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SCRIPT: Magical Charge (Please help to fix)
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versutia4 Offline
Goblin Grave Robber
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Posts: 12
Joined: Oct 2013
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Version: 1.4.2.142
Post: #11
RE: SCRIPT: Magical Charge (Please help to fix)

(08-10-2015 12:30 PM)TheQQmaster Wrote:  for that add condition if it is like buff type skill

if skill not nil and skill can be used and dont have 2nd skill buff on me use it

Hey man.....really sorry, I don't understand the first line, talking about programming (I'm a really noob with that)

And, in the second line, I believe understand your words about my char actions .......Magical Charge and Magical Evasion they aren't buffs on me......when I use, just teleport in front of or behind to the enemy (kind of rush skill), and taking some seconds to be available again.

In that case, and if you have one more min of your time, can you help me to write your suggestion?

Thanks
08-10-2015 21:38 PM
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TheQQmaster Offline
Trolling the Trolls
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Posts: 1,532
Joined: Jun 2012
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Version: 1.4.2.133
Post: #12
RE: SCRIPT: Magical Charge (Please help to fix)

If i rember correct they flag toon nvm

Use it in ranges mby from 200 to 400 1 and 2nd in bigger range or smth like

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PUSH [Image: knUu53] IF HELPED
08-11-2015 04:02 AM
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versutia4 Offline
Goblin Grave Robber
*

Posts: 12
Joined: Oct 2013
Reputation: 0
Version: 1.4.2.142
Post: #13
RE: SCRIPT: Magical Charge (Please help to fix)

Thank you man

I will taste both script after.....I changed ranges from 250 to 400 and from 100 to 600.....I will see how is work.
08-11-2015 19:52 PM
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