Archerakosss 
 
 
		
			Goblin Grave Robber 
			  
			
			 
			
Posts: 10 
Joined: Sep 2014
 Reputation: 0
 
Version: 
1.4.2.133
  
		
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dd solo script 
			 
			
				ok guyz so i happen to find the following script to party invite my iss and dismiss him after he makes his buffs.  
it works OK but theres a problem. after it dismiss him it invite him back and leave again, and it goes like this all the time without DD needing any buffs 
anyone can help me telling me where the problem is in the script?
 
Code: 
 ShowToClient("AUTO BUFF","NORMAL MODE ON"); 
 
 
-- CONFIG -- 
PPName = "ISS name"; -- Your ISS name, he will accept party from DD (IMPORTANT: MyISS is not equal myISS, so write like u writed nick in game) 
DDName = "DD name"; -- Your DD name (IMPORTANT: MyDD is not equal MyDD, so write like u writed nick in game) 
HarmonyID = 11524; -- 11524 Warrior's Harmony, 11525 Wizard's Harmony, 11523 Knight's Harmony (copy harmony id, if u will set in party buffs warriors harmony, then there set that too, wizard in party buffs, than set here too, if u dont do it correct ur ISS will stay in party) 
WhoToInv = nil;  
 
 
 
 
function checkbuff() 
    if(GetMe():GotBuff(11524) == false) -- 11524 Warrior's Harmony, 11525 Wizard's Harmony, 11523 Knight's Harmony, 11595    Knight's Frenzied Harmony, 11596    Warrior's Frenzied Harmony, 11597    Wizard's Frenzied Harmony 
    or (GetMe():GotBuff(11517) == false)    -- Horn Melody 
    or (GetMe():GotBuff(11518) == false)    -- Drum Melody 
    or (GetMe():GotBuff(11519) == false)    -- Pipe Organ Melody 
    or (GetMe():GotBuff(11520) == false)    -- Guitar Melody 
    or (GetMe():GotBuff(11521) == false)    -- Harp Melody 
    or (GetMe():GotBuff(11522) == false)    -- Lute Melody 
    or (GetMe():GotBuff(11565) == false)    -- Elemental Resistance 
    or (GetMe():GotBuff(11566) == false)    -- Holy Attack Resistance 
    or (GetMe():GotBuff(11567) == false)    -- Mental Attack Resistance 
    --or (GetMe():GotBuff(11529) == false)    -- Prevailing Sonata 
    --or (GetMe():GotBuff(11530) == false)    -- Daring Sonata 
    --or (GetMe():GotBuff(11532) == false)    -- Refreshing Sonata 
    or (GetMe():GotBuff(11610) == false)    -- Prevailing Dance 
    or (GetMe():GotBuff(11611) == false)    -- Daring Dance 
    or (GetMe():GotBuff(11612) == false)    -- Refreshing Dance 
    --or (GetMe():GotBuff(11607) == false)    -- Prevailing Song 
    --or (GetMe():GotBuff(11608) == false)    -- Daring Song 
    --or (GetMe():GotBuff(11609) == false)    -- Refreshing Song 
    --or (GetMe():GotBuff(11600) == false)    -- Frenzied Prevailing Sonata 
    --or (GetMe():GotBuff(11601) == false)    -- Frenzied Daring Sonata 
    --or (GetMe():GotBuff(11602) == false)    -- Frenzied Refreshing Sonata 
    then 
 return true; 
    end; 
return false; 
 
     
end; 
  
     
     
     
repeat  
    if(GetUserByName(PPName) == nil)then 
 repeat 
 Sleep(1000); 
 until (GetUserByName(PPName) ~= nil); 
 WhoToInv = GetUserByName(PPName); 
 
    elseif(GetUserByName(PPName) ~= nil)then 
 WhoToInv = GetUserByName(PPName); 
    end; 
 
 if (checkbuff()== true) then 
 Sleep(100); 
 while (WhoToInv:IsMyPartyMember()== false) do 
 Command("/invite "..PPName);  
 Sleep(450); 
 end; 
 
 
 
    repeat  
 Sleep(100); 
  
    until ((GetMe():GotBuff(HarmonyID))  
    and (GetMe():GotBuff(11517))  
    and (GetMe():GotBuff(11518))  
    and (GetMe():GotBuff(11519))  
    and (GetMe():GotBuff(11520))  
    and (GetMe():GotBuff(11521))  
    and (GetMe():GotBuff(11522))  
    and (GetMe():GotBuff(11565))  
    and (GetMe():GotBuff(11566))  
    and (GetMe():GotBuff(11567))  
    and (GetMe():GotBuff(11529))  
    and (GetMe():GotBuff(11530))  
    and (GetMe():GotBuff(11532)) )  
    and (WhoToInv:IsMyPartyMember() == true); 
  
 Sleep(1500); 
 Command("/dismiss "..PPName);  
 Sleep(400); 
    end; 
     
    Sleep(1000); 
until false;
  
			 
			
			
			
				
(This post was last modified: 09-11-2014 20:53 PM by Archerakosss.)
 
				
			 
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	| 09-11-2014 20:52 PM | 
	
		
	 | 
	
		
		schubbel2208 
 
 
		
			Expired VIP Member 
			   
			
			
 
 
			
Posts: 154 
Joined: Jun 2012
 Reputation: 35
 
Version: 
1.4.3.143
  
		
	 | 
	
		
			
RE: dd solo script 
			 
			
				 (09-11-2014 20:52 PM)Archerakosss Wrote:  ok guyz so i happen to find the following script to party invite my iss and dismiss him after he makes his buffs.  
it works OK but theres a problem. after it dismiss him it invite him back and leave again, and it goes like this all the time without DD needing any buffs 
anyone can help me telling me where the problem is in the script? 
Code: 
 ShowToClient("AUTO BUFF","NORMAL MODE ON"); 
 
 
-- CONFIG -- 
PPName = "ISS name"; -- Your ISS name, he will accept party from DD (IMPORTANT: MyISS is not equal myISS, so write like u writed nick in game) 
DDName = "DD name"; -- Your DD name (IMPORTANT: MyDD is not equal MyDD, so write like u writed nick in game) 
HarmonyID = 11524; -- 11524 Warrior's Harmony, 11525 Wizard's Harmony, 11523 Knight's Harmony (copy harmony id, if u will set in party buffs warriors harmony, then there set that too, wizard in party buffs, than set here too, if u dont do it correct ur ISS will stay in party) 
WhoToInv = nil;  
 
 
 
 
function checkbuff() 
    if(GetMe():GotBuff(11524) == false) -- 11524 Warrior's Harmony, 11525 Wizard's Harmony, 11523 Knight's Harmony, 11595    Knight's Frenzied Harmony, 11596    Warrior's Frenzied Harmony, 11597    Wizard's Frenzied Harmony 
    or (GetMe():GotBuff(11517) == false)    -- Horn Melody 
    or (GetMe():GotBuff(11518) == false)    -- Drum Melody 
    or (GetMe():GotBuff(11519) == false)    -- Pipe Organ Melody 
    or (GetMe():GotBuff(11520) == false)    -- Guitar Melody 
    or (GetMe():GotBuff(11521) == false)    -- Harp Melody 
    or (GetMe():GotBuff(11522) == false)    -- Lute Melody 
    or (GetMe():GotBuff(11565) == false)    -- Elemental Resistance 
    or (GetMe():GotBuff(11566) == false)    -- Holy Attack Resistance 
    or (GetMe():GotBuff(11567) == false)    -- Mental Attack Resistance 
    --or (GetMe():GotBuff(11529) == false)    -- Prevailing Sonata 
    --or (GetMe():GotBuff(11530) == false)    -- Daring Sonata 
    --or (GetMe():GotBuff(11532) == false)    -- Refreshing Sonata 
    or (GetMe():GotBuff(11610) == false)    -- Prevailing Dance 
    or (GetMe():GotBuff(11611) == false)    -- Daring Dance 
    or (GetMe():GotBuff(11612) == false)    -- Refreshing Dance 
    --or (GetMe():GotBuff(11607) == false)    -- Prevailing Song 
    --or (GetMe():GotBuff(11608) == false)    -- Daring Song 
    --or (GetMe():GotBuff(11609) == false)    -- Refreshing Song 
    --or (GetMe():GotBuff(11600) == false)    -- Frenzied Prevailing Sonata 
    --or (GetMe():GotBuff(11601) == false)    -- Frenzied Daring Sonata 
    --or (GetMe():GotBuff(11602) == false)    -- Frenzied Refreshing Sonata 
    then 
 return true; 
    end; 
return false; 
 
     
end; 
  
     
     
     
repeat  
    if(GetUserByName(PPName) == nil)then 
 repeat 
 Sleep(1000); 
 until (GetUserByName(PPName) ~= nil); 
 WhoToInv = GetUserByName(PPName); 
 
    elseif(GetUserByName(PPName) ~= nil)then 
 WhoToInv = GetUserByName(PPName); 
    end; 
 
 if (checkbuff()== true) then 
 Sleep(100); 
 while (WhoToInv:IsMyPartyMember()== false) do 
 Command("/invite "..PPName);  
 Sleep(450); 
 end; 
 
 
 
    repeat  
 Sleep(100); 
  
    until ((GetMe():GotBuff(HarmonyID))  
    and (GetMe():GotBuff(11517))  
    and (GetMe():GotBuff(11518))  
    and (GetMe():GotBuff(11519))  
    and (GetMe():GotBuff(11520))  
    and (GetMe():GotBuff(11521))  
    and (GetMe():GotBuff(11522))  
    and (GetMe():GotBuff(11565))  
    and (GetMe():GotBuff(11566))  
    and (GetMe():GotBuff(11567))  
    and (GetMe():GotBuff(11529))  
    and (GetMe():GotBuff(11530))  
    and (GetMe():GotBuff(11532)) )  
    and (WhoToInv:IsMyPartyMember() == true); 
  
 Sleep(1500); 
 Command("/dismiss "..PPName);  
 Sleep(400); 
    end; 
     
    Sleep(1000); 
until false;
  
 
Increase the sleep time or add a function for check buffs on dd 1st
			  
			
			
			
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 | 
	| 09-11-2014 21:28 PM | 
	
		
	 | 
	
		
		Archerakosss 
 
 
		
			Goblin Grave Robber 
			  
			
			 
			
Posts: 10 
Joined: Sep 2014
 Reputation: 0
 
Version: 
1.4.2.133
  
		
	 | 
	
		
			
RE: dd solo script 
			 
			
				 (09-11-2014 21:28 PM)schubbel2208 Wrote:   (09-11-2014 20:52 PM)Archerakosss Wrote:  ok guyz so i happen to find the following script to party invite my iss and dismiss him after he makes his buffs.  
it works OK but theres a problem. after it dismiss him it invite him back and leave again, and it goes like this all the time without DD needing any buffs 
anyone can help me telling me where the problem is in the script? 
Code: 
 ShowToClient("AUTO BUFF","NORMAL MODE ON"); 
 
 
-- CONFIG -- 
PPName = "ISS name"; -- Your ISS name, he will accept party from DD (IMPORTANT: MyISS is not equal myISS, so write like u writed nick in game) 
DDName = "DD name"; -- Your DD name (IMPORTANT: MyDD is not equal MyDD, so write like u writed nick in game) 
HarmonyID = 11524; -- 11524 Warrior's Harmony, 11525 Wizard's Harmony, 11523 Knight's Harmony (copy harmony id, if u will set in party buffs warriors harmony, then there set that too, wizard in party buffs, than set here too, if u dont do it correct ur ISS will stay in party) 
WhoToInv = nil;  
 
 
 
 
function checkbuff() 
    if(GetMe():GotBuff(11524) == false) -- 11524 Warrior's Harmony, 11525 Wizard's Harmony, 11523 Knight's Harmony, 11595    Knight's Frenzied Harmony, 11596    Warrior's Frenzied Harmony, 11597    Wizard's Frenzied Harmony 
    or (GetMe():GotBuff(11517) == false)    -- Horn Melody 
    or (GetMe():GotBuff(11518) == false)    -- Drum Melody 
    or (GetMe():GotBuff(11519) == false)    -- Pipe Organ Melody 
    or (GetMe():GotBuff(11520) == false)    -- Guitar Melody 
    or (GetMe():GotBuff(11521) == false)    -- Harp Melody 
    or (GetMe():GotBuff(11522) == false)    -- Lute Melody 
    or (GetMe():GotBuff(11565) == false)    -- Elemental Resistance 
    or (GetMe():GotBuff(11566) == false)    -- Holy Attack Resistance 
    or (GetMe():GotBuff(11567) == false)    -- Mental Attack Resistance 
    --or (GetMe():GotBuff(11529) == false)    -- Prevailing Sonata 
    --or (GetMe():GotBuff(11530) == false)    -- Daring Sonata 
    --or (GetMe():GotBuff(11532) == false)    -- Refreshing Sonata 
    or (GetMe():GotBuff(11610) == false)    -- Prevailing Dance 
    or (GetMe():GotBuff(11611) == false)    -- Daring Dance 
    or (GetMe():GotBuff(11612) == false)    -- Refreshing Dance 
    --or (GetMe():GotBuff(11607) == false)    -- Prevailing Song 
    --or (GetMe():GotBuff(11608) == false)    -- Daring Song 
    --or (GetMe():GotBuff(11609) == false)    -- Refreshing Song 
    --or (GetMe():GotBuff(11600) == false)    -- Frenzied Prevailing Sonata 
    --or (GetMe():GotBuff(11601) == false)    -- Frenzied Daring Sonata 
    --or (GetMe():GotBuff(11602) == false)    -- Frenzied Refreshing Sonata 
    then 
 return true; 
    end; 
return false; 
 
     
end; 
  
     
     
     
repeat  
    if(GetUserByName(PPName) == nil)then 
 repeat 
 Sleep(1000); 
 until (GetUserByName(PPName) ~= nil); 
 WhoToInv = GetUserByName(PPName); 
 
    elseif(GetUserByName(PPName) ~= nil)then 
 WhoToInv = GetUserByName(PPName); 
    end; 
 
 if (checkbuff()== true) then 
 Sleep(100); 
 while (WhoToInv:IsMyPartyMember()== false) do 
 Command("/invite "..PPName);  
 Sleep(450); 
 end; 
 
 
 
    repeat  
 Sleep(100); 
  
    until ((GetMe():GotBuff(HarmonyID))  
    and (GetMe():GotBuff(11517))  
    and (GetMe():GotBuff(11518))  
    and (GetMe():GotBuff(11519))  
    and (GetMe():GotBuff(11520))  
    and (GetMe():GotBuff(11521))  
    and (GetMe():GotBuff(11522))  
    and (GetMe():GotBuff(11565))  
    and (GetMe():GotBuff(11566))  
    and (GetMe():GotBuff(11567))  
    and (GetMe():GotBuff(11529))  
    and (GetMe():GotBuff(11530))  
    and (GetMe():GotBuff(11532)) )  
    and (WhoToInv:IsMyPartyMember() == true); 
  
 Sleep(1500); 
 Command("/dismiss "..PPName);  
 Sleep(400); 
    end; 
     
    Sleep(1000); 
until false;
  
 
 
Increase the sleep time or add a function for check buffs on dd 1st 
i wish i knew how to add a fuction
 
increase sleep time i think its easy right?
			  
			
			
			
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	| 09-11-2014 21:42 PM | 
	
		
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