gglol
Gremlin
Posts: 5
Joined: Jul 2012
Reputation: 0
Version:
1.4.3.143
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Augment script
Help
When the script is run it opens augmentation window and crit game window General protection fault!
Script
Code:
local weaponName = "Wizad's Tear"
local lifestoneName = "Mid-Grade Life Stone: level 76"
local gemstoneName = "Gemstone D"
local gemstone_count = 30
local npcName = "Pushkin"
function getItemByName(name)
invList = GetInventory();
for item in invList.list do
if item.Name == name then
-- ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId .. ")");
return item
end
end
end
function openAugmentWindow(name)
target = GetTarget()
if ( target ~= nil ) then
if ( target:GetName() ~= name ) then
CancelTarget(true)
Sleep(500)
TargetNpc(name, 0)
Sleep(500)
end
else
TargetNpc(name, 0)
Sleep(500)
end
target = GetTarget()
if ( target ~= nil and target:GetName() == name ) then
Talk();
ClickAndWait("npc_268457188_Chat 5", "Augment Item.");
Sleep(750)
ClickAndWait("npc_268457188_Link common/augmentation_01.htm", "Augment.");
Sleep(750)
ClickAndWait("npc_268457188_Augment 1", "Augment.")
Sleep(750)
return true
end
return false
end
function getItemByName(name)
invList = GetInventory();
for item in invList.list do
if item.Name == name then
-- ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId .. ")");
return item
end
end
end
function openAugmentCancelWindow(name)
target = GetTarget()
if ( target ~= nil ) then
if ( target:GetName() ~= name ) then
CancelTarget(true)
Sleep(500)
TargetNpc(name, 0)
Sleep(500)
end
else
TargetNpc(name, 0)
Sleep(500)
end
target = GetTarget()
if ( target ~= nil and target:GetName() == name ) then
Talk();
ClickAndWait("npc_268457188_Chat 5", "Augment Item.");
Sleep(750)
ClickAndWait("npc_268457188_Link common/augmentation_01.htm", "Augment.");
Sleep(750)
ClickAndWait("npc_268457188_Augment 1", "Augment.")
Sleep(750)
return true
end
return false
end
weapon = getItemByName(weaponName)
if ( weapon == nil ) then
ShowToClient("AUGMENT", "Could not find weapon " .. weaponName)
else
weaponId = weapon.objectId
GetAugmentManager():setItemId(weaponId)
repeat
if ( weapon.RefineryOp2 == 0 ) then
lifestone = getItemByName(lifestoneName)
gemstone = getItemByName(gemstoneName)
if ( lifestone == nil or gemstone == nil ) then
ShowToClient("AUGMENT:", "Out of gemstones or life stones")
break
end
GetAugmentManager():setItemId(weaponId)
GetAugmentManager():setLifeStoneId(lifestone.objectId)
GetAugmentManager():setGemstoneId(gemstone.objectId, 30)
GetAugmentManager():Augment()
if ( openAugmentWindow(npcName) == false ) then
break
end
while ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_PENDING ) do
Sleep(200)
end
if ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_FINISHED ) then
Sleep ( 100 ) -- sleep so item data is updated
weapon = GetInventory():FindById(weaponId)
end
if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
break
end
else
if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
break
end
GetAugmentManager():setItemId(weaponId)
GetAugmentManager():AugmentCancel()
if ( openAugmentCancelWindow(npcName) == false ) then
break
end
while ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_CANCEL_PENDING ) do
Sleep(200)
end
if ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_FINISHED ) then
Sleep ( 100 ) -- sleep so item data is updated
end
weapon = GetInventory():FindById(weaponId)
end
until false
end
bump
(This post was last modified: 07-23-2012 19:33 PM by gglol.)
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07-23-2012 17:44 PM |
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gglol
Gremlin
Posts: 5
Joined: Jul 2012
Reputation: 0
Version:
1.4.3.143
|
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07-24-2012 02:03 AM |
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Hebdzik
Tester
Posts: 1,235
Joined: Aug 2011
Reputation: 265
Version:
1.4.3.143
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RE: Augment script
did you check if this links are vaild for your server?
ClickAndWait("npc_268457188_Chat 5", "Augment Item.");
ClickAndWait("npc_268457188_Link common/augmentation_01.htm", "Augment.");
ClickAndWait("npc_268457188_Augment 1", "Augment.")
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07-24-2012 07:49 AM |
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gglol
Gremlin
Posts: 5
Joined: Jul 2012
Reputation: 0
Version:
1.4.3.143
|
RE: Augment script
(07-24-2012 07:49 AM)wppw Wrote: did you check if this links are vaild for your server?
ClickAndWait("npc_268457188_Chat 5", "Augment Item.");
ClickAndWait("npc_268457188_Link common/augmentation_01.htm", "Augment.");
ClickAndWait("npc_268457188_Augment 1", "Augment.")
all dialogues right, script open aug window correctly.
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07-24-2012 09:58 AM |
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pablorz95
Elpy
Posts: 1
Joined: Sep 2012
Reputation: 0
Version:
1.4.1.97
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RE: Augment script
Hello
I have a problem, I'll explain to you when I talk to Pushkin and the augment, that part is done but when I want to cancel the augment does not, could you help me with that?, Thanks.
(This post was last modified: 10-10-2012 22:06 PM by pablorz95.)
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10-10-2012 11:04 AM |
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