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Nuke attack problem.
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K1mimaro Offline
Elpy
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Posts: 3
Joined: Oct 2011
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Version: 1.4.3.143
Post: #1
Nuke attack problem.

I managed today to set up l2.tower on official Naia server . When i try to use Nuke attack on my Feoh Soultaker it just fire one spell and then doesn't do anything. I set up more then one nuke activated them on repeat. I boted on other servers in previous years and it worked normaly. If anybody can help me and point me in right direction i would be greatful.
04-08-2015 00:46 AM
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capucine Offline
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Posts: 1,083
Joined: Jan 2013
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Version: 1.4.2.142
Post: #2
RE: Nuke attack problem.

(04-08-2015 00:46 AM)K1mimaro Wrote:  I managed today to set up l2.tower on official Naia server . When i try to use Nuke attack on my Feoh Soultaker it just fire one spell and then doesn't do anything. I set up more then one nuke activated them on repeat. I boted on other servers in previous years and it worked normaly. If anybody can help me and point me in right direction i would be greatful.

use search for: /nukefix and feoh script by Amirooo

+2 rep me if it helped you...!
04-08-2015 01:41 AM
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K1mimaro Offline
Elpy
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Posts: 3
Joined: Oct 2011
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Version: 1.4.3.143
Post: #3
RE: Nuke attack problem.

It helped , though i cant find the script seemingly because he sells them. That nukefix worked , though it uses every spell only once.
Once i logged in game i used /addnuke used Elemental Destruction , Elemental Spike , and repeated it few times and then typed /addnuke again.
Then i went to menu by pressing //cfg and set the usual settings. In nuke attack i just putted Nuke attack on and one spell to start it with. It does the first spell , then the nukes recorded by /addnuke command but it does them only once not as many times as i recorded them.
If the monster has 2 much hp and survive those spells my character stops. Also note that if it does manage to kill monster , it doesn't change the target until corpse vanish.
I started manually lvling an archer [lvl66] and i decided to try and use l2tower to check if it would be bad for archer also or would it work like in old times and it worked perfectly.
It used skills i wanted and repeatedly without having to use /addnuke command at all and targeting was switched moment monster died. So i guess problem is only with Once you finish awakened quest and get new skills.
(This post was last modified: 04-08-2015 14:45 PM by K1mimaro.)
04-08-2015 14:41 PM
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capucine Offline
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Posts: 1,083
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Version: 1.4.2.142
Post: #4
RE: Nuke attack problem.

I'll try find that Feoh Script again and post it here...

L2Tower Gui works for pretty much all class, only Feoh are bugged, that's why we use /nukefix

ok, I found the script... It was made for FEOH Dark Elf so if your FEOH is from another race, make sure to modify the script with YOUR skills id...

+2 rep me if it helped you...!

    LUA Programming
MySkills = GetSkills();
Me = GetMe();
ArcaneBarrierID = 11065;
StormSkillID = 11040;
BlastSkillID = 11034;
MassDevilCurseSkillID = 11048;
DoubleCastingSkillID = 11068;
WizardSpiritSkillID = 11046;
SpikeSkillID = 11011;
CrashSkillID = 11017;
DestructionSkillID = 11023;
ElementalBurstID = 11106;
BodyToMindSkillID = 11064;
DevilCurseID = 11047;
SavageID = 1914;
MagicalEvasionID = 11057;
MagicalChargeID = 11094;
MyMpPercent = 10;
MyHpPercent = 65;
 
function UseSkillAttack(skillID) --Function to use skill atk
	local MyTarget = GetTarget();
	if (CheckTargetCanBeUsedSkill(MyTarget)) then
		local Skill = GetSkills():FindById(skillID);
		if (Skill ~= nil) and (Skill:IsSkillAvailable()) then		
			UseSkillRaw(skillID, false, false);
			Sleep(300);
		end;
	end;	
end;
 
function UseSkill(skillID, target)	
	if (CheckTargetCanBeUsedSkill(target)) then
		local Skill = MySkills:FindById(skillID);
		if (Skill ~= nil) and (Skill:IsSkillAvailable()) then		
			UseSkillRaw(skillID, false, false);
			Sleep(200);
		end;	
	end;
end;
 
function CheckTargetCanBeUsedSkill(target)
	if (target~=nil) and not (target:IsMe()) and (target:IsMonster()) and not (target:IsAlikeDeath()) and not (target:IsPlayer()) then
		return true;
	else
		return false;
	end;
end;
 
function UseBuff()		
	if (me ~= nil) and not (me:IsAlikeDeath()) then
		if (MySkills:FindById(100) ~= nil) and not me:GotBuff(1935) then
		UseSkillRaw(1935,false,false);
			Sleep(500);
		end;
	if (me ~= nil) and not (me:IsAlikeDeath()) then
		if not me:GotBuff(1914) then		
			UseSkillRaw(1914,false,false);
			Sleep(1000);
		end;
	end;	
	if (me ~= nil) and not (me:IsAlikeDeath()) then
		if not me:GotBuff(11068) then		
			UseSkillRaw(11068,false,false);
			Sleep(1000);
		end;
end;	
	--	if (MySkills:FindById(DoubleCastingSkillID) ~= nil) and (MySkills:FindById(DoubleCastingSkillID):IsSkillAvailable()) and (MySkills:FindById(WizardSpiritSkillID) ~= nil) and (MySkills:FindById(WizardSpiritSkillID):IsSkillAvailable()) then
	--	    UseSkillRaw(DoubleCastingSkillID, false, false);
	--	    Sleep(2000)	
	--	    UseSkillRaw(WizardSpiritSkillID, false, false);
	--	    Sleep(500)			
	--	end;
	end;	
end;
 
function BodyToMind()	
	if not me:GotBuff(11758) and not me:GotBuff(11759) and not me:GotBuff(1918) then
		local Skill = MySkills:FindById(BodyToMindSkillID);
		if (Skill ~= nil) and (Skill:IsSkillAvailable()) and (Skill:CanBeUsed()) then		
			UseSkillRaw(BodyToMindSkillID, false, false);
			Sleep(300);
		end;
	end;
end;
 
function ArcaneBarrier()	
	if not me:GotBuff(11758) and not me:GotBuff(11759) and not me:GotBuff(1918) then
		local Skill = MySkills:FindById(ArcaneBarrierID);
		if (Skill ~= nil) and (Skill:IsSkillAvailable()) and (Skill:CanBeUsed()) then		
			UseSkillRaw(ArcaneBarrierID, false, false);
			Sleep(300);
		end;
	end;
end;
 
isHitting = false;
ShowToClient("Script","Feoh All skill started.");
function Main()
	me = GetMe();
	MySkills = GetSkills();	
 
	UseBuff();
	MyTarget = GetTarget();
 
 
	if (me ~= nil) and not (me:IsAlikeDeath()) then	
		if(math.floor(Me:GetMpPercent())<= MyMpPercent) then
			BodyToMind();
		end;	
		if(math.floor(Me:GetHpPercent())<= MyHpPercent) then
			ArcaneBarrier(); -- Arcane Barrier
		end;
		if (MyTarget~=nil) and not (MyTarget:GotBuff(DevilCurseID)) and (MyTarget:IsMonster()) and not (MyTarget:IsAlikeDeath()) and not (MyTarget:IsPlayer()) then
			UseSkill(MassDevilCurseSkillID, MyTarget);
		end;
		if (MyTarget~=nil) and (MyTarget:GotBuff(DestructionSkillID)) and (MyTarget:IsMonster()) and not (MyTarget:IsAlikeDeath()) and not (MyTarget:IsPlayer()) then
			UseSkill(ElementalBurstID, MyTarget);
		end;
		UseSkill(DestructionSkillID, MyTarget);
		UseSkill(ElementalBurstID, MyTarget);
		UseSkill(StormSkillID, MyTarget);
		UseSkill(BlastSkillID, MyTarget);			
	--	UseSkill(CrashSkillID, MyTarget);
	--	UseSkill(SpikeSkillID, MyTarget);
	end;
	isHitting = false;
end;
 
nobSomeone = false;
item = "Spirit Ore";	
 
function GetItemAmountByName(name)
	local invList = GetInventory();
	for item in invList.list do
		if (item.Name == name) then
			ShotsDisId = item.displayId;
			return item.ItemNum;
		end;
	end;
	return 0;
end; 
 
function Noblesse(target)
	nobSomeone = true;
	if (GetSkills():FindById(1323):CanBeUsed()) and (GetItemAmountByName(item) > 5) then
		Command("/target "..target:GetName());
		Sleep(300);
		UseSkillRaw(1323, false, false);    
		Sleep(1500);
		ClearTargets();
		CancelTarget(false);
		CancelTarget(false);
		CancelTarget(false); 
	end;
	nobSomeone = false;
end;
 
function CheckNoblesseMyself()
	local me = GetMe()
	if not (me:GotBuff(1323)) and not (me:IsAlikeDeath()) then	
		Noblesse(me);
		Sleep(500);
	end;
end;
 
function CheckNoblesseParty()
	local partyList = GetPartyList();
    for user in partyList.list do
		if not (user:GotBuff(1323)) and not (user:IsAlikeDeath()) then
			Noblesse(user);
			Sleep(500);
		end;
    end;
end;
 
function NoblessAllParty()
    local Me = GetMe();
    	if not(Me:IsAlikeDeath()) and (GetItemAmountByName(item) > 5) then
			CheckNoblesseMyself();
			Sleep(500);
       		CheckNoblesseParty();			
			Sleep(500);
   	end;
end;	
 
repeat
	if not IsPaused() then
		--if (nobSomeone) then
			--Sleep(200);
		--else
			--NoblessAllParty();	
		--end;
		--if (isHitting) then
			--Sleep(500);
		--else 
			--isHitting = true;
			Main();
		--end;
	end;
until false;

(This post was last modified: 04-08-2015 16:39 PM by capucine.)
04-08-2015 16:32 PM
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K1mimaro Offline
Elpy
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Posts: 3
Joined: Oct 2011
Reputation: 0
Version: 1.4.3.143
Post: #5
RE: Nuke attack problem.

Thank you very much , ill make it work Smile + 4 rep to you for all the help you 100% deserve it |Smile
04-08-2015 22:00 PM
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capucine Offline
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Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version: 1.4.2.142
Post: #6
RE: Nuke attack problem.

(04-08-2015 22:00 PM)K1mimaro Wrote:  Thank you very much , ill make it work Smile + 4 rep to you for all the help you 100% deserve it |Smile

My pleasure... but I don't see the +4 rep LoL Dodgy
04-08-2015 22:02 PM
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l2tiger Offline
Elpy
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Posts: 2
Joined: Nov 2014
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Version: 1.4.2.133
Post: #7
RE: Nuke attack problem.

this script is nuke for aoe targets ?
04-10-2015 02:06 AM
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