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Command to attackable NPCs (Cocoons)
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devling Offline
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Version: 1.4.2.142
Post: #1
Command to attackable NPCs (Cocoons)
Is there a particular command to add NPCs to be attackable like regulare monsters?

I am planning to use this in Fairy Settlement to attack cocoons aswell as monsters.

anybody got a way to do something like this?
01-11-2012 17:05 PM
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amiroooo Offline
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Posts: 1,270
Joined: Sep 2011
Reputation: 412
Version: 1.4.2.142
Post: #2
RE: Command to attackable NPCs (Cocoons)
I see 4 cocoon npcs in client, which ones are the mobs?
Code:
displayId   Name
33147       Cocoon    
33148       Large Cocoon
32919       Cocoon
32920       Large Cocoon
if you find out their Ids you might be lucky that one of devs removes them from npc list.
you can know their Id using this plugin.
    LUA Programming
function OnLTick1s()
if (GetTarget() ~= nil) then
	if (GetTarget():GetNpcId() == 33147) or (GetTarget():GetNpcId() == 33148) or (GetTarget():GetNpcId() == 32919) or (GetTarget():GetNpcId() == 32920) then
		ShowToClient("My target","is a Cocoon and it has NpcId of:" .. tostring(GetTarget():GetNpcId()));
	end;
end;
end;

01-11-2012 18:15 PM
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darkscream Offline
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Posts: 102
Joined: Jan 2012
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Version: 1.4.2.133
Post: #3
RE: Command to attackable NPCs (Cocoons)
32919 is the ID

"We're all in the same game; Just different levels.
Dealing with the same hell; Just different devils."

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07-06-2012 11:19 AM
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xar4gon Offline
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Posts: 1
Joined: Apr 2012
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Version: 1.4.1.99
Post: #4
RE: Command to attackable NPCs (Cocoons)
good, forgive my ignorance .. how I can attack the large cocoons?? Nose mui well as I have to put the 32,919 CODIO guess that will be a script? someone can put me to copy? graciass wymn use!
08-18-2012 01:34 AM
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ministra Offline
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Posts: 26
Joined: Apr 2012
Reputation: 1
Version: 1.4.2.135
Post: #5
RE: Command to attackable NPCs (Cocoons)
use search funtions man Blush
have script already fixed and workedAngel
08-18-2012 12:58 PM
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vertias Offline
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Posts: 12
Joined: Aug 2012
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Version: 1.4.2.132
Post: #6
RE: Command to attackable NPCs (Cocoons)
so show us this script pls
08-20-2012 15:48 PM
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TheBl4ckPhoenix Offline
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Posts: 1,858
Joined: Mar 2012
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Version: 1.4.2.134.4b
Post: #7
RE: Command to attackable NPCs (Cocoons)
No.
Use search.
08-20-2012 16:45 PM
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vertias Offline
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Posts: 12
Joined: Aug 2012
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Version: 1.4.2.132
Post: #8
RE: Command to attackable NPCs (Cocoons)
i use and find 2-4 scripts, but work only one, and char run away from poligon and die :DDD
and would be nice if u load file with script pls

or make macro with delay 60 s (in macro /target large cocoon)
sad =(

my brain is blown up
and nobody answers me
(This post was last modified: 08-21-2012 11:44 AM by vertias.)
08-21-2012 09:13 AM
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