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Augmentation Script for H5 ( Customised )
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rxemi Offline
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Version: 1.4.3.143
Post: #1
Augmentation Script for H5 ( Customised )

Hello , im new in here, i got questions, could someone help out or lead the way how to create script for L2Aeron, They have deleted the original npc-s , and the npc who augments :

Npc name: Misc-Manager

and there are 2 boxes:

1. Add Augment
2. Remove Augment


possible to get it work there?
12-11-2012 13:32 PM
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Hebdzik Offline
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Joined: Aug 2011
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Version: 1.4.3.143
Post: #2
RE: Augmentation Script for H5 ( Customised )

.recStart augu.lua

--do all targeting cliking etc
.recstop

import code from augu.lua to oryginal code witch you have on forum. Those are basic's of scripting.

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12-11-2012 13:54 PM
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rxemi Offline
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Version: 1.4.3.143
Post: #3
RE: Augmentation Script for H5 ( Customised )

--Premium Only: SCONFIG = L2TConfig.GetConfig();
--Premium Only: SCONFIG_FILE = GetDir() .. '\\scripts\\augu111.l2b';
--Premium Only: L2TConfig.SaveConfig(SCONFIG_FILE);
moveDistance = 30;

TargetNpc("Misc-Manager", 32252);
Talk();
ClickAndWait("npc_268438710_Augment 1", "Add Augment");
Talk();
ClickAndWait("npc_268438710_Augment 2", "Remove Augment");
MoveTo(82158, 148852, -3467, moveDistance);
--Premium Only: L2TConfig.LoadConfig(SCONFIG_FILE);
12-11-2012 16:13 PM
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InoOx Offline
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Version: 1.4.1.128
Post: #4
RE: Augmentation Script for H5 ( Customised )

need that script too Tongue
12-11-2012 21:25 PM
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kyrpa Offline
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Posts: 13
Joined: Nov 2011
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Version: 1.4.2.132
Post: #5
RE: Augmentation Script for H5 ( Customised )

    LUA Programming
local weaponName = "Eternal Core Dual Sword {PvP}"
local lifestoneName = "Top-Grade Life Stone -  Level 86"
local gemstoneName = "Gemstone B"
local gemstone_count = 36
local npcName = "Misc-Manager"
 
function getItemByName(name)
	invList = GetInventory();
	for item in invList.list do
		if item.Name == name then
			-- ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId  .. ")");
			return item
		end
	end
end
 
function openAugmentWindow(name)
	target = GetTarget()
	if ( target ~= nil ) then
		if ( target:GetName() ~= name ) then
			CancelTarget(true)
			Sleep(500)
			TargetNpc(name, 0)
			Sleep(500)
		end
	else
		TargetNpc(name, 0)
		Sleep(500)
	end
 
	target = GetTarget()
	if ( target ~= nil and target:GetName() == name ) then
		Talk()
		Sleep(750)
		ClickAndWait("npc_268439394_Augment 1", "Add Augment");
		Sleep(750)
		return true
	end
	return false
end
 
function getItemByName(name)
	invList = GetInventory();
	for item in invList.list do
		if item.Name == name then
			-- ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId  .. ")");
			return item
		end
	end
end
 
function openAugmentCancelWindow(name)
	target = GetTarget()
	if ( target ~= nil ) then
		if ( target:GetName() ~= name ) then
			CancelTarget(true)
			Sleep(500)
			TargetNpc(name, 0)
			Sleep(500)
		end
	else
		TargetNpc(name, 0)
		Sleep(500)
	end
 
	target = GetTarget()
	if ( target ~= nil and target:GetName() == name ) then
		Talk();
		Sleep(750)
		ClickAndWait("npc_268439394_Augment 2", "Remove Augment");
		Sleep(750)
		return true
	end
	return false
end
 
weapon = getItemByName(weaponName)
if ( weapon == nil ) then
	ShowToClient("AUGMENT", "Could not find weapon " .. weaponName)
else
	weaponId = weapon.objectId
	GetAugmentManager():setItemId(weaponId)
	repeat
		if ( weapon.RefineryOp2 == 0 ) then
			lifestone = getItemByName(lifestoneName)	
			gemstone = getItemByName(gemstoneName)
			if ( lifestone == nil or gemstone == nil ) then
				ShowToClient("AUGMENT:", "Out of gemstones or life stones")
				break
			end
 
			GetAugmentManager():setItemId(weaponId)
			GetAugmentManager():setLifeStoneId(lifestone.objectId)
			GetAugmentManager():setGemstoneId(gemstone.objectId, 36)
			GetAugmentManager():Augment()
 
			if ( openAugmentWindow(npcName) == false ) then
				break
			end
 
			while ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_PENDING ) do
				Sleep(200)
			end
			if ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_FINISHED ) then	
				Sleep ( 100 ) -- sleep so item data is updated
				weapon = GetInventory():FindById(weaponId)
			end
 
			if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
				ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
				break
			end
		else
			if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
				ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
				break
			end
 
			GetAugmentManager():setItemId(weaponId)
			GetAugmentManager():AugmentCancel()
 
			if ( openAugmentCancelWindow(npcName) == false ) then
				break
			end
 
			while ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_CANCEL_PENDING ) do
				Sleep(200)
			end
			if ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_FINISHED ) then	
				Sleep ( 100 ) -- sleep so item data is updated
			end
			weapon = GetInventory():FindById(weaponId)
		end
	until false
end



and

    LUA Programming
repeat
    Sleep(7000);
    TargetNpc("Misc-Manager", 32252)
    Command("/attack");
until falsh;

(This post was last modified: 12-19-2012 21:04 PM by kyrpa.)
12-19-2012 20:55 PM
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Tocy2121 Offline
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Posts: 3
Joined: Sep 2012
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Version: 1.4.1.112
Post: #6
RE: Augmentation Script for H5 ( Customised )

Hey guys is it possible to edit this script just to augment and remove augment with some delay w/o use l2 editor i do evrything with editor mark unmark all other safe as restart l2t but dont work i just wana auto augment deaugment i will wach and stop for l2aeron server Ty in advance
12-23-2012 14:18 PM
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kavvadi Offline
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Posts: 1
Joined: Jan 2012
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Version: 1.4.2.133
Post: #7
RE: Augmentation Script for H5 ( Customised )

it doesnt work for me.
problem appears on line 17.
01-22-2013 01:22 AM
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gandohar9 Offline
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Posts: 1
Joined: Jan 2013
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Version: 1.4.1.95
Post: #8
RE: Augmentation Script for H5 ( Customised )

bump
01-28-2013 02:44 AM
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SHOWmeLOVE Offline
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Posts: 30
Joined: Mar 2012
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Version: 1.4.2.133
Post: #9
RE: Augmentation Script for H5 ( Customised )

same problem line 17.......
01-30-2013 19:37 PM
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sone78 Offline
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Posts: 4
Joined: Feb 2013
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Version: 1.4.3.143
Post: #10
RE: Augmentation Script for H5 ( Customised )

Hey, i got problem on the remove augment option. The script starts adds an augment but never removes it after. Help pls
02-06-2013 03:43 AM
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