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Full Version: Drop pickup filtering
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Im looking for ideas/suggestions related to drop pickup filtering.

Possible filters that I can think of:

* No filtering
* I had mob on target when it died
* I hitted mob at least once
* My party had mob on target when it died
* My party hitted mob at least once
* My clan had mob on target when it died
* My clan hitted mob at least once
* My friend had mob on target when it died
* My friend hitted mob at least once
* Drop is from player
* Drop is from monster

If you have any other ideas/suggestions, please post them here
Is that filter to check if the mob is yours?

I think you miss there the most important one, if you or your party took more then 50% of the mob HP.
(08-03-2011 11:16 AM)Ryzer Wrote: [ -> ]Is that filter to check if the mob is yours?

I think you miss there the most important one, if you or your party took more then 50% of the mob HP.

Its not possible to determine directly, especially if you don't have mob on target.
If your party hit the mob once, try to pick up the loot.
There must be a way... you can't get any information from the drop? I mean, they should have some information from the owner, or is it server sided?
i would make a special fiter that combines yours something like:


if(Drop is from moster && Someone in party hited the mob)
Try get the drop
else(
if(random < 0.5) //50%
try get the drop
else ignore
)
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