K1mimaro
Elpy
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Joined: Oct 2011
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1.4.3.143
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Nuke attack problem.
I managed today to set up l2.tower on official Naia server . When i try to use Nuke attack on my Feoh Soultaker it just fire one spell and then doesn't do anything. I set up more then one nuke activated them on repeat. I boted on other servers in previous years and it worked normaly. If anybody can help me and point me in right direction i would be greatful.
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04-08-2015 00:46 AM |
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capucine
Expired VIP Member
Posts: 1,083
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Version:
1.4.2.142
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RE: Nuke attack problem.
(04-08-2015 00:46 AM)K1mimaro Wrote: I managed today to set up l2.tower on official Naia server . When i try to use Nuke attack on my Feoh Soultaker it just fire one spell and then doesn't do anything. I set up more then one nuke activated them on repeat. I boted on other servers in previous years and it worked normaly. If anybody can help me and point me in right direction i would be greatful.
use search for: /nukefix and feoh script by Amirooo
+2 rep me if it helped you...!
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04-08-2015 01:41 AM |
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K1mimaro
Elpy
Posts: 3
Joined: Oct 2011
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Version:
1.4.3.143
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RE: Nuke attack problem.
It helped , though i cant find the script seemingly because he sells them. That nukefix worked , though it uses every spell only once.
Once i logged in game i used /addnuke used Elemental Destruction , Elemental Spike , and repeated it few times and then typed /addnuke again.
Then i went to menu by pressing //cfg and set the usual settings. In nuke attack i just putted Nuke attack on and one spell to start it with. It does the first spell , then the nukes recorded by /addnuke command but it does them only once not as many times as i recorded them.
If the monster has 2 much hp and survive those spells my character stops. Also note that if it does manage to kill monster , it doesn't change the target until corpse vanish.
I started manually lvling an archer [lvl66] and i decided to try and use l2tower to check if it would be bad for archer also or would it work like in old times and it worked perfectly.
It used skills i wanted and repeatedly without having to use /addnuke command at all and targeting was switched moment monster died. So i guess problem is only with Once you finish awakened quest and get new skills.
(This post was last modified: 04-08-2015 14:45 PM by K1mimaro.)
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04-08-2015 14:41 PM |
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capucine
Expired VIP Member
Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version:
1.4.2.142
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RE: Nuke attack problem.
I'll try find that Feoh Script again and post it here...
L2Tower Gui works for pretty much all class, only Feoh are bugged, that's why we use /nukefix
ok, I found the script... It was made for FEOH Dark Elf so if your FEOH is from another race, make sure to modify the script with YOUR skills id...
+2 rep me if it helped you...!
LUA Programming
MySkills = GetSkills();
Me = GetMe();
ArcaneBarrierID = 11065;
StormSkillID = 11040;
BlastSkillID = 11034;
MassDevilCurseSkillID = 11048;
DoubleCastingSkillID = 11068;
WizardSpiritSkillID = 11046;
SpikeSkillID = 11011;
CrashSkillID = 11017;
DestructionSkillID = 11023;
ElementalBurstID = 11106;
BodyToMindSkillID = 11064;
DevilCurseID = 11047;
SavageID = 1914;
MagicalEvasionID = 11057;
MagicalChargeID = 11094;
MyMpPercent = 10;
MyHpPercent = 65;
function UseSkillAttack(skillID) --Function to use skill atk
local MyTarget = GetTarget();
if (CheckTargetCanBeUsedSkill(MyTarget)) then
local Skill = GetSkills():FindById(skillID);
if (Skill ~= nil) and (Skill:IsSkillAvailable()) then
UseSkillRaw(skillID, false, false);
Sleep(300);
end;
end;
end;
function UseSkill(skillID, target)
if (CheckTargetCanBeUsedSkill(target)) then
local Skill = MySkills:FindById(skillID);
if (Skill ~= nil) and (Skill:IsSkillAvailable()) then
UseSkillRaw(skillID, false, false);
Sleep(200);
end;
end;
end;
function CheckTargetCanBeUsedSkill(target)
if (target~=nil) and not (target:IsMe()) and (target:IsMonster()) and not (target:IsAlikeDeath()) and not (target:IsPlayer()) then
return true;
else
return false;
end;
end;
function UseBuff()
if (me ~= nil) and not (me:IsAlikeDeath()) then
if (MySkills:FindById(100) ~= nil) and not me:GotBuff(1935) then
UseSkillRaw(1935,false,false);
Sleep(500);
end;
if (me ~= nil) and not (me:IsAlikeDeath()) then
if not me:GotBuff(1914) then
UseSkillRaw(1914,false,false);
Sleep(1000);
end;
end;
if (me ~= nil) and not (me:IsAlikeDeath()) then
if not me:GotBuff(11068) then
UseSkillRaw(11068,false,false);
Sleep(1000);
end;
end;
-- if (MySkills:FindById(DoubleCastingSkillID) ~= nil) and (MySkills:FindById(DoubleCastingSkillID):IsSkillAvailable()) and (MySkills:FindById(WizardSpiritSkillID) ~= nil) and (MySkills:FindById(WizardSpiritSkillID):IsSkillAvailable()) then
-- UseSkillRaw(DoubleCastingSkillID, false, false);
-- Sleep(2000)
-- UseSkillRaw(WizardSpiritSkillID, false, false);
-- Sleep(500)
-- end;
end;
end;
function BodyToMind()
if not me:GotBuff(11758) and not me:GotBuff(11759) and not me:GotBuff(1918) then
local Skill = MySkills:FindById(BodyToMindSkillID);
if (Skill ~= nil) and (Skill:IsSkillAvailable()) and (Skill:CanBeUsed()) then
UseSkillRaw(BodyToMindSkillID, false, false);
Sleep(300);
end;
end;
end;
function ArcaneBarrier()
if not me:GotBuff(11758) and not me:GotBuff(11759) and not me:GotBuff(1918) then
local Skill = MySkills:FindById(ArcaneBarrierID);
if (Skill ~= nil) and (Skill:IsSkillAvailable()) and (Skill:CanBeUsed()) then
UseSkillRaw(ArcaneBarrierID, false, false);
Sleep(300);
end;
end;
end;
isHitting = false;
ShowToClient("Script","Feoh All skill started.");
function Main()
me = GetMe();
MySkills = GetSkills();
UseBuff();
MyTarget = GetTarget();
if (me ~= nil) and not (me:IsAlikeDeath()) then
if(math.floor(Me:GetMpPercent())<= MyMpPercent) then
BodyToMind();
end;
if(math.floor(Me:GetHpPercent())<= MyHpPercent) then
ArcaneBarrier(); -- Arcane Barrier
end;
if (MyTarget~=nil) and not (MyTarget:GotBuff(DevilCurseID)) and (MyTarget:IsMonster()) and not (MyTarget:IsAlikeDeath()) and not (MyTarget:IsPlayer()) then
UseSkill(MassDevilCurseSkillID, MyTarget);
end;
if (MyTarget~=nil) and (MyTarget:GotBuff(DestructionSkillID)) and (MyTarget:IsMonster()) and not (MyTarget:IsAlikeDeath()) and not (MyTarget:IsPlayer()) then
UseSkill(ElementalBurstID, MyTarget);
end;
UseSkill(DestructionSkillID, MyTarget);
UseSkill(ElementalBurstID, MyTarget);
UseSkill(StormSkillID, MyTarget);
UseSkill(BlastSkillID, MyTarget);
-- UseSkill(CrashSkillID, MyTarget);
-- UseSkill(SpikeSkillID, MyTarget);
end;
isHitting = false;
end;
nobSomeone = false;
item = "Spirit Ore";
function GetItemAmountByName(name)
local invList = GetInventory();
for item in invList.list do
if (item.Name == name) then
ShotsDisId = item.displayId;
return item.ItemNum;
end;
end;
return 0;
end;
function Noblesse(target)
nobSomeone = true;
if (GetSkills():FindById(1323):CanBeUsed()) and (GetItemAmountByName(item) > 5) then
Command("/target "..target:GetName());
Sleep(300);
UseSkillRaw(1323, false, false);
Sleep(1500);
ClearTargets();
CancelTarget(false);
CancelTarget(false);
CancelTarget(false);
end;
nobSomeone = false;
end;
function CheckNoblesseMyself()
local me = GetMe()
if not (me:GotBuff(1323)) and not (me:IsAlikeDeath()) then
Noblesse(me);
Sleep(500);
end;
end;
function CheckNoblesseParty()
local partyList = GetPartyList();
for user in partyList.list do
if not (user:GotBuff(1323)) and not (user:IsAlikeDeath()) then
Noblesse(user);
Sleep(500);
end;
end;
end;
function NoblessAllParty()
local Me = GetMe();
if not(Me:IsAlikeDeath()) and (GetItemAmountByName(item) > 5) then
CheckNoblesseMyself();
Sleep(500);
CheckNoblesseParty();
Sleep(500);
end;
end;
repeat
if not IsPaused() then
--if (nobSomeone) then
--Sleep(200);
--else
--NoblessAllParty();
--end;
--if (isHitting) then
--Sleep(500);
--else
--isHitting = true;
Main();
--end;
end;
until false;
(This post was last modified: 04-08-2015 16:39 PM by capucine.)
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04-08-2015 16:32 PM |
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K1mimaro
Elpy
Posts: 3
Joined: Oct 2011
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Version:
1.4.3.143
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RE: Nuke attack problem.
Thank you very much , ill make it work + 4 rep to you for all the help you 100% deserve it |
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04-08-2015 22:00 PM |
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capucine
Expired VIP Member
Posts: 1,083
Joined: Jan 2013
Reputation: 208
Version:
1.4.2.142
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04-08-2015 22:02 PM |
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l2tiger
Elpy
Posts: 2
Joined: Nov 2014
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Version:
1.4.2.133
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RE: Nuke attack problem.
this script is nuke for aoe targets ?
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04-10-2015 02:06 AM |
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