHellKnight
 { 150, "Knight" },    -- SigelEvasTemplar
 { 151, "Knight" }, -- SigelShillienTemplar 
 },
 }
    }
-- If there are multiple values with same name it means it will search for the most nested one (the one furthest to right)
 
-- Skill Ids which can apply this buff
-- Ids of skills that apply same buff effect (so we don't try cast buff if we cannot override),
-- Must contain also all Skills Ids,
-- Basically it checks if target holds any of Buffs, if it doesn't it tries to use any of Skills to apply them
 
 
if GetMe():GetClass() == 171 or GetMe():GetClass() == 175 then
BuffsContainer = {
MinTimeLeft = 1000, -- static minimum time left when we will rebuff, searchest for the most nested one
LengthToMinTimeLeftMultiplier = 1/5,    -- dynamic minimum time left when we will rebuff, Length * multiplier determines when we will rebuff, so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
    Melody = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min, maximum length of buff in milliseconds
 
 Horn = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11517 },
 NeedTarget = false,
 
 Buffs = {
 9198, -- Elixir: Horn Melody
 9218, -- Elixir of Blessing - Horn Melody
 9227, -- Mentor's Poem of Horn
 9273, -- Horn Melody - PC Cafe
 9280, -- Horn Melody - Heavenly Cocktail
 9331, -- Horn Melody - Refined Cocktail
 11517, -- Horn Melody
 11589, -- Horn Frenzy
 14738, -- Olympiad - Horn Melody
 14779, -- Master's Blessing - Horn Melody
 14791, -- Master's Blessing - Horn Melody (Range)
 },
 },
 
 Drum = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11518 },
 NeedTarget = false,
 
 Buffs = {
 9199, -- Elixir: Drum Melody
 9219, -- Elixir of Blessing - Drum Melody
 9228, -- Mentor's Poem of Drum
 9274, -- Drum Melody - PC Cafe
 9281, -- Drum Melody - Heavenly Cocktail
 9332, -- Drum Melody - Refined Cocktail
 11518, -- Drum Melody
 11590, -- Drum Frenzy
 14739, -- Olympiad - Drum Melody
 14780, -- Master's Blessing - Drum Melody
 14792, -- Master's Blessing - Drum Melody (Range)
 22213, -- Mysterious Scroll - Drum Melody
 },
 },
 
 PipeOrgan = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11519 },
 NeedTarget = false,
 
 Buffs = {
 9201, -- Elixir: Pipe Organ Melody
 9221, -- Elixir of Blessing - Pipe Organ Melody
 9230, -- Mentor's Poem of Organ
 9276, -- Pipe Organ Melody - PC Cafe
 9283, -- Pipe Organ Melody - Heavenly Cocktail
 9334, -- Pipe Organ Melody - Refined Cocktail
 11519, -- Pipe Organ Melody
 11591, -- Pipe Organ Frenzy
 14607, -- Cry of Fate - Pipe Organ Melody
 14693, -- Cry of Fate - Pipe Organ Melody
 14740, -- Olympiad - Pipe Organ Melody
 14781, -- Master's Blessing - Pipe Organ Melody
 14793, -- Master's Blessing - Pipe Organ Melody (Range)
 23364, -- Tree's Blessing - Pipe Organ Melody
 23365, -- Tree's Blessing - Pipe Organ Melody
 23366, -- Tree's Blessing - Pipe Organ Melody
 23367, -- Tree's Blessing - Pipe Organ Melody
 23368, -- Tree's Blessing - Pipe Organ Melody
 },
 },
 
 Guitar = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11520 },
 NeedTarget = false,
 
 Buffs = {
 9202, -- Elixir: Guitar Melody
 9222, -- Elixir of Blessing - Guitar Melody
 9231, -- Mentor's Poem of Guitar
 9277, -- Guitar Melody - PC Cafe
 9284, -- Guitar Melody - Heavenly Cocktail
 9335, -- Guitar Melody - Refined Cocktail
 11520, -- Guitar Melody
 11592, -- Guitar Frenzy
 14741, -- Olympiad - Guitar Melody
 14782, -- Master's Blessing - Guitar Melody
 14794, -- Master's Blessing - Guitar Melody (Range)
 23369, -- Tree's Blessing - Guitar Melody
 23370, -- Tree's Blessing - Guitar Melody
 23371, -- Tree's Blessing - Guitar Melody
 23372, -- Tree's Blessing - Guitar Melody
 23373, -- Tree's Blessing - Guitar Melody
 },
 },
 
 Harp = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11521 },
 NeedTarget = false,
 
 Buffs = {
 9203, -- Elixir: Harp Melody
 9223, -- Elixir of Blessing - Harp Melody
 9232, -- Mentor's Poem of Harp
 9278, -- Harp Melody - PC Cafe
 9285, -- Harp Melody - Heavenly Cocktail
 9336, -- Harp Melody - Refined Cocktail
 11521, -- Harp Melody
 11593, -- Harp Frenzy
 14742, -- Olympiad - Harp Melody
 14783, -- Master's Blessing - Harp Melody
 14795, -- Master's Blessing - Harp Melody (Range)
 23374, -- Tree's Blessing - Harp Melody
 23375, -- Tree's Blessing - Harp Melody
 23376, -- Tree's Blessing - Harp Melody
 23377, -- Tree's Blessing - Harp Melody
 23378, -- Tree's Blessing - Harp Melody
 },
 },
 
 Lute = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11522 },
 NeedTarget = false,
 
 Buffs = {
 9200, -- Elixir: Lute Melody
 9220, -- Elixir of Blessing - Lute Melody
 9229, -- Mentor's Poem of Lute
 9275, -- Lute Melody - PC Cafe
 9282, -- Lute Melody - Heavenly Cocktail
 9333, -- Lute Melody - Refined Cocktail
 11522, -- Lute Melody
 11594, -- Lute Frenzy
 14743, -- Olympiad - Lute Melody
 14784, -- Master's Blessing - Lute Melody
 14796, -- Master's Blessing - Lute Melody (Range)
 23359, -- Tree's Blessing - Lute Melody
 23360, -- Tree's Blessing - Lute Melody
 23361, -- Tree's Blessing - Lute Melody
 23362, -- Tree's Blessing - Lute Melody
 23363, -- Tree's Blessing - Lute Melody
 },
 },
    },
 
    Sonata = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 350000, -- 5 min
 
 Prevailing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11529 },
 NeedTarget = false,
 
 Buffs = {
 11610, -- Prevailing Dance
 11600, -- Frenzied Prevailing Sonata
 11607, -- Prevailing Song
 11529, -- Prevailing Sonata
 14993, -- Master's Blessing - Prevailing Sonata
 14996, -- Master's Blessing - Prevailing Sonata (range)
 },
 },
 
 Daring = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11530 },
 NeedTarget = false,
 
 Buffs = {
 11611, -- Daring Dance
 11530, -- Daring Sonata
 11608, -- Daring Song
 11601, -- Frenzied Daring Sonata
 14994, -- Master's Blessing - Daring Sonata
 14997, -- Master's Blessing - Daring Sonata (range)
 },
 },
 
 Refreshing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11532 },
 NeedTarget = false,
 
 Buffs = {
 11532, -- Refreshing Sonata
 11602, -- Frenzied Refreshing Sonata
 11609, -- Refreshing Song
 11612, -- Refreshing Dance
 11602, -- Frenzied Refreshing Sonata
 14995, -- Master's Blessing - Refreshing Sonata
 14998, -- Master's Blessing - Refreshing Sonata (range
 },
 },
    },
 
 
    Protection = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min
 
 Elemental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11565 },
 NeedTarget = true,
 
 Buffs = {
 1352, -- Elemental Protection
 11565, -- Elemental Protection
 11790, -- Superior Elemental Protection
 23247, -- Master's Blessing - Elemental Protection
 23295, -- Master's Blessing - Elemental Protection
 },
 },
 
 Divine = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11566, 803 },
 NeedTarget = true,
 
 Buffs = {
 11566, -- Divine Protection
 1353, -- Divine Protection
 803, -- Healer Ability - Divine Protection
 },
 },
 
 Mental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11567 },
 NeedTarget = true,
 
 Buffs = {
 11567, -- Mental Protection
 },
 },
    },
 
    Harmony = {
 MinTimeLeft = nil,
 Length = 1800000, -- 30 min
 
 Knight = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11523 },
 NeedTarget = true,
 
 Buffs = {
 9376, -- Mentor Guardian's Harmony
 11523, -- Knight's Harmony
 11595, -- Knight's Frenzied Harmony
 14744, -- Olympiad - Guardian's Harmony
 14785, -- Master's Blessing - Guardian's Harmony
 14797, -- Master's Blessing - Guardian's Harmony (Range)
 },
 },
 
 Warrior = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11524 },
 NeedTarget = true,
 
 Buffs = {
 9378, -- Mentor's Berserker's Harmony
 11524, -- Warrior's Harmony
 11596, -- Warrior's Frenzied Harmony
 14745, -- Olympiad - Berserker's Harmony
 14786, -- Master's Blessing - Berserker's Harmony
 14798, -- Master's Blessing - Berserker's Harmony (Range)
 },
 },
 
 Wizard = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11525 },
 NeedTarget = true,
 
 Buffs = {
 9377, -- Mentor's Magician's Harmony
 11525, -- Wizard's Harmony
 11597, -- Wizard's Frenzied Harmony
 14746, -- Olympiad - Magician's Harmony
 14787, -- Master's Blessing - Magician's Harmony
 14799, -- Master's Blessing - Magician's Harmony (Range)
 },
 },
    },
}
elseif GetMe():GetClass() == 172 then 
 
BuffsContainer = {
MinTimeLeft = 1000, -- static minimum time left when we will rebuff, searchest for the most nested one
LengthToMinTimeLeftMultiplier = 1/5,    -- dynamic minimum time left when we will rebuff, Length * multiplier determines when we will rebuff, so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
    Melody = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min, maximum length of buff in milliseconds
 
 Horn = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11517 },
 NeedTarget = false,
 
 Buffs = {
 9198, -- Elixir: Horn Melody
 9218, -- Elixir of Blessing - Horn Melody
 9227, -- Mentor's Poem of Horn
 9273, -- Horn Melody - PC Cafe
 9280, -- Horn Melody - Heavenly Cocktail
 9331, -- Horn Melody - Refined Cocktail
 11517, -- Horn Melody
 11589, -- Horn Frenzy
 14738, -- Olympiad - Horn Melody
 14779, -- Master's Blessing - Horn Melody
 14791, -- Master's Blessing - Horn Melody (Range)
 },
 },
 
 Drum = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11518 },
 NeedTarget = false,
 
 Buffs = {
 9199, -- Elixir: Drum Melody
 9219, -- Elixir of Blessing - Drum Melody
 9228, -- Mentor's Poem of Drum
 9274, -- Drum Melody - PC Cafe
 9281, -- Drum Melody - Heavenly Cocktail
 9332, -- Drum Melody - Refined Cocktail
 11518, -- Drum Melody
 11590, -- Drum Frenzy
 14739, -- Olympiad - Drum Melody
 14780, -- Master's Blessing - Drum Melody
 14792, -- Master's Blessing - Drum Melody (Range)
 22213, -- Mysterious Scroll - Drum Melody
 },
 },
 
 PipeOrgan = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11519 },
 NeedTarget = false,
 
 Buffs = {
 9201, -- Elixir: Pipe Organ Melody
 9221, -- Elixir of Blessing - Pipe Organ Melody
 9230, -- Mentor's Poem of Organ
 9276, -- Pipe Organ Melody - PC Cafe
 9283, -- Pipe Organ Melody - Heavenly Cocktail
 9334, -- Pipe Organ Melody - Refined Cocktail
 11519, -- Pipe Organ Melody
 11591, -- Pipe Organ Frenzy
 14607, -- Cry of Fate - Pipe Organ Melody
 14693, -- Cry of Fate - Pipe Organ Melody
 14740, -- Olympiad - Pipe Organ Melody
 14781, -- Master's Blessing - Pipe Organ Melody
 14793, -- Master's Blessing - Pipe Organ Melody (Range)
 23364, -- Tree's Blessing - Pipe Organ Melody
 23365, -- Tree's Blessing - Pipe Organ Melody
 23366, -- Tree's Blessing - Pipe Organ Melody
 23367, -- Tree's Blessing - Pipe Organ Melody
 23368, -- Tree's Blessing - Pipe Organ Melody
 },
 },
 
 Guitar = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11520 },
 NeedTarget = false,
 
 Buffs = {
 9202, -- Elixir: Guitar Melody
 9222, -- Elixir of Blessing - Guitar Melody
 9231, -- Mentor's Poem of Guitar
 9277, -- Guitar Melody - PC Cafe
 9284, -- Guitar Melody - Heavenly Cocktail
 9335, -- Guitar Melody - Refined Cocktail
 11520, -- Guitar Melody
 11592, -- Guitar Frenzy
 14741, -- Olympiad - Guitar Melody
 14782, -- Master's Blessing - Guitar Melody
 14794, -- Master's Blessing - Guitar Melody (Range)
 23369, -- Tree's Blessing - Guitar Melody
 23370, -- Tree's Blessing - Guitar Melody
 23371, -- Tree's Blessing - Guitar Melody
 23372, -- Tree's Blessing - Guitar Melody
 23373, -- Tree's Blessing - Guitar Melody
 },
 },
 
 Harp = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11521 },
 NeedTarget = false,
 
 Buffs = {
 9203, -- Elixir: Harp Melody
 9223, -- Elixir of Blessing - Harp Melody
 9232, -- Mentor's Poem of Harp
 9278, -- Harp Melody - PC Cafe
 9285, -- Harp Melody - Heavenly Cocktail
 9336, -- Harp Melody - Refined Cocktail
 11521, -- Harp Melody
 11593, -- Harp Frenzy
 14742, -- Olympiad - Harp Melody
 14783, -- Master's Blessing - Harp Melody
 14795, -- Master's Blessing - Harp Melody (Range)
 23374, -- Tree's Blessing - Harp Melody
 23375, -- Tree's Blessing - Harp Melody
 23376, -- Tree's Blessing - Harp Melody
 23377, -- Tree's Blessing - Harp Melody
 23378, -- Tree's Blessing - Harp Melody
 },
 },
 
 Lute = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11522 },
 NeedTarget = false,
 
 Buffs = {
 9200, -- Elixir: Lute Melody
 9220, -- Elixir of Blessing - Lute Melody
 9229, -- Mentor's Poem of Lute
 9275, -- Lute Melody - PC Cafe
 9282, -- Lute Melody - Heavenly Cocktail
 9333, -- Lute Melody - Refined Cocktail
 11522, -- Lute Melody
 11594, -- Lute Frenzy
 14743, -- Olympiad - Lute Melody
 14784, -- Master's Blessing - Lute Melody
 14796, -- Master's Blessing - Lute Melody (Range)
 23359, -- Tree's Blessing - Lute Melody
 23360, -- Tree's Blessing - Lute Melody
 23361, -- Tree's Blessing - Lute Melody
 23362, -- Tree's Blessing - Lute Melody
 23363, -- Tree's Blessing - Lute Melody
 },
 },
    },
 
    Sonata = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 350000, -- 5 min
 
 Prevailing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11607 },
 NeedTarget = false,
 
 Buffs = {
 11610, -- Prevailing Dance
 11600, -- Frenzied Prevailing Sonata
 11607, -- Prevailing Song
 11529, -- Prevailing Sonata
 14993, -- Master's Blessing - Prevailing Sonata
 14996, -- Master's Blessing - Prevailing Sonata (range)
 },
 },
 
 Daring = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11608 },
 NeedTarget = false,
 
 Buffs = {
 11611, -- Daring Dance
 11530, -- Daring Sonata
 11608, -- Daring Song
 11601, -- Frenzied Daring Sonata
 14994, -- Master's Blessing - Daring Sonata
 14997, -- Master's Blessing - Daring Sonata (range)
 },
 },
 
 Refreshing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11609 },
 NeedTarget = false,
 
 Buffs = {
 11532, -- Refreshing Sonata
 11602, -- Frenzied Refreshing Sonata
 11609, -- Refreshing Song
 11612, -- Refreshing Dance
 11602, -- Frenzied Refreshing Sonata
 14995, -- Master's Blessing - Refreshing Sonata
 14998, -- Master's Blessing - Refreshing Sonata (range
 },
 },
    },
 
 
    Protection = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min
 
 Elemental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11565 },
 NeedTarget = true,
 
 Buffs = {
 1352, -- Elemental Protection
 11565, -- Elemental Protection
 11790, -- Superior Elemental Protection
 23247, -- Master's Blessing - Elemental Protection
 23295, -- Master's Blessing - Elemental Protection
 },
 },
 
 Divine = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11566, 803 },
 NeedTarget = true,
 
 Buffs = {
 11566, -- Divine Protection
 1353, -- Divine Protection
 803, -- Healer Ability - Divine Protection
 },
 },
 
 Mental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11567 },
 NeedTarget = true,
 
 Buffs = {
 11567, -- Mental Protection
 },
 },
    },
 
    Harmony = {
 MinTimeLeft = nil,
 Length = 1800000, -- 30 min
 
 Knight = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11523 },
 NeedTarget = true,
 
 Buffs = {
 9376, -- Mentor Guardian's Harmony
 11523, -- Knight's Harmony
 11595, -- Knight's Frenzied Harmony
 14744, -- Olympiad - Guardian's Harmony
 14785, -- Master's Blessing - Guardian's Harmony
 14797, -- Master's Blessing - Guardian's Harmony (Range)
 },
 },
 
 Warrior = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11524 },
 NeedTarget = true,
 
 Buffs = {
 9378, -- Mentor's Berserker's Harmony
 11524, -- Warrior's Harmony
 11596, -- Warrior's Frenzied Harmony
 14745, -- Olympiad - Berserker's Harmony
 14786, -- Master's Blessing - Berserker's Harmony
 14798, -- Master's Blessing - Berserker's Harmony (Range)
 },
 },
 
 Wizard = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11525 },
 NeedTarget = true,
 
 Buffs = {
 9377, -- Mentor's Magician's Harmony
 11525, -- Wizard's Harmony
 11597, -- Wizard's Frenzied Harmony
 14746, -- Olympiad - Magician's Harmony
 14787, -- Master's Blessing - Magician's Harmony
 14799, -- Master's Blessing - Magician's Harmony (Range)
 },
 },
    },
}
elseif GetMe():GetClass() == 173 then 
 
BuffsContainer = {
MinTimeLeft = 1000, -- static minimum time left when we will rebuff, searchest for the most nested one
LengthToMinTimeLeftMultiplier = 1/5,    -- dynamic minimum time left when we will rebuff, Length * multiplier determines when we will rebuff, so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
    Melody = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min, maximum length of buff in milliseconds
 
 Horn = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11517 },
 NeedTarget = false,
 
 Buffs = {
 9198, -- Elixir: Horn Melody
 9218, -- Elixir of Blessing - Horn Melody
 9227, -- Mentor's Poem of Horn
 9273, -- Horn Melody - PC Cafe
 9280, -- Horn Melody - Heavenly Cocktail
 9331, -- Horn Melody - Refined Cocktail
 11517, -- Horn Melody
 11589, -- Horn Frenzy
 14738, -- Olympiad - Horn Melody
 14779, -- Master's Blessing - Horn Melody
 14791, -- Master's Blessing - Horn Melody (Range)
 },
 },
 
 Drum = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11518 },
 NeedTarget = false,
 
 Buffs = {
 9199, -- Elixir: Drum Melody
 9219, -- Elixir of Blessing - Drum Melody
 9228, -- Mentor's Poem of Drum
 9274, -- Drum Melody - PC Cafe
 9281, -- Drum Melody - Heavenly Cocktail
 9332, -- Drum Melody - Refined Cocktail
 11518, -- Drum Melody
 11590, -- Drum Frenzy
 14739, -- Olympiad - Drum Melody
 14780, -- Master's Blessing - Drum Melody
 14792, -- Master's Blessing - Drum Melody (Range)
 22213, -- Mysterious Scroll - Drum Melody
 },
 },
 
 PipeOrgan = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11519 },
 NeedTarget = false,
 
 Buffs = {
 9201, -- Elixir: Pipe Organ Melody
 9221, -- Elixir of Blessing - Pipe Organ Melody
 9230, -- Mentor's Poem of Organ
 9276, -- Pipe Organ Melody - PC Cafe
 9283, -- Pipe Organ Melody - Heavenly Cocktail
 9334, -- Pipe Organ Melody - Refined Cocktail
 11519, -- Pipe Organ Melody
 11591, -- Pipe Organ Frenzy
 14607, -- Cry of Fate - Pipe Organ Melody
 14693, -- Cry of Fate - Pipe Organ Melody
 14740, -- Olympiad - Pipe Organ Melody
 14781, -- Master's Blessing - Pipe Organ Melody
 14793, -- Master's Blessing - Pipe Organ Melody (Range)
 23364, -- Tree's Blessing - Pipe Organ Melody
 23365, -- Tree's Blessing - Pipe Organ Melody
 23366, -- Tree's Blessing - Pipe Organ Melody
 23367, -- Tree's Blessing - Pipe Organ Melody
 23368, -- Tree's Blessing - Pipe Organ Melody
 },
 },
 
 Guitar = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11520 },
 NeedTarget = false,
 
 Buffs = {
 9202, -- Elixir: Guitar Melody
 9222, -- Elixir of Blessing - Guitar Melody
 9231, -- Mentor's Poem of Guitar
 9277, -- Guitar Melody - PC Cafe
 9284, -- Guitar Melody - Heavenly Cocktail
 9335, -- Guitar Melody - Refined Cocktail
 11520, -- Guitar Melody
 11592, -- Guitar Frenzy
 14741, -- Olympiad - Guitar Melody
 14782, -- Master's Blessing - Guitar Melody
 14794, -- Master's Blessing - Guitar Melody (Range)
 23369, -- Tree's Blessing - Guitar Melody
 23370, -- Tree's Blessing - Guitar Melody
 23371, -- Tree's Blessing - Guitar Melody
 23372, -- Tree's Blessing - Guitar Melody
 23373, -- Tree's Blessing - Guitar Melody
 },
 },
 
 Harp = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11521 },
 NeedTarget = false,
 
 Buffs = {
 9203, -- Elixir: Harp Melody
 9223, -- Elixir of Blessing - Harp Melody
 9232, -- Mentor's Poem of Harp
 9278, -- Harp Melody - PC Cafe
 9285, -- Harp Melody - Heavenly Cocktail
 9336, -- Harp Melody - Refined Cocktail
 11521, -- Harp Melody
 11593, -- Harp Frenzy
 14742, -- Olympiad - Harp Melody
 14783, -- Master's Blessing - Harp Melody
 14795, -- Master's Blessing - Harp Melody (Range)
 23374, -- Tree's Blessing - Harp Melody
 23375, -- Tree's Blessing - Harp Melody
 23376, -- Tree's Blessing - Harp Melody
 23377, -- Tree's Blessing - Harp Melody
 23378, -- Tree's Blessing - Harp Melody
 },
 },
 
 Lute = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11522 },
 NeedTarget = false,
 
 Buffs = {
 9200, -- Elixir: Lute Melody
 9220, -- Elixir of Blessing - Lute Melody
 9229, -- Mentor's Poem of Lute
 9275, -- Lute Melody - PC Cafe
 9282, -- Lute Melody - Heavenly Cocktail
 9333, -- Lute Melody - Refined Cocktail
 11522, -- Lute Melody
 11594, -- Lute Frenzy
 14743, -- Olympiad - Lute Melody
 14784, -- Master's Blessing - Lute Melody
 14796, -- Master's Blessing - Lute Melody (Range)
 23359, -- Tree's Blessing - Lute Melody
 23360, -- Tree's Blessing - Lute Melody
 23361, -- Tree's Blessing - Lute Melody
 23362, -- Tree's Blessing - Lute Melody
 23363, -- Tree's Blessing - Lute Melody
 },
 },
    },
 
    Sonata = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 350000, -- 5 min
 
 Prevailing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11610 },
 NeedTarget = false,
 
 Buffs = {
 11610, -- Prevailing Dance
 11600, -- Frenzied Prevailing Sonata
 11607, -- Prevailing Song
 11529, -- Prevailing Sonata
 14993, -- Master's Blessing - Prevailing Sonata
 14996, -- Master's Blessing - Prevailing Sonata (range)
 },
 },
 
 Daring = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11611 },
 NeedTarget = false,
 
 Buffs = {
 11611, -- Daring Dance
 11530, -- Daring Sonata
 11608, -- Daring Song
 11601, -- Frenzied Daring Sonata
 14994, -- Master's Blessing - Daring Sonata
 14997, -- Master's Blessing - Daring Sonata (range)
 },
 },
 
 Refreshing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11612 },
 NeedTarget = false,
 
 Buffs = {
 11532, -- Refreshing Sonata
 11602, -- Frenzied Refreshing Sonata
 11609, -- Refreshing Song
 11612, -- Refreshing Dance
 11602, -- Frenzied Refreshing Sonata
 14995, -- Master's Blessing - Refreshing Sonata
 14998, -- Master's Blessing - Refreshing Sonata (range
 },
 },
    },
 
 
    Protection = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min
 
 Elemental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11565 },
 NeedTarget = true,
 
 Buffs = {
 1352, -- Elemental Protection
 11565, -- Elemental Protection
 11790, -- Superior Elemental Protection
 23247, -- Master's Blessing - Elemental Protection
 23295, -- Master's Blessing - Elemental Protection
 },
 },
 
 Divine = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11566, 803 },
 NeedTarget = true,
 
 Buffs = {
 11566, -- Divine Protection
 1353, -- Divine Protection
 803, -- Healer Ability - Divine Protection
 },
 },
 
 Mental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11567 },
 NeedTarget = true,
 
 Buffs = {
 11567, -- Mental Protection
 },
 },
    },
 
    Harmony = {
 MinTimeLeft = nil,
 Length = 1800000, -- 30 min
 
 Knight = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11523 },
 NeedTarget = true,
 
 Buffs = {
 9376, -- Mentor Guardian's Harmony
 11523, -- Knight's Harmony
 11595, -- Knight's Frenzied Harmony
 14744, -- Olympiad - Guardian's Harmony
 14785, -- Master's Blessing - Guardian's Harmony
 14797, -- Master's Blessing - Guardian's Harmony (Range)
 },
 },
 
 Warrior = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11524 },
 NeedTarget = true,
 
 Buffs = {
 9378, -- Mentor's Berserker's Harmony
 11524, -- Warrior's Harmony
 11596, -- Warrior's Frenzied Harmony
 14745, -- Olympiad - Berserker's Harmony
 14786, -- Master's Blessing - Berserker's Harmony
 14798, -- Master's Blessing - Berserker's Harmony (Range)
 },
 },
 
 Wizard = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11525 },
 NeedTarget = true,
 
 Buffs = {
 9377, -- Mentor's Magician's Harmony
 11525, -- Wizard's Harmony
 11597, -- Wizard's Frenzied Harmony
 14746, -- Olympiad - Magician's Harmony
 14787, -- Master's Blessing - Magician's Harmony
 14799, -- Master's Blessing - Magician's Harmony (Range)
 },
 },
    },
}
elseif GetMe():GetClass() == 174 then 
 
BuffsContainer = {
MinTimeLeft = 1000, -- static minimum time left when we will rebuff, searchest for the most nested one
LengthToMinTimeLeftMultiplier = 1/5,    -- dynamic minimum time left when we will rebuff, Length * multiplier determines when we will rebuff, so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
    Melody = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min, maximum length of buff in milliseconds
 
 Horn = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11589 },
 NeedTarget = false,
 
 Buffs = {
 9198, -- Elixir: Horn Melody
 9218, -- Elixir of Blessing - Horn Melody
 9227, -- Mentor's Poem of Horn
 9273, -- Horn Melody - PC Cafe
 9280, -- Horn Melody - Heavenly Cocktail
 9331, -- Horn Melody - Refined Cocktail
 11517, -- Horn Melody
 11589, -- Horn Frenzy
 14738, -- Olympiad - Horn Melody
 14779, -- Master's Blessing - Horn Melody
 14791, -- Master's Blessing - Horn Melody (Range)
 },
 },
 
 Drum = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11590 },
 NeedTarget = false,
 
 Buffs = {
 9199, -- Elixir: Drum Melody
 9219, -- Elixir of Blessing - Drum Melody
 9228, -- Mentor's Poem of Drum
 9274, -- Drum Melody - PC Cafe
 9281, -- Drum Melody - Heavenly Cocktail
 9332, -- Drum Melody - Refined Cocktail
 11518, -- Drum Melody
 11590, -- Drum Frenzy
 14739, -- Olympiad - Drum Melody
 14780, -- Master's Blessing - Drum Melody
 14792, -- Master's Blessing - Drum Melody (Range)
 22213, -- Mysterious Scroll - Drum Melody
 },
 },
 
 PipeOrgan = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11591 },
 NeedTarget = false,
 
 Buffs = {
 9201, -- Elixir: Pipe Organ Melody
 9221, -- Elixir of Blessing - Pipe Organ Melody
 9230, -- Mentor's Poem of Organ
 9276, -- Pipe Organ Melody - PC Cafe
 9283, -- Pipe Organ Melody - Heavenly Cocktail
 9334, -- Pipe Organ Melody - Refined Cocktail
 11519, -- Pipe Organ Melody
 11591, -- Pipe Organ Frenzy
 14607, -- Cry of Fate - Pipe Organ Melody
 14693, -- Cry of Fate - Pipe Organ Melody
 14740, -- Olympiad - Pipe Organ Melody
 14781, -- Master's Blessing - Pipe Organ Melody
 14793, -- Master's Blessing - Pipe Organ Melody (Range)
 23364, -- Tree's Blessing - Pipe Organ Melody
 23365, -- Tree's Blessing - Pipe Organ Melody
 23366, -- Tree's Blessing - Pipe Organ Melody
 23367, -- Tree's Blessing - Pipe Organ Melody
 23368, -- Tree's Blessing - Pipe Organ Melody
 },
 },
 
 Guitar = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11592 },
 NeedTarget = false,
 
 Buffs = {
 9202, -- Elixir: Guitar Melody
 9222, -- Elixir of Blessing - Guitar Melody
 9231, -- Mentor's Poem of Guitar
 9277, -- Guitar Melody - PC Cafe
 9284, -- Guitar Melody - Heavenly Cocktail
 9335, -- Guitar Melody - Refined Cocktail
 11520, -- Guitar Melody
 11592, -- Guitar Frenzy
 14741, -- Olympiad - Guitar Melody
 14782, -- Master's Blessing - Guitar Melody
 14794, -- Master's Blessing - Guitar Melody (Range)
 23369, -- Tree's Blessing - Guitar Melody
 23370, -- Tree's Blessing - Guitar Melody
 23371, -- Tree's Blessing - Guitar Melody
 23372, -- Tree's Blessing - Guitar Melody
 23373, -- Tree's Blessing - Guitar Melody
 },
 },
 
 Harp = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11593 },
 NeedTarget = false,
 
 Buffs = {
 9203, -- Elixir: Harp Melody
 9223, -- Elixir of Blessing - Harp Melody
 9232, -- Mentor's Poem of Harp
 9278, -- Harp Melody - PC Cafe
 9285, -- Harp Melody - Heavenly Cocktail
 9336, -- Harp Melody - Refined Cocktail
 11521, -- Harp Melody
 11593, -- Harp Frenzy
 14742, -- Olympiad - Harp Melody
 14783, -- Master's Blessing - Harp Melody
 14795, -- Master's Blessing - Harp Melody (Range)
 23374, -- Tree's Blessing - Harp Melody
 23375, -- Tree's Blessing - Harp Melody
 23376, -- Tree's Blessing - Harp Melody
 23377, -- Tree's Blessing - Harp Melody
 23378, -- Tree's Blessing - Harp Melody
 },
 },
 
 Lute = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11594 },
 NeedTarget = false,
 
 Buffs = {
 9200, -- Elixir: Lute Melody
 9220, -- Elixir of Blessing - Lute Melody
 9229, -- Mentor's Poem of Lute
 9275, -- Lute Melody - PC Cafe
 9282, -- Lute Melody - Heavenly Cocktail
 9333, -- Lute Melody - Refined Cocktail
 11522, -- Lute Melody
 11594, -- Lute Frenzy
 14743, -- Olympiad - Lute Melody
 14784, -- Master's Blessing - Lute Melody
 14796, -- Master's Blessing - Lute Melody (Range)
 23359, -- Tree's Blessing - Lute Melody
 23360, -- Tree's Blessing - Lute Melody
 23361, -- Tree's Blessing - Lute Melody
 23362, -- Tree's Blessing - Lute Melody
 23363, -- Tree's Blessing - Lute Melody
 },
 },
    },
 
    Sonata = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 350000, -- 5 min
 
 Prevailing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11600 },
 NeedTarget = false,
 
 Buffs = {
 11610, -- Prevailing Dance
 11600, -- Frenzied Prevailing Sonata
 11607, -- Prevailing Song
 11529, -- Prevailing Sonata
 14993, -- Master's Blessing - Prevailing Sonata
 14996, -- Master's Blessing - Prevailing Sonata (range)
 },
 },
 
 Daring = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11601 },
 NeedTarget = false,
 
 Buffs = {
 11611, -- Daring Dance
 11530, -- Daring Sonata
 11608, -- Daring Song
 11601, -- Frenzied Daring Sonata
 14994, -- Master's Blessing - Daring Sonata
 14997, -- Master's Blessing - Daring Sonata (range)
 },
 },
 
 Refreshing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11602 },
 NeedTarget = false,
 
 Buffs = {
 11532, -- Refreshing Sonata
 11602, -- Frenzied Refreshing Sonata
 11609, -- Refreshing Song
 11612, -- Refreshing Dance
 11602, -- Frenzied Refreshing Sonata
 14995, -- Master's Blessing - Refreshing Sonata
 14998, -- Master's Blessing - Refreshing Sonata (range
 },
 },
    },
 
 
    Protection = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min
 
 Elemental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11565 },
 NeedTarget = true,
 
 Buffs = {
 1352, -- Elemental Protection
 11565, -- Elemental Protection
 11790, -- Superior Elemental Protection
 23247, -- Master's Blessing - Elemental Protection
 23295, -- Master's Blessing - Elemental Protection
 },
 },
 
 Divine = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11566, 803 },
 NeedTarget = true,
 
 Buffs = {
 11566, -- Divine Protection
 1353, -- Divine Protection
 803, -- Healer Ability - Divine Protection
 },
 },
 
 Mental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11567 },
 NeedTarget = true,
 
 Buffs = {
 11567, -- Mental Protection
 },
 },
    },
 
    Harmony = {
 MinTimeLeft = nil,
 Length = 1800000, -- 30 min
 
 Knight = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11595 },
 NeedTarget = true,
 
 Buffs = {
 9376, -- Mentor Guardian's Harmony
 11523, -- Knight's Harmony
 11595, -- Knight's Frenzied Harmony
 14744, -- Olympiad - Guardian's Harmony
 14785, -- Master's Blessing - Guardian's Harmony
 14797, -- Master's Blessing - Guardian's Harmony (Range)
 },
 },
 
 Warrior = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11596 },
 NeedTarget = true,
 
 Buffs = {
 9378, -- Mentor's Berserker's Harmony
 11524, -- Warrior's Harmony
 11596, -- Warrior's Frenzied Harmony
 14745, -- Olympiad - Berserker's Harmony
 14786, -- Master's Blessing - Berserker's Harmony
 14798, -- Master's Blessing - Berserker's Harmony (Range)
 },
 },
 
 Wizard = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11597 },
 NeedTarget = true,
 
 Buffs = {
 9377, -- Mentor's Magician's Harmony
 11525, -- Wizard's Harmony
 11597, -- Wizard's Frenzied Harmony
 14746, -- Olympiad - Magician's Harmony
 14787, -- Master's Blessing - Magician's Harmony
 14799, -- Master's Blessing - Magician's Harmony (Range)
 },
 },
    },
}
end;
 
function GetRebuffTimeLeft( buffsC, skillId)
    if buffsC and tar and skillId or not safeCode then
 if type(buffsC) == "table" then
 for Type,vT in pairs(buffsC) do
 if type(vT) == "table" then
 for lBuff,vlB in pairs(vT) do
 if type(vlB) == "table" then
 for i=1,#vlB.Skills do
 if vlB.Skills[i] == skillId then
 local l = vlB.Length or vT.Length or 0
 local m = vlB.LengthToMinTimeLeftMultiplier or vT.LengthToMinTimeLeftMultiplier or buffsC.LengthToMinTimeLeftMultiplier or 0
 local mtl = vlB.MinTimeLeft or vT.MinTimeLeft or buffsC.MinTimeLeft or 0
 return math.max(l * m, mtl)
 end
 end
 end
 end
 end
 end
 end
    end
 
return nil
end
 
 
function GetHarmonyType( classesC, tar )
    if tar and classesC or not safeCode then
 if type(classesC) == "table" then
 for Type,vT in pairs(classesC) do
 if type(vT) == "table" then
 for SubType,vS in pairs(vT) do
 if type(vS) == "table" then
 for i=1,#vS do
 c = tar:GetClass()
 if c == vS[i][1] then
 harmony = vS[i][2] 
 return harmony
 end
 end
 end
 end
 end
 end
 end
    end
 
return nil
end
 
 
function BuffInfo( buffsC, tar, skillId )
    if buffsC and tar and skillId or not safeCode then
 if type(buffsC) == "table" then
 for Type,vT in pairs(buffsC) do
 if type(vT) == "table" then
 for lBuff,vlB in pairs(vT) do
 if type(vlB) == "table" then
 for i=1,#vlB.Skills do
 if vlB.Skills[i] == skillId then
 if type(vlB.Buffs) == "table" then
 timeLeft = 86400000
 for j=1,#vlB.Buffs do
 buff = tar:GetBuff(vlB.Buffs[j])
 if buff then
 timeLeft = buff.endTime - GetTime()
 return true, vlB.NeedTarget, vlB.Buffs[j], timeLeft
 end
 end
 return false, vlB.NeedTarget, nil, nil
 end
 end
 end
 end
 end
 end
 end
 end
    end
 
return false
end
 
 
function CastBuff( skills, buffsC, tar, id, dist, justCheck )
    if skills and buffsC and tar and tar:GetHp() ~= 0 and id and dist or not safeCode then
 
 local hasBuff, needTarget, _, timeLeft = BuffInfo( buffsC, tar, id )
 local rtl = GetRebuffTimeLeft( buffsC, id)
 if not hasBuff or rtl and timeLeft and timeLeft <= rtl and timeLeft > 0 then
 if justCheck then
 return true
 end
 
 local skill = skills:FindById(id)
 if skill and skill:CanBeUsed() then
 for d=dist-50,50,-100 do
 if not tar or tar:GetHpPercent() == 0 then
 return false
 end
 
 --if tar:GetDistance() > dist or not tar:CanSeeMe() then
 if tar:GetDistance() > dist then
 --loc = tar:GetLocation()
 --MoveTo(loc.X, loc.Y, loc.Z, d)
 tar = GetUserById(tar:GetId())
 end
 end
 
 if needTarget then
 Target(tar)
 for i=1,5 do
 myTar = GetTarget()
 if myTar and myTar:GetId() == tar:GetId() then
 UseSkillRaw(id,false,false)
 Sleep(200);
 ClearTargets();
 return true
 end
 end
 else
 UseSkillRaw(id,false,false)
 Sleep(200);
 return true
 end
 end
 end
    end
 
return false
end
 
 
function BuffHarmony( skills, buffsC, classesC, tar, justCheck )
    if skills and buffsC and classesC and tar and harmonies or not safeCode then
 
 local ht = GetHarmonyType(classesC, tar)
 if ht or not safeCode then
 local harmony = buffsC.Harmony[ht]
 for i=1,#harmony.Skills do
 if CastBuff( skills, buffsC, tar, harmony.Skills[i], 900, justCheck ) then
 return true
 end
 end
 end
    end
 
return false
end
 
 
local LastBuffTime = GetTime()
function BuffTarget( skills, buffsC, classesC, tar, justCheck )
    if skills and buffsC and classesC and tar or not safeCode then
 if type(buffsC) == "table" then
 for BT,vBT in pairs(buffsC) do
 if BT == "Harmony" then
 if BuffHarmony( skills, buffsC, classesC, tar, justCheck ) then
 LastBuffTime = GetTime()
 return true
 end
 else
 if type(vBT) == "table" then
 for kB,vB in pairs(vBT) do
 if type(vB) == "table" and type(vB.Skills) == "table" then
 for i=1,#vB.Skills do
 if CastBuff( skills, buffsC, tar, vB.Skills[i], 900, justCheck ) then
 LastBuffTime = GetTime()
 return true
 end
 end
 end
 end
 end
 end
 end
 end
    end
 
return false
end
 
 
function BuffParty( skills, buffsC, classesC, distance, justCheck, names )
    if skills and buffsC and classesC and distance and (names or not justCheck) or not safeCode then
 
 local me = GetMe()
 if BuffTarget( skills, buffsC, classesC, me, justCheck ) then
 return true
 end
 
 local party = GetPartyList()
 for p in party.list do
 if not (names and not (justCheck)) and p:GetDistance() < distance and BuffTarget( skills, buffsC, classesC, p, justCheck ) then
 return true
 end
 end
    end
 
return false
end
 
 
function PartyNeedBuffs( skills, buffsC, classesC, distance, justCheck, names )
 return BuffParty( skills, buffsC, classesC, distance, true, names )
end
 
 
function BuffPartyAndLeave( skills, buffsC, classesC, distance, names )
    if PartyNeedBuffs( skills, buffsC, classesC, distance ) then
 BuffParty( skills, buffsC, classesC, distance )
    elseif GetPartyMaster() then
 if GetTime() - LastBuffTime > LeaveAfterBuffsTimeout then
 LeaveParty()
 end
    end
end
 
 
function Invite( names )
    if me and names and names.Leader == me:GetName() and names.Iss or not safeCode then
    tar = GetPlayerList():GetByName(names.Iss)
 if tar and not tar:IsMyPartyMember() then
 Command("/invite ".. names.Iss)
 return true
 end
    end
    return false
end
 
 
function Main()
    local me = GetMe()
    if me then
 if OOPMode and me:GetName() == Names.Leader then
 if PartyNeedBuffs(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance) then
 Invite(Names)
 end
 elseif me:GetName() == Names.Iss or not OOPMode then 
 if not ((me:GetClass() == 173) or (me:GetClass() == 175) or (me:GetClass() == 172) or (me:GetClass() == 171) or (me:GetClass() == 174)) then
 ShowToClient("ISS", "You are not ISS!")
 return false
 end
 
 local leader = GetPlayerList():GetByName(Names.Leader)
 if leader and OOPMode then
 return BuffPartyAndLeave(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance, Names)
 else
 return BuffParty(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance) 
 end 
 end
    end
 
return false 
end
 
 
repeat
    if not CheckIfRunning or not IsPaused() then
 Main()
 end
 Sleep(1000)
until false

07-05-2014 17:33 PM
Find all posts by this user Quote this message in a reply
 Reputed by : Angel809(+2)
medieval Offline
Expired VIP Member
**

Posts: 9
Joined: Aug 2013
Reputation: 0
Version: 1.4.2.133
Post: #3
RE: Iss Buffs

Hello, what do I change the script so that the party leader does not receive Feedback "ISS", "You are not ISS!" ? Thank you.
07-19-2014 01:48 AM
Find all posts by this user Quote this message in a reply
capucine Offline
Expired VIP Member
**

Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #4
RE: Iss Buffs

CTRL-F you are not iss

then put -- at beginning of that line

+2 rep me if it helped you...!
07-19-2014 01:55 AM
Find all posts by this user Quote this message in a reply
medieval Offline
Expired VIP Member
**

Posts: 9
Joined: Aug 2013
Reputation: 0
Version: 1.4.2.133
Post: #5
RE: Iss Buffs

Part of invite / dismiss the script is not working, put the names exactly as they are, and nothing happens, the party leader does not send the invite however if iss buff works.
07-19-2014 04:58 AM
Find all posts by this user Quote this message in a reply
jokerakos Offline
Elpy
*

Posts: 1
Joined: Aug 2015
Reputation: 0
Version: 1.4.2.140
Post: #6
RE: Iss Buffs

How i put this code on use ?
08-29-2015 00:55 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  //cfg party buffs cant make them work (help) drake182 3 3,850 01-02-2016 05:47 AM
Last Post: Wazzapkhv
  party buffs stopped work buybuy 2 2,752 09-01-2015 19:54 PM
Last Post: buybuy
  Can BOT automate to go back to city for buffs and get back XP? Dmoppers 2 2,810 01-02-2015 21:18 PM
Last Post: tophersoccer
  ISS BUFFS lampie2000 0 2,772 08-15-2014 10:09 AM
Last Post: lampie2000
  L2 Tower v1.4.1.119 Erro = Assist , Follow.Party Buffs penetrafox 12 8,428 05-06-2014 05:31 AM
Last Post: UDP
  For those having trouble w/ h5 auto-party buffs loosefingerz 0 2,102 08-23-2013 06:33 AM
Last Post: loosefingerz
Information Delay between buffs/skills Pauli88 2 3,185 08-12-2013 00:39 AM
Last Post: Pauli88
  Party buffs norvegas25 6 9,716 07-28-2013 16:45 PM
Last Post: jacka147
  bot with out buffs takissss 2 3,063 07-25-2013 00:37 AM
Last Post: wasty
  problem with buffs takissss 6 4,088 07-16-2013 23:59 PM
Last Post: angelychris



User(s) browsing this thread: 1 Guest(s)