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check ss
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atrivido1 Offline
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Posts: 25
Joined: Aug 2014
Reputation: 2
Version: 1.4.2.139.2b
Post: #1
check ss

anyone have a script check ss pet cuz it's bug and not reactive Huh
(This post was last modified: 08-16-2014 03:44 AM by atrivido1.)
08-16-2014 03:43 AM
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tophersoccer Offline
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Posts: 422
Joined: Aug 2012
Reputation: 142
Version: 1.4.3.143
Post: #2
RE: check ss

(08-16-2014 03:43 AM)atrivido1 Wrote:  anyone have a script check ss pet cuz it's bug and not reactive Huh

This might help:

    LUA Programming
function hasItem(name)
	local invList = GetInventory();
		for item in invList.list do
			if (item.Name == name) then
				return true;
			end;
		end;
	return false;
end;
--6645	Beast Soulshot
--6646	Beast Spiritshot
if not hasItem("Beast Soulshot") then
-- do something
end



Use L2TowerHelp.exe. There are two ways:

    LUA Programming
function hasItemByName(name)
	local invList = GetInventory();
		for item in invList.list do
			if (item.Name == name) then
				return true;
			end;
		end;
	return false;
end;
 
function hasItemById(id)
	local invList = GetInventory();
		for item in invList.list do
			if (item.displayId == id) then
				return true;
			end;
		end;
	return false;
end;
--6645	Beast Soulshot
--6646	Beast Spiritshot
 
if hasItemById(6645) then
ShowToClient("GOD","has by id",3)
end
Sleep(1000)
if hasItemByName("Beast Soulshot") then
ShowToClient("GOD","has by name",3)
end

(This post was last modified: 08-16-2014 04:28 AM by tophersoccer.)
08-16-2014 04:19 AM
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atrivido1 Offline
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Posts: 25
Joined: Aug 2014
Reputation: 2
Version: 1.4.2.139.2b
Post: #3
RE: check ss

did not work Sad
(This post was last modified: 08-16-2014 04:46 AM by atrivido1.)
08-16-2014 04:46 AM
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capucine Offline
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Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #4
RE: check ss

(08-16-2014 03:43 AM)atrivido1 Wrote:  anyone have a script check ss pet cuz it's bug and not reactive Huh

try this:

+2 rep me if it helped you...!

    LUA Programming
name = "Beast Soulshot";
repeat
i=0;
invList = GetInventory();
for item in invList.list do
	if (item.Name==name) then
		i=item.ItemNum;
		if (i < 100) and (GetMe():GetTarget() ~= nil) then
			if (GetZoneType() == 15) then
				UseItem(736); --SoE
			end;
			if (GetZoneType() == 12) then
				Sleep(15000);
			    ShowToClient("Script", "Bye.");
				LogOut();
			end;
		end;
	end;
end;
until false;
 
function CountMonstersInRange(range)
	local me = GetMe();
	local l = GetMonsterList();
	local c = 0;
 
	for user in l.list do 
		if ((user:IsAlikeDeath() == false) and (user:GetRangeTo(me)<range)) then
			c = c + 1;
		end;		
	end;
	return c;
end;
 
Sleep(1000);

08-16-2014 21:45 PM
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atrivido1 Offline
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Posts: 25
Joined: Aug 2014
Reputation: 2
Version: 1.4.2.139.2b
Post: #5
RE: check ss

(08-16-2014 21:45 PM)capucine Wrote:  
(08-16-2014 03:43 AM)atrivido1 Wrote:  anyone have a script check ss pet cuz it's bug and not reactive Huh

try this:

+2 rep me if it helped you...!

    LUA Programming
name = "Beast Soulshot";
repeat
i=0;
invList = GetInventory();
for item in invList.list do
	if (item.Name==name) then
 i=item.ItemNum;
 if (i < 100) and (GetMe():GetTarget() ~= nil) then
 if (GetZoneType() == 15) then
 UseItem(736); --SoE
 end;
 if (GetZoneType() == 12) then
 Sleep(15000);
 ShowToClient("Script", "Bye.");
 LogOut();
 end;
 end;
	end;
end;
until false;
 
function CountMonstersInRange(range)
	local me = GetMe();
	local l = GetMonsterList();
	local c = 0;
 
	for user in l.list do 
 if ((user:IsAlikeDeath() == false) and (user:GetRangeTo(me)<range)) then
 c = c + 1;
 end; 
	end;
	return c;
end;
 
Sleep(1000);


still not working
08-17-2014 00:33 AM
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tophersoccer Offline
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Posts: 422
Joined: Aug 2012
Reputation: 142
Version: 1.4.3.143
Post: #6
RE: check ss

LOL everything posted works. Stop trolling or go cry somewhere else. Don't just reply with "not working", add some more detail and shit or no one is going to help you
(This post was last modified: 08-20-2014 01:03 AM by tophersoccer.)
08-20-2014 01:02 AM
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