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Any way of skipping mobs?
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TheQQmaster Offline
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Version: 1.4.2.133
Post: #11
RE: Any way of skipping mobs?

(02-05-2015 09:17 AM)Vinter Wrote:  If you want to not load those mobs at all you can always packetblock npcspawn packet, filtering with npcid / monsterid / name in a plugin.

I do that to not load any players / npcs I won't use with that bot and works awesome, much much less ram usage and I don't have to deal with /ignores at all.

can, like hide textures, but then l2t dont do anything Big Grin

PUSH [Image: knUu53] IF HELPED
02-05-2015 21:27 PM
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tophersoccer Offline
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Posts: 422
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Version: 1.4.3.143
Post: #12
RE: Any way of skipping mobs?

(02-05-2015 21:27 PM)TheQQmaster Wrote:  
(02-05-2015 09:17 AM)Vinter Wrote:  If you want to not load those mobs at all you can always packetblock npcspawn packet, filtering with npcid / monsterid / name in a plugin.

I do that to not load any players / npcs I won't use with that bot and works awesome, much much less ram usage and I don't have to deal with /ignores at all.

can, like hide textures, but then l2t dont do anything Big Grin

sometimes when vinter talks it goes over every body's head lol. im glad at least someone understands
02-05-2015 21:40 PM
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Vinter Offline
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Version: 1.4.1.128
Post: #13
RE: Any way of skipping mobs?

If you know what packets to block, l2t functions awesomely. If you block onmagicskilluse, then yeah skillbased chars wont work properly, but melee with few self buffs work.

I block CIPacket to not load players, AutoAttackStart to not load attack stance animation, I block onmagicskilluse on skills that aren't my main nukes (selfbuffs / ss / bss), so char will function properly.
Block npcinfo packet with filter for gks/buffer/mobs of my bots/grocery so no other npc spawns.

I have my client on rendermode 7 to only load vectors, doesn't even load textures.

70-140mb ram usage per client. Smile
(This post was last modified: 02-06-2015 01:20 AM by Vinter.)
02-06-2015 01:19 AM
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kerberos464 Offline
Bug revealer

Posts: 1,539
Joined: Jun 2012
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Version: 1.4.3.143
Post: #14
RE: Any way of skipping mobs?

(02-06-2015 01:19 AM)Vinter Wrote:  I have my client on rendermode 7 to only load vectors, doesn't even load textures.
could you give more info about this? how to put client into this mode?
thanks Smile

Everything is possible. The impossible just takes longer.
02-06-2015 01:36 AM
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Vinter Offline
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Version: 1.4.1.128
Post: #15
RE: Any way of skipping mobs?

(02-06-2015 01:36 AM)kerberos464 Wrote:  
(02-06-2015 01:19 AM)Vinter Wrote:  I have my client on rendermode 7 to only load vectors, doesn't even load textures.
could you give more info about this? how to put client into this mode?
thanks Smile

Aliases[2]=(Command="rmode 5 | set input MiddleMouse rmd3",Alias="rmd2")
Aliases[4]=(Command="rmode 6 | set input MiddleMouse rmd4",Alias="rmd3")
Aliases[5]=(Command="rmode 7 | set input MiddleMouse rmd1",Alias="rmd4")
Aliases[3]=(Command="rmode 1 | set input MiddleMouse rmd2",Alias="rmd1")

through user.ini, adding that making sure no other alias is being used,
rmode 1 = normal, rmode 5 = no lightning, rmode 6 = no texture (all white) rmode 7 = only vectors.
You apply it by pressing MiddleMouse, and no, it cannot be changed since l2 overwrites all keyboard's keys, but not mouse ones, so yea.

Dunno if works on official.


I'll rewrite my noload plugin properly and post it, expect it soon on either plugin's moderated.
(This post was last modified: 02-06-2015 03:12 AM by Vinter.)
02-06-2015 03:00 AM
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