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Target Delay
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b4db0yx Offline
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Version: 1.4.3.143
Post: #1
Target Delay

Any time I'm using tower, the GM seems to know that I am. I suspect it is because of the almost instant target after you kill 1 mob. Any idea on how could I make a delayed target?
04-30-2014 13:47 PM
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eustach3 Offline
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Posts: 324
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Version: 1.4.3.143
Post: #2
RE: Target Delay

Maybe there are other solutions but this one crossed my mind now. Didn`t test it but cant see why it wont work
    LUA Programming
delay = 0; --- This is how much delay you want, i guess 200-300 would be fine
targetmode = 0; ---- Set here your target mode: 0 is disabled, 1 is by range, 2 is by point , 3 is polygon. 
--Your other settings like range and stuff will be saved if you configure them once
 
repeat
 if GetTarget():IsAlikeDeath() and GetTarget():IsMonster() and GetZoneType() ~= 12 then
 ProcessCommand("/targetMobMode_0")
 Sleep(delay);
 ProcessCommand("/targetMobMode_" ..tostring(targetmode));
 end;
until false;

(This post was last modified: 04-30-2014 19:11 PM by eustach3.)
04-30-2014 19:10 PM
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 Reputed by : redbullking(+2)
Fox Away
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Posts: 5,640
Joined: Oct 2011
Reputation: -6666548
Version: 1.4.2.142
Post: #3
RE: Target Delay

tell him you use macro for ex

/target Mob_name
/useShortcut 1 1

tell him to test it and gtfo Big Grin


G2A is a fantastic web-store where you can buy games cheap (40%+ Discounts!)
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05-01-2014 01:11 AM
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eustach3 Offline
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Version: 1.4.3.143
Post: #4
RE: Target Delay

You got 2 solutions now Smile)
05-01-2014 01:15 AM
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b4db0yx Offline
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Posts: 34
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Version: 1.4.3.143
Post: #5
RE: Target Delay

If you use macro or just simply make one it waits until the corpse disappears and then targets the next. Simply because /target X mob, targets the same mob which has been killed
05-01-2014 07:59 AM
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eustach3 Offline
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Version: 1.4.3.143
Post: #6
RE: Target Delay

Have you tried the on from my first post.. u didnt say anything
05-01-2014 13:50 PM
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b4db0yx Offline
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Version: 1.4.3.143
Post: #7
RE: Target Delay

(05-01-2014 13:50 PM)eustach3 Wrote:  Have you tried the on from my first post.. u didnt say anything

I have just tried it and it doesn't seem to do anything Undecided

I added a command to show some text and yes, it does enter the if condition after some mob dies.
(This post was last modified: 05-01-2014 16:58 PM by b4db0yx.)
05-01-2014 16:54 PM
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xxmonti Offline
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Posts: 83
Joined: Jun 2013
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Version: 1.4.2.142
Post: #8
RE: Target Delay

i tested, and my CPU usage increase to 30% ... even with client minimized
05-01-2014 17:18 PM
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eustach3 Offline
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Version: 1.4.3.143
Post: #9
RE: Target Delay

So for you it is working? I know it uses a lot of cpu it`s a script and it is using repeat.. you can try to edit this part like this:
    LUA Programming
repeat
 if GetTarget():IsAlikeDeath() and GetTarget():IsMonster() and GetZoneType() ~= 12 then
 ProcessCommand("/targetMobMode_0")
 Sleep(delay);
 ProcessCommand("/targetMobMode_" ..tostring(targetmode));
 end;
Sleep(600);
until false;



If it doesnt work probably you set smth wrong.. but lets do it like this, i set it manually for easy debugging.. Just set up on line 4 and 5(sleep time and target mode);
    LUA Programming
repeat
 if GetTarget():IsAlikeDeath() and GetTarget():IsMonster() and GetZoneType() ~= 12 then
 ProcessCommand("/targetMobMode_0")
 Sleep(400); --- set sleep time
 ProcessCommand("/targetMobMode_2")
 ProcessCommand("/setMobTargetPoint")
 -- 0 is disabled, 1 is by range, 2 is by point , 3 is polygon.
 end;
 Sleep(200);
until false;



P.S. It can be done as a plugin also.. it will use little CPU .. we need to mess with os.time, if you think it worth i`ll do it.
05-01-2014 17:57 PM
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b4db0yx Offline
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Posts: 34
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Version: 1.4.3.143
Post: #10
RE: Target Delay

Found the culprit. Apparently ProcessCommand doesn't work for /targetMobMode. It works if I use Command tho but it spams the hell out of my chat..
(This post was last modified: 05-01-2014 19:38 PM by b4db0yx.)
05-01-2014 19:38 PM
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