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l2divine functions ported to l2tower
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lifenz Offline
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Posts: 62
Joined: Feb 2014
Reputation: 33
Version: 1.4.2.142
Post: #1
Question l2divine functions ported to l2tower

Hello,

As a former l2divine user that migrated to l2tower, I wanted to re-use existing scripts on l2tower. That is why I ported some functions for people who would like to migrate to l2tower.

Instruction for porting an existing l2divine script to l2tower script:
- replace every comments "//" by "--"
- replace every "label:" and Jump() call by "::label::" and goto (lua label convention)
- replace every "If" by "if"
- replace every "Else" by "else"
- replace every "{" by "then"
- replace every "}" by "end"
- put l2divine.lua on your script folder
- include this line on the beginning of your script :
dofile (GetDir() .. "\\scripts\\l2divine.lua")


l2divine.lua
Code:
l2tower_MoveTo = MoveTo
Console = 0

function Msg(Console, message)
    ShowToClient("L2Tower", message)
end

function Include(fileName)
    dofile (GetDir() .. "\\scripts\\" .. fileName)
end

function MoveTo(x, y, z)
    local moveDistance = 30
    l2tower_MoveTo(x, y, z, moveDistance)
end

function Delay(ms)
    Sleep(ms)
end

function NpcDialog(npc_id)
    ClearTargets()
    TargetNpc("", npc_id);
    Talk();
end

function LocInRange(x, y, z, radius)
    return math.floor(GetMe():GetRangeTo(x,y,z)) <= radius
end

function BattleStart()
    SetPause(false)
end

function BattleStop()
    SetPause(true)
end

There are still some function to recode...

Todo :
- ClearHuntingArea with TargettingSettings
- AddRectHuntingArea with TargettingSettings
- SetBattleArea with TargettingSettings
- SelectDialog with html parsing : DONE, look at here http://forum.l2tower.eu/thread-select-np...lay-string
- CloseDialog
- CountItem
(This post was last modified: 03-22-2014 19:51 PM by lifenz.)
03-15-2014 22:43 PM
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NaoJogoMais Offline
I'm Watching You!
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Posts: 924
Joined: Oct 2012
Reputation: 194
Version: 1.4.2.132
Post: #2
RE: l2divine functions ported to l2tower

The best fuction from Divine is, OOG mode. Big Grin

.


[ RETIRED ]
...from retail!



[Image: 201628.png]
03-19-2014 15:43 PM
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lifenz Offline
Expired VIP Member
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Posts: 62
Joined: Feb 2014
Reputation: 33
Version: 1.4.2.142
Post: #3
RE: l2divine functions ported to l2tower

And radar map !
03-21-2014 02:14 AM
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lifenz Offline
Expired VIP Member
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Posts: 62
Joined: Feb 2014
Reputation: 33
Version: 1.4.2.142
Post: #4
RE: l2divine functions ported to l2tower

CountItem, TargetInRange, NoMobInHuntingArea done, will publish them later
03-22-2014 19:52 PM
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