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Heal script help
Author Message
dooflex Offline
Ratman Chieftain
*

Posts: 23
Joined: Mar 2013
Reputation: 0
Version: 1.4.1.102
Post: #1
Heal script help

Hello L2 Forum. Iv started botting recently about a week now and thanks to the help from many members here got it up and running flawlessly except for 2 things my oop iss script has some kind of glitch where she keeps getting invited and dismissed every 5 seconds. she buffs etc properly but the main char spam invites the iss idk why. i dont know much about scripts so i hope someone could tell me what to do to get this fixed. basically if she is reinvited every 4 minutes for sonatas or something itl be great. also i have a heal script that runs fine but i want tit to be able to heal more than 1 person. il be running a gog party of about 4 bots and i wanted the iss to be the buffer/healer. she heals 1 target fine with the script im using but i want her to be able to heal any of the other toons in the pt if their hp goes down. Really hope someone could lend a hand with this. Thank you

This is the buffer script
Code:
-- With safeCode isn't supposed to stop script on possible errors, but
-- will just silently pause working till cause of error go away
local safeCode = false

-- Distance to search for party members to buff
local SearchDistance = 1000

-- Check if L2Tower is running (not paused)
local CheckIfRunning = true

local Names = {
    Leader = "xxx",-- MA
    Iss = "xxx", -- Name buff
    Kick = "xxx",
}
-- Will it work with entering/leaving party?
-- Well it's not really just for OOP anymore, but name remained :)
-- Notes:
--  * If you run script on character specified as "Leader",
--     then Leader will invite buffer when buffs are needed,
--  * Leader will kick player specified as "Kick" if party is full
--  * Unless you set OOPForcePartyLeave buffer will not leave party
--     if it is not full, meaning either of:
--        - party is not full,
--        - Kick is in party,
--        - there is no Kick within SearchDistance,
local OOPMode = true
-- How long after last buffing will we leave the party?
local LeaveAfterBuffsTimeout = 1*1000 -- 4 sec
local OOPForcePartyLeave = true
-- Should it follow player specified as Leader? Will follow even if
-- Leader is not member of your party.
local OOPFollowLeader = true
-- Not really distance, for now just random point within half of
-- this distance from leader. Will make it better in final release.
local OOPFollowDistance = 100
-- Should it assist player specified as Leader?
-- Made it because L2Tower assist is buggy.
-- Won't assist if Leader is not in same party as we are.
local OOPAssistLeader = false

-- Irrelevant for user, will throw info into chat if enabled
local debugmode = false

-- "Wizard", "Warrior" and "Knight" stand for type of Harmony to use,
local ClassesContainer = {
    Magic = {
        Buffer = {
            { 17, "Wizard"},    -- Prophet
            { 21, "Warrior"},    -- Swordsinger
            { 34, "Warrior"},    -- Bladedancer
            { 49, "Wizard" },    -- Orc Mystic
            { 50, "Wizard" },    -- Orc Shaman
            { 51, "Warrior" },    -- Overlord
            { 52, "Wizard" },    -- Warcryer
            { 98, "Wizard" },    -- Hierophant
            { 100, "Warrior" },    -- Sword Muse
            { 107, "Warrior" },    -- Spectral Dancer
            { 115, "Wizard" },    -- Dominator
            { 116, "Wizard" },    -- Doomcryer
            { 144, "Warrior"},    -- Iss Enchanter
        },
        Healer = {
            { 15, "Wizard"},    -- Cleric
            { 16, "Wizard"},    -- Bishop
            { 29, "Wizard"},    -- Elven Oracle
            { 30, "Wizard"},    -- Elven Elder
            { 97, "Warrior"},    -- Cardinal
            { 42, "Wizard" },    -- Shillien Oracle
            { 43, "Wizard" },    -- Shillien Elder
            { 105, "Wizard" },    -- Eva's Saint
            { 112, "Wizard" },    -- Shillien Saint
            { 146, "Wizard" },    -- Aeore Healer
        },
        Nuker = {
            { 10, "Wizard"},    -- Human Mystic
            { 11, "Wizard"},    -- Human Wizard
            { 12, "Wizard"},    -- Sorceror
            { 13, "Wizard"},    -- Necromancer
            { 25, "Wizard"},    -- Elven Mystic
            { 26, "Wizard"},    -- Elven Wizard
            { 27, "Wizard"},    -- Spellsinger
            { 38, "Wizard" },    -- Dark Mystic
            { 39, "Wizard" },    -- Dark Wizard
            { 40, "Wizard" },    -- Spellhowler
            { 94, "Wizard" },    -- Archmage
            { 95, "Wizard" },    -- Soultaker
            { 103, "Wizard" },    -- Mystic Muse
            { 110, "Wizard" },    -- Storm Screamer
            { 143, "Wizard" },    -- Feoh Wizard
        },
        Summoner = {
            { 14, "Warrior"},    -- Warlock
            { 28, "Knight"},    -- Elemental Summoner
            { 41, "Warrior" },    -- Phantom Summoner
            { 96, "Warrior" },    -- Arcana Lord
            { 104, "Warrior" },    -- Elemental Master
            { 111, "Warrior" },    -- Spectral Master
                -- We try to determine Wynn Summoner's Harmony dynamically
                -- if there is no 'nil' then it will not dynamically assign
                -- and use whatever stands here instead, so you can force
                -- different buff or put it manually if dynamical doesn't work
            { 145, "Warrior" },    -- Wynn Summoner
        },
    },
    Physical = {
        Warrior = {
            { 0, "Warrior"},    -- Human Fighter
            { 1, "Warrior"},    -- Warrior
            { 2, "Warrior"},    -- Gladiator
            { 3, "Warrior"},    -- Warlord
            { 18, "Warrior"},    -- Elven Fighter
            { 19, "Warrior"},    -- Elven Knight
            { 31, "Warrior"},    -- Dark Fighter
            { 44, "Warrior" },    -- Orc Fighter
            { 45, "Warrior" },    -- Orc Raider
            { 46, "Warrior" },    -- Destroyer
            { 47, "Warrior" },    -- Monk
            { 48, "Warrior" },    -- Tyrant
            { 53, "Warrior" },    -- Dwarven Fighter
            { 56, "Warrior" },    -- Artisan
            { 57, "Warrior" },    -- Warsmith
            { 88, "Warrior"},    -- Duelist
            { 89, "Warrior" },    -- Dreadnought
            { 113, "Warrior" },    -- Titan
            { 114, "Warrior" },    -- Grand Khavatari
            { 118, "Warrior" },    -- Maestro
            { 123, "Warrior" },    -- Male Soldier
            { 124, "Warrior" },    -- Female Soldier
            { 125, "Warrior" },    -- Dragoon
            { 126, "Warrior" },    -- Warder
            { 127, "Warrior" },    -- Berserker
            { 128, "Warrior" },    -- Male Soul Breaker
            { 129, "Warrior" },    -- Female Soul Breaker
            { 131, "Warrior" },    -- Doombringer
            { 132, "Warrior" },    -- Male Soul Hound
            { 133, "Warrior" },    -- Female Soul Hound
            { 135, "Warrior" },    -- Inspector
            { 136, "Warrior" },    -- Judicator
            { 140, "Warrior" },    -- Tyrr Warrior
        },
        Dagger = {
            { 7, "Warrior"},    -- Rogue
            { 8, "Warrior"},    -- Treasure Hunter
            { 22, "Warrior"},    -- Elven Scout
            { 23, "Warrior"},    -- Plainswalker
            { 35, "Warrior"},    -- Assassin
            { 36, "Warrior"},    -- Abyss Walker
            { 54, "Warrior" },    -- Scavenger
            { 55, "Warrior" },    -- Bounty Hunter
            { 93, "Warrior"},    -- Adventurer
            { 101, "Warrior" },    -- Wind Rider
            { 108, "Warrior" },    -- Ghost Hunter
            { 117, "Warrior"},    -- Fortune Seeker
            { 141, "Warrior" },    -- Othell Rogue
        },
        Archer = {
            { 9, "Warrior"},    -- Hawkeye
            { 24, "Warrior"},    -- Silver Ranger
            { 37, "Warrior"},    -- Phantom Ranger
            { 92, "Warrior" },    -- Sagittarius
            { 102, "Warrior" },    -- Moonlight Sentinel
            { 109, "Warrior" },    -- Ghost Sentinel
            { 130, "Warrior" },    -- Arbalester
            { 134, "Warrior" },    -- Trickster
            { 142, "Warrior" },    -- Yul Archer
        },
    },
    Tank = {
        Knight = {
            { 4, "Knight"},    -- Human Knight
            { 5, "Knight"},    -- Paladin
            { 6, "Knight"},    -- Dark Avenger
            { 20, "Knight"},    -- Temple Knight
            { 32, "Knight"},    -- Palus Knight
            { 33, "Warrior"},    -- Shillien Knight
            { 90, "Knight" },    -- Phoenix Knight
            { 91, "Knight" },    -- Hell Knight
            { 99, "Knight" },    -- Eva's Templar
            { 106, "Knight" },    -- Shillien Templar
            { 139, "Knight" },    -- Sigel Knight
        },
    }
}

--[[
    -- If there are multiple values with same name it means it will search for the most nested one (the one furthest to right)
    -- Buff template:
local BuffsContainer = {
    -- static minimum time left when we will rebuff, searchest for the most nested one
    MinTimeLeft = 1000,
    -- dynamic minimum time left when we will rebuff,
    -- Length * multiplier determines when we will rebuff,
    -- so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
    LengthToMinTimeLeftMultiplier = 0.2,
    SomeGroupedUpBuffs = {
        SomeBuffName = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            -- maximum length of buff in milliseconds
            Length = 300000, -- this makes 300 sec = 5 min
            -- Skill Ids which can apply this buff
            Skills = {
                12345,
                67890,
            },
            -- Ids of skills that apply same buff effect (so we don't try cast buff if we cannot override),
            -- Must contain also all Skills Ids,
            -- Basically it checks if target holds any of Buffs, if it doesn't it tries to use any of Skills to apply them
            Buffs = {
                12345,
                67890,
                54321,
            },
        },
    },
]]

local BuffsContainer = {
    MinTimeLeft = 1000,
    LengthToMinTimeLeftMultiplier = 1/5,
    Melody = {
        MinTimeLeft = nil,
        LengthToMinTimeLeftMultiplier = nil,
        Length = 1800000, -- 30 min
        Horn = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11517 },
            NeedTarget = false,
            Buffs = {
                9198,    -- Elixir: Horn Melody
                9218,    -- Elixir of Blessing - Horn Melody
                9227,    -- Mentor's Poem of Horn
                9273,    -- Horn Melody - PC Cafe
                9280,    -- Horn Melody - Heavenly Cocktail
                9331,    -- Horn Melody - Refined Cocktail
                11517,    -- Horn Melody
                14738,    -- Olympiad - Horn Melody
                14779,    -- Master's Blessing - Horn Melody
                14791,    -- Master's Blessing - Horn Melody (Range)
            },
        },
        Drum = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11518 },
            NeedTarget = false,
            Buffs = {
                9199,    -- Elixir: Drum Melody
                9219,    -- Elixir of Blessing - Drum Melody
                9228,    -- Mentor's Poem of Drum
                9274,    -- Drum Melody - PC Cafe
                9281,    -- Drum Melody - Heavenly Cocktail
                9332,    -- Drum Melody - Refined Cocktail
                11518,    -- Drum Melody
                14739,    -- Olympiad - Drum Melody
                14780,    -- Master's Blessing - Drum Melody
                14792,    -- Master's Blessing - Drum Melody (Range)
                22213,    -- Mysterious Scroll - Drum Melody
            },
        },
        PipeOrgan = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11519 },
            NeedTarget = false,
            Buffs = {
                9201,    -- Elixir: Pipe Organ Melody
                9221,    -- Elixir of Blessing - Pipe Organ Melody
                9230,    -- Mentor's Poem of Organ
                9276,    -- Pipe Organ Melody - PC Cafe
                9283,    -- Pipe Organ Melody - Heavenly Cocktail
                9334,    -- Pipe Organ Melody - Refined Cocktail
                11519,    -- Pipe Organ Melody
                14607,    -- Cry of Fate - Pipe Organ Melody
                14693,    -- Cry of Fate - Pipe Organ Melody
                14740,    -- Olympiad - Pipe Organ Melody
                14781,    -- Master's Blessing - Pipe Organ Melody
                14793,    -- Master's Blessing - Pipe Organ Melody (Range)
                23364,    -- Tree's Blessing - Pipe Organ Melody
                23365,    -- Tree's Blessing - Pipe Organ Melody
                23366,    -- Tree's Blessing - Pipe Organ Melody
                23367,    -- Tree's Blessing - Pipe Organ Melody
                23368,    -- Tree's Blessing - Pipe Organ Melody
            },
        },
        Guitar = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11520 },
            NeedTarget = false,
            Buffs = {
                9202,    -- Elixir: Guitar Melody
                9222,    -- Elixir of Blessing - Guitar Melody
                9231,    -- Mentor's Poem of Guitar
                9277,    -- Guitar Melody - PC Cafe
                9284,    -- Guitar Melody - Heavenly Cocktail
                9335,    -- Guitar Melody - Refined Cocktail
                11520,    -- Guitar Melody
                14741,    -- Olympiad - Guitar Melody
                14782,    -- Master's Blessing - Guitar Melody
                14794,    -- Master's Blessing - Guitar Melody (Range)
                23369,    -- Tree's Blessing - Guitar Melody
                23370,    -- Tree's Blessing - Guitar Melody
                23371,    -- Tree's Blessing - Guitar Melody
                23372,    -- Tree's Blessing - Guitar Melody
                23373,    -- Tree's Blessing - Guitar Melody
            },
        },
        Harp = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11521 },
            NeedTarget = false,
            Buffs = {
                9203,    -- Elixir: Harp Melody
                9223,    -- Elixir of Blessing - Harp Melody
                9232,    -- Mentor's Poem of Harp
                9278,    -- Harp Melody - PC Cafe
                9285,    -- Harp Melody - Heavenly Cocktail
                9336,    -- Harp Melody - Refined Cocktail
                11521,    -- Harp Melody
                14742,    -- Olympiad - Harp Melody
                14783,    -- Master's Blessing - Harp Melody
                14795,    -- Master's Blessing - Harp Melody (Range)
                23374,    -- Tree's Blessing - Harp Melody
                23375,    -- Tree's Blessing - Harp Melody
                23376,    -- Tree's Blessing - Harp Melody
                23377,    -- Tree's Blessing - Harp Melody
                23378,    -- Tree's Blessing - Harp Melody
            },
        },
        Lute = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11522 },
            NeedTarget = false,
            Buffs = {
                9200,    -- Elixir: Lute Melody
                9220,    -- Elixir of Blessing - Lute Melody
                9229,    -- Mentor's Poem of Lute
                9275,    -- Lute Melody - PC Cafe
                9282,    -- Lute Melody - Heavenly Cocktail
                9333,    -- Lute Melody - Refined Cocktail
                11522,    -- Lute Melody
                14743,    -- Olympiad - Lute Melody
                14784,    -- Master's Blessing - Lute Melody
                14796,    -- Master's Blessing - Lute Melody (Range)
                23359,    -- Tree's Blessing - Lute Melody
                23360,    -- Tree's Blessing - Lute Melody
                23361,    -- Tree's Blessing - Lute Melody
                23362,    -- Tree's Blessing - Lute Melody
                23363,    -- Tree's Blessing - Lute Melody
            },
        },
    },
    Sonata = {
        MinTimeLeft = nil,
        LengthToMinTimeLeftMultiplier = nil,
        Length = 300000, -- 5 min
        Prevailing = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11529 },
            NeedTarget = false,
            Buffs = {
                11529,    -- Prevailing Sonata
                14993,    -- Master's Blessing - Prevailing Sonata
                14996,    -- Master's Blessing - Prevailing Sonata (range)
            },
        },
        Daring = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11530 },
            NeedTarget = false,
            Buffs = {
                11530,    -- Daring Sonata
                14994,    -- Master's Blessing - Daring Sonata
                14997,    -- Master's Blessing - Daring Sonata (range)
            },
        },
        Refreshing = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11532 },
            NeedTarget = false,
            Buffs = {
                11532,    -- Refreshing Sonata
                14995,    -- Master's Blessing - Refreshing Sonata
                14998,    -- Master's Blessing - Refreshing Sonata (range
            },
        },
    },
    Protection = {
        MinTimeLeft = nil,
        LengthToMinTimeLeftMultiplier = nil,
        Length = 1800000, -- 30 min
        Elemental = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Skills = { 11565 },
            NeedTarget = false,
            Buffs = {
                1352,    -- Elemental Protection
                11565,    -- Elemental Protection
                11790,    -- Superior Elemental Protection
                23247,    -- Master's Blessing - Elemental Protection
                23295,    -- Master's Blessing - Elemental Protection
            },
        },
        Divine = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Skills = { 11566, 803 },
            NeedTarget = false,
            Buffs = {
                11566,    -- Divine Protection
                1353,    -- Divine Protection
                803,    -- Healer Ability - Divine Protection
            },
        },
        Mental = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Skills = { 11567 },
            NeedTarget = false,
            Buffs = {
                11567,    -- Mental Protection
            },
        },
    },
    Harmony = {
        MinTimeLeft = nil,
        Length = 1800000, -- 30 min
        Knight = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11523 },
            NeedTarget = true,
            Buffs = {
                9376,    -- Mentor Guardian's Harmony
                11523,    -- Knight's Harmony
                14744,    -- Olympiad - Guardian's Harmony
                14785,    -- Master's Blessing - Guardian's Harmony
                14797,    -- Master's Blessing - Guardian's Harmony (Range)
            },
        },
        Warrior = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11524 },
            NeedTarget = true,
            Buffs = {
                9378,    -- Mentor's Berserker's Harmony
                11524,    -- Warrior's Harmony
                14745,    -- Olympiad - Berserker's Harmony
                14786,    -- Master's Blessing - Berserker's Harmony
                14798,    -- Master's Blessing - Berserker's Harmony (Range)
            },
        },
        Wizard = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11525 },
            NeedTarget = true,
            Buffs = {
                9377,    -- Mentor's Magician's Harmony
                11525,    -- Wizard's Harmony
                14746,    -- Olympiad - Magician's Harmony
                14787,    -- Master's Blessing - Magician's Harmony
                14799,    -- Master's Blessing - Magician's Harmony (Range)
            },
        },
    },
}

function GetRebuffTimeLeft( buffsC, skillId)
    if buffsC and tar and skillId or not safeCode then
        if type(buffsC) == "table" then
            for Type,vT in pairs(buffsC) do
                if type(vT) == "table" then
                    for lBuff,vlB in pairs(vT) do
                        if type(vlB) == "table" then
                            for i=1,#vlB.Skills do
                                if vlB.Skills[i] == skillId then
                                    local l = vlB.Length or vT.Length or 0
                                    local m = vlB.LengthToMinTimeLeftMultiplier or vT.LengthToMinTimeLeftMultiplier or buffsC.LengthToMinTimeLeftMultiplier or 0
                                    local mtl = vlB.MinTimeLeft or vT.MinTimeLeft or buffsC.MinTimeLeft or 0
                                    return math.max(l * m, mtl)
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    return nil
end

function GetHarmonyType( classesC, tar )
    if tar and classesC or not safeCode then
        if type(classesC) == "table" then
            for Type,vT in pairs(classesC) do
                if type(vT) == "table" then
                    for SubType,vS in pairs(vT) do
                        if type(vS) == "table" then
                            for i=1,#vS do
                                c = tar:GetClass()
                                if c == vS[i][1] then
                                    harmony = vS[i][2]
                                    if c == 145 and not harmony then    -- Wynn Summoner
                                        harmony = DetermineWynnHarmony( tar:GetName() )
                                        return harmony
                                    end
                                    return harmony
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    return nil
end

function PetBelongsToParty( pet )
    if pet then
        party = GetPartyList()
        for p in party.list do
            if p:GetName() == pet:GetMasterName() then
                return true
            end
        end
    end
    return false
end

function DetermineWynnHarmony( name )
    local bearCount = 0     -- 14929    Armored Bear
    local cougarCount = 0     -- 14930    Saber Tooth Cougar
    local soulReaperCount = 0    -- 14931    Soul Reaper
    if name then
        pets = GetPetList()
        for p in pets.list do
            if PetBelongsToParty(p) then
                id = p:GetNpcId()
                if id == 14929 then
                    bearCount = bearCount + 1
                elseif id == 14930 then
                    cougarCount = cougarCount + 1
                elseif id == 14931 then
                    soulReaperCount = soulReaperCount + 1
                end
            end
        end
    end
    if bearCount > 0 then
        return "Knight"
    elseif cougarCount > soulReaperCount then
        return "Warrior"
    else
        return "Wizard"
    end
end

function BuffInfo( buffsC, tar, skillId )
    if buffsC and tar and skillId or not safeCode then
        if type(buffsC) == "table" then
            for Type,vT in pairs(buffsC) do
                if type(vT) == "table" then
                    for lBuff,vlB in pairs(vT) do
                        if type(vlB) == "table" then
                            for i=1,#vlB.Skills do
                                if vlB.Skills[i] == skillId then
                                    if type(vlB.Buffs) == "table" then
                                        timeLeft = 86400000
                                        for j=1,#vlB.Buffs do
                                            buff = tar:GetBuff(vlB.Buffs[j])
                                            if buff then
                                                timeLeft = buff.endTime - GetTime()
                                                return true, vlB.NeedTarget, vlB.Buffs[j], timeLeft
                                            end
                                        end
                                        return false, vlB.NeedTarget, nil, nil
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    return false
end

function CastBuff( skills, buffsC, tar, id, dist, justCheck )
    if skills and buffsC and tar and tar:GetHp() ~= 0 and id and dist or not safeCode then
        local hasBuff, needTarget, _, timeLeft = BuffInfo( buffsC, tar, id )
        local rtl = GetRebuffTimeLeft( buffsC, id)
        if not hasBuff or rtl and timeLeft and timeLeft <= rtl and timeLeft > 0 then
            if debugmode then ShowToClient(tar:GetName(), ""..tostring(hasBuff).." "..rtl.." "..tostring(timeLeft)) end
            if justCheck then
                return true
            end
            local skill = skills:FindById(id)
            if skill and skill:CanBeUsed() then
                for d=dist-50,50,-100 do
                    if not tar or tar:GetHpPercent() == 0 then
                        return false
                    end
                    if tar:GetDistance() > dist or not tar:CanSeeMe() then
                        loc = tar:GetLocation()
                        MoveTo(loc.X, loc.Y, loc.Z, d)
                        tar = GetUserById(tar:GetId())
                    end
                end
                if needTarget then
                    Target(tar)
                    for i=1,5 do
                        myTar = GetTarget()
                        if myTar and myTar:GetId() == tar:GetId() then
                            if debugmode then ShowToClient(tar:GetName(), ""..id) end
                            UseSkillRaw(id,false,false)
                            return true
                        end
                        Sleep(100)
                    end
                else
                    if debugmode then ShowToClient(tar:GetName(), ""..id) end
                    UseSkillRaw(id,false,false)
                    return true
                end
            end
        end
    end
    return false
end

function BuffHarmony( skills, buffsC, classesC, tar, justCheck )
    if skills and buffsC and classesC and tar and harmonies or not safeCode then
        local ht = GetHarmonyType(classesC, tar)
        if ht or not safeCode then
            local harmony = buffsC.Harmony[ht]
            for i=1,#harmony.Skills do
                if CastBuff( skills, buffsC, tar, harmony.Skills[i], 900, justCheck ) then
                    return true
                end
            end
        end
    end
    return false
end

local LastBuffTime = GetTime()
function BuffTarget( skills, buffsC, classesC, tar, justCheck )
    if skills and buffsC and classesC and tar or not safeCode then
        if type(buffsC) == "table" then
            for BT,vBT in pairs(buffsC) do
                if BT == "Harmony" then
                    if BuffHarmony( skills, buffsC, classesC, tar, justCheck ) then
                  LastBuffTime = GetTime()
                        return true
                    end
                else
                    if type(vBT) == "table" then
                        for kB,vB in pairs(vBT) do
                            if type(vB) == "table" and type(vB.Skills) == "table" then
                                for i=1,#vB.Skills do
                                    if CastBuff( skills, buffsC, tar, vB.Skills[i], 900, justCheck ) then
                              LastBuffTime = GetTime()
                                        return true
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    return false
end

function BuffParty( skills, buffsC, classesC, distance, justCheck, names )
    if skills and buffsC and classesC and distance and (names or not justCheck) or not safeCode then
        local me = GetMe()
        if BuffTarget( skills, buffsC, classesC, me, justCheck ) then
            return true
        end
        local party = GetPartyList()
        for p in party.list do
            if not (names and not (justCheck and p:GetName() == names.Kick)) and p:GetDistance() < distance and
                BuffTarget( skills, buffsC, classesC, p, justCheck ) then
                return true
            end
        end
    end
    return false
end

function PartyNeedBuffs( skills, buffsC, classesC, distance, justCheck, names )
    return BuffParty( skills, buffsC, classesC, distance, true, names )
end


----------------------------------------------------------------------
-------------------------- OOP Mode PART -----------------------------
----------------------------------------------------------------------
function GetPartyCount()
    party = GetPartyList()
    local i = 0
    for p in party.list do
        i = i+1
    end
    return i
end

function RandomizeLocation( loc, xSpread, ySpread, zSpread )
    if loc then
        math.randomseed(GetTime())
        math.random()
        local x = loc.X
        local y = loc.Y
        local z = loc.Z
        x = x - ( xSpread / 2 )
        y = y - ( ySpread / 2 )
        z = z - ( zSpread / 2 )
        
        x = x + math.random(xSpread)
        y = y + math.random(ySpread)
        z = z + math.random(zSpread)
        
        return x, y, z
    end
end

function BuffPartyAndLeave( skills, buffsC, classesC, distance, names )
    if PartyNeedBuffs( skills, buffsC, classesC, distance ) then
        BuffParty( skills, buffsC, classesC, distance )
    elseif GetPartyMaster() then
        local shouldLeave = false
        local pc = 0
        if not OOPForcePartyLeave then
            local kick = GetUserByName(names.Kick)
            shouldLeave = kick and kick:GetDistance() < distance
            local party = GetPartyList()
            for p in party.list do
                pc = pc + 1
                if names.Kick == p:GetName() then
                    shouldLeave = nil
                    break
                end
            end
        end
        if (OOPForcePartyLeave or (shouldLeave and pc == 6)) and GetTime() - LastBuffTime > LeaveAfterBuffsTimeout then
            LeaveParty()
        end
    end
end

function Kick( names )
    local me = GetMe()
    if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
        if GetPartyCount() == 6 then
            Command("/dismiss " .. names.Kick)
            return true
        end
    end
    return false
end

function Invite( names )
    if me and names and names.Leader == me:GetName() and names.Iss or not safeCode then
    tar = GetPlayerList():GetByName(names.Iss)
        if tar and not tar:IsMyPartyMember() then
            if Kick(names) then
                Sleep(1500)
            end
            if GetPartyCount() == 6 then
                return false
            end
            Command("/invite ".. names.Iss)
            return true
        end
    end
    return false
end

function Reinvite( names )
    if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
        tar = GetPlayerList():GetByName(names.Kick)
        if tar and not tar:IsMyPartyMember() then
            Command("/invite ".. names.Kick)
        end
    end
end
----------------------------------------------------------------------
----------------------- End of OOP Mode PART -------------------------
----------------------------------------------------------------------
function GetTargetById( id )
    local users = GetUsersList()
end


function Main()
    local me = GetMe()
    if me then
        if OOPMode and me:GetName() == Names.Leader then
            if PartyNeedBuffs(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance) then
                Invite(Names)
            else
                Reinvite(Names)
            end
        elseif me:GetName() == Names.Iss or not OOPMode then
            if me:GetClass() ~= 144 then
                ShowToClient("", "You are not Iss Enchanter!")
                return false
            end
            local leader = GetPlayerList():GetByName(Names.Leader)
            if leader and OOPMode then
                -- Assisting
                local pm = GetPartyMaster()
                local lid = leader:GetId()
                local lt = GetUserById(leader:GetTarget())
                local chk = OOPAssistLeader and lt and not lt:IsFriend()
                if (leader:IsMyPartyMemberMaster() or leader:IsMyPartyMember()) and chk then
                    Target(lt)
                end
                -- Following
                if not pm or OOPFollowLeader and not chk then
                    Target(lid)
                    local tar = GetTarget()
                    if OOPFollowLeader and tar and tar:GetId() == lid and tar:GetDistance() > OOPFollowDistance then
                        local x,y,z = RandomizeLocation(tar:GetLocation(),0,0,0)
                        MoveTo(x,y,z, OOPFollowDistance)
                    end
                end
                return BuffPartyAndLeave(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance, Names)
            else
                return BuffParty(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance)
            end
        end
    end
    return false
end

repeat
    if not CheckIfRunning or not IsPaused() then
        Main()
    end
    Sleep(900)
until false

And this is the Heal Script
ShowToClient("SYS","Script OOP Heal Melody Started");

CharToHeal = "xxx"; --here write name of your Main to be heal
minHealthPercent = 90; -- HP%
maxDistance = 1000;
HealSkill = 11570; -- Healing Melody
ResSkill = 11564; -- Angel's Resurrection
MoveNearTarget = true;

switchBack = true;

StayOnSpot = false;
----------------------------------------------------------------
MoveStamp = GetTime();
CoordinateDeviationFromTarget = 100;
StartLocation = GetMe():GetLocation();
function CastHeal(skillc,tar)
if (skillc ~= nil) and (tar ~= nil) then
if (tar:GetDistance() > 600) and (tar:GetDistance() < 2000) then
if MoveNearTarget then
loc = tar:GetLocation();
lX = loc.X + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
lY = loc.Y + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
MoveToNoWait(lX, lY, loc.Z);
MoveStamp = GetTime();
else
MoveToUserWithDistance(tar,500,50,true);
end;
Sleep(1000);
return false;
else
repeat
UseSkillRaw(skillc.skillId,false,false);
Sleep(500);
while me:IsUsingMagic() do
Sleep(100);
end;
until (tar == nil) or (not tar:IsValid()) or (tar:IsAlikeDeath()) or (tar:GetHpPercent() > minHealthPercent) or (GetTarget() == nil) or not (GetTarget():GetId() == tar:GetId())
end;
end;
end;

function CastRess(skillc,tar)
if (skillc ~= nil) and (tar ~= nil) then
if (tar:GetDistance() > 600) and (tar:GetDistance() < 2000) then
if MoveNearTarget then
loc = tar:GetLocation();
lX = loc.X + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
lY = loc.Y + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
MoveToNoWait(lX, lY, loc.Z);
MoveStamp = GetTime();
else
MoveToUserWithDistance(tar,500,50,true);
end;
Sleep(1000);
return false;
else
UseSkillRaw(skillc.skillId,false,false);
Sleep(500);
while me:IsUsingMagic() do
Sleep(100);
end;

end;
end;
end;

function GetHealSkill()
HealSkill = nil;
ResSkill = nil;
HealSkill = MySkills:FindById(11570); -- Healing Melody
ResSkill = MySkills:FindById(11564); -- Angel's Resurrection
if (HealSkill == nil) or not HealSkill:IsSkillAvailable() then
HealSkill = MySkills:FindById(11756); -- Panic Heal
end;

if (ResSkill == nil) or not ResSkill:IsSkillAvailable() then
ResSkill = MySkills:FindById(11784); -- Blessed Resurrection
end;
end;

function MoveToUserWithDistance(user,Distance,Diviation,GetClosest)
if (GetMe() ~= nil) and (user ~= nil) and not ((user:GetDistance() > Distance -(Diviation/2)) and (user:GetDistance() < Distance + (Diviation/2))) and (user:GetDistance() < 4000) then
local MyLoc = GetMe():GetLocation();
local UserLoc = user:GetLocation();
local YQ = MyLoc.Y;
local YP = UserLoc.Y;
local XQ = MyLoc.X;
local XP = UserLoc.X;
local xdif = XQ-XP;
local ydif = YQ-YP;
if (xdif == 0) then
xdif = 1;
end;
if (ydif == 0) then
ydif = 1;
end;
local Mp = ydif/xdif ; -- the inclination of the line
if ((-2*XP-2*Mp*Mp*XP)*(-2*XP-2*Mp*Mp*XP) -4*(Mp*Mp+1)*(Mp*Mp*XP*XP + XP*XP-Distance*Distance) > 0) then
undersqrt = (-2*XP-2*Mp*Mp*XP)*(-2*XP-2*Mp*Mp*XP) -4*(Mp*Mp+1)*(Mp*Mp*XP*XP + XP*XP-Distance*Distance);
else
undersqrt = (-2*XP-2*Mp*Mp*XP)*(-2*XP-2*Mp*Mp*XP) -4*(Mp*Mp+1)*(Mp*Mp*XP*XP + XP*XP+Distance*Distance);
end;
local XN1 = math.ceil((-1*(-2*XP-2*Mp*Mp*XP)+math.sqrt(undersqrt))/(2*(Mp*Mp+1)));
local XN2 = math.ceil((-1*(-2*XP-2*Mp*Mp*XP)-math.sqrt(undersqrt))/(2*(Mp*Mp+1)));
local YN1 = math.ceil(YP + Mp*(XN1-XP));
local YN2 = math.ceil(YP + Mp*(XN2-XP));
if GetDistanceFloat(MyLoc.X,MyLoc.Y,MyLoc.Z,XN1,YN1,UserLoc.Z) > GetDistanceFloat(MyLoc.X,MyLoc.Y,MyLoc.Z,XN2,YN2,UserLoc.Z) then
if GetClosest then
MoveToNoWait(XN2,YN2,50 + MyLoc.Z);
else
MoveToNoWait(XN1,YN1,50 + MyLoc.Z);
end;
else
if GetClosest then
MoveToNoWait(XN1,YN1,50 + MyLoc.Z);
else
MoveToNoWait(XN2,YN2,50 + MyLoc.Z);
end;
end;
end;
end;



repeat
me = GetMe();
MySkills = GetSkills();
GetHealSkill();
WhoToHeal = nil;
NeededHeal = nil;
NeededRes = nil;
if (me ~= nil) and not (me:IsAlikeDeath()) then

--------------------------Healing----------------------------------

if (HealSkill ~= nil) then
WhoToHeal = GetUserByName(CharToHeal);
CurrentCriticalHP = minHealthPercent;
if (WhoToHeal ~= nil) and(WhoToHeal:GetDistance() < maxDistance) and (WhoToHeal:GetHpPercent() <= CurrentCriticalHP) and not WhoToHeal:IsAlikeDeath() then
NeededHeal = WhoToHeal;
CurrentCriticalHP = WhoToHeal:GetHpPercent();
elseif (WhoToHeal ~= nil) and(WhoToHeal:GetDistance() < maxDistance) and WhoToHeal:IsAlikeDeath() then
NeededRes = WhoToHeal;
CurrentCriticalHP = WhoToHeal:GetHpPercent();
end;
end;
if (NeededHeal ~= nil) then
CastHeal(HealSkill, NeededHeal);
elseif (NeededRes ~= nil) then
CastRes(ResSkill, NeededRes);
elseif StayOnSpot then
if (GetDistanceVector(StartLocation,me:GetLocation()) > 60) and (GetDistanceVector(StartLocation,me:GetLocation()) < 4000) then
MoveToNoWait(StartLocation);
end;
elseif MoveNear then
target = GetTarget();
if not IsPaused() and (target ~= nil) and not (target:IsAlikeDeath()) and (target:GetDistance() < 8000) and (target:GetDistance() > 600) and (MoveStamp + 4000 < GetTime()) then
loc = GetTarget():GetLocation();
lX = loc.X + math.random(-300, 300);
lY = loc.Y + math.random(-300, 300);
MoveToNoWait(lX, lY, loc.Z);
MoveStamp = GetTime();
end;
end;
end;
Sleep(500);
until false;[/php]
04-05-2013 14:48 PM
Find all posts by this user
Hebdzik Offline
Tester

Posts: 1,235
Joined: Aug 2011
Reputation: 265
Version: 1.4.3.143
Post: #2
RE: Heal script help

as it goes for buffs, you need ask person who made this scrip. Once i try to analyze it but was 2 long for me Big Grin
it reinvite you all the time because you missing some buff witch is set in your config. Analyze all your buffs you set witch one you miss, mby it is problem with name of skill or id of this skill.
as it goes for healing, i always use build in options and my tonse don't die Smile
you can always change part of code where you check who need heal for function, and run it of each user in pt, or switch full code to check each member in pt for his hp.

Warning hammer!!! Use Search before you post something
If i hellp you, you can thx me by +1 Reputation
[Image: U63SU]
04-05-2013 15:02 PM
Find all posts by this user
dooflex Offline
Ratman Chieftain
*

Posts: 23
Joined: Mar 2013
Reputation: 0
Version: 1.4.1.102
Post: #3
RE: Heal script help

bro thanks for helping, but honestly these scripts look like algebra to me and i was never very good with that, if you could tell me what to look at and change i could try doin tht but generic answers dont make sense to me man iv never done this before ogh and also could you give me an idea on how to use self buffs on a tyrr + yul? i want them to sue forces + auras + totems + ss's automatically. what happens now is i use the HOME function in tower to setup auras and stuff which works great cept it auto targets self and wont assist my main in attacking. if i remove the target option from home it buffs once and stops so idk what to do here could you tell me whats wrong?
04-07-2013 07:37 AM
Find all posts by this user
Forsakendeamon Offline
Restrainer of Glory
*

Posts: 185
Joined: Jan 2013
Reputation: 33
Version: 1.4.3.143
Post: #4
RE: Heal script help

that with constantly reinviting iss is happening when u miss some buff and iss isnt on range to buff it. that can also happen if u have few chars in party and some char didnt got all buffs cuz of iss range. example u powerlvl some chars and u make them sit away from killin spot so they dont take dmg and iss isnt in range to buff them so he will leave pt after buffin ure pt leader and leader will invite iss back cuz other pt members miss some buff.
04-07-2013 12:19 PM
Find all posts by this user
dooflex Offline
Ratman Chieftain
*

Posts: 23
Joined: Mar 2013
Reputation: 0
Version: 1.4.1.102
Post: #5
RE: Heal script help

thanks bro, well they have all 13 buffs mentioned so its not that. however i can live with that i have no problems with it Big Grin can you tell me how to get an iss to heal herself? she heals everyone but her self and dies =\ i tried setting in the l2tower cfg but it dsnt seem to work and i tried another persons script that didnt work at all for any kind of heal -_-

ok i got how to heal multiple people ina pt thing is my iss is OOP and if i specify her in the heal script, she permenently targets who shes following so if her hp is under 70% as i specify n the script she keeps targeting the leader and healing till her mana ends. how do i make her self target or stop targeting the PL after buffs/heals? these are the 2 scripts im using

ShowToClient("SYS","Script OOP Heal Melody Started");

CharToHeal = "xxx","xxx"; --here write name of your Main to be heal
minHealthPercent = 70; -- HP%
maxDistance = 1000;
HealSkill = 11570; -- Healing Melody
ResSkill = 11564; -- Angel's Resurrection
MoveNearTarget = true;

switchBack = true;

StayOnSpot = false;
----------------------------------------------------------------
MoveStamp = GetTime();
CoordinateDeviationFromTarget = 100;
StartLocation = GetMe():GetLocation();
function CastHeal(skillc,tar)
if (skillc ~= nil) and (tar ~= nil) then
if (tar:GetDistance() > 600) and (tar:GetDistance() < 2000) then
if MoveNearTarget then
loc = tar:GetLocation();
lX = loc.X + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
lY = loc.Y + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
MoveToNoWait(lX, lY, loc.Z);
MoveStamp = GetTime();
else
MoveToUserWithDistance(tar,500,50,true);
end;
Sleep(1000);
return false;
else
repeat
UseSkillRaw(skillc.skillId,false,false);
Sleep(500);
while me:IsUsingMagic() do
Sleep(100);
end;
until (tar == nil) or (not tar:IsValid()) or (tar:IsAlikeDeath()) or (tar:GetHpPercent() > minHealthPercent) or (GetTarget() == nil) or not (GetTarget():GetId() == tar:GetId())
end;
end;
end;

function CastRess(skillc,tar)
if (skillc ~= nil) and (tar ~= nil) then
if (tar:GetDistance() > 600) and (tar:GetDistance() < 2000) then
if MoveNearTarget then
loc = tar:GetLocation();
lX = loc.X + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
lY = loc.Y + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
MoveToNoWait(lX, lY, loc.Z);
MoveStamp = GetTime();
else
MoveToUserWithDistance(tar,500,50,true);
end;
Sleep(1000);
return false;
else
UseSkillRaw(skillc.skillId,false,false);
Sleep(500);
while me:IsUsingMagic() do
Sleep(100);
end;

end;
end;
end;

function GetHealSkill()
HealSkill = nil;
ResSkill = nil;
HealSkill = MySkills:FindById(11570); -- Healing Melody
ResSkill = MySkills:FindById(11564); -- Angel's Resurrection
if (HealSkill == nil) or not HealSkill:IsSkillAvailable() then
HealSkill = MySkills:FindById(11756); -- Panic Heal
end;

if (ResSkill == nil) or not ResSkill:IsSkillAvailable() then
ResSkill = MySkills:FindById(11784); -- Blessed Resurrection
end;
end;

function MoveToUserWithDistance(user,Distance,Diviation,GetClosest)
if (GetMe() ~= nil) and (user ~= nil) and not ((user:GetDistance() > Distance -(Diviation/2)) and (user:GetDistance() < Distance + (Diviation/2))) and (user:GetDistance() < 4000) then
local MyLoc = GetMe():GetLocation();
local UserLoc = user:GetLocation();
local YQ = MyLoc.Y;
local YP = UserLoc.Y;
local XQ = MyLoc.X;
local XP = UserLoc.X;
local xdif = XQ-XP;
local ydif = YQ-YP;
if (xdif == 0) then
xdif = 1;
end;
if (ydif == 0) then
ydif = 1;
end;
local Mp = ydif/xdif ; -- the inclination of the line
if ((-2*XP-2*Mp*Mp*XP)*(-2*XP-2*Mp*Mp*XP) -4*(Mp*Mp+1)*(Mp*Mp*XP*XP + XP*XP-Distance*Distance) > 0) then
undersqrt = (-2*XP-2*Mp*Mp*XP)*(-2*XP-2*Mp*Mp*XP) -4*(Mp*Mp+1)*(Mp*Mp*XP*XP + XP*XP-Distance*Distance);
else
undersqrt = (-2*XP-2*Mp*Mp*XP)*(-2*XP-2*Mp*Mp*XP) -4*(Mp*Mp+1)*(Mp*Mp*XP*XP + XP*XP+Distance*Distance);
end;
local XN1 = math.ceil((-1*(-2*XP-2*Mp*Mp*XP)+math.sqrt(undersqrt))/(2*(Mp*Mp+1)));
local XN2 = math.ceil((-1*(-2*XP-2*Mp*Mp*XP)-math.sqrt(undersqrt))/(2*(Mp*Mp+1)));
local YN1 = math.ceil(YP + Mp*(XN1-XP));
local YN2 = math.ceil(YP + Mp*(XN2-XP));
if GetDistanceFloat(MyLoc.X,MyLoc.Y,MyLoc.Z,XN1,YN1,UserLoc.Z) > GetDistanceFloat(MyLoc.X,MyLoc.Y,MyLoc.Z,XN2,YN2,UserLoc.Z) then
if GetClosest then
MoveToNoWait(XN2,YN2,50 + MyLoc.Z);
else
MoveToNoWait(XN1,YN1,50 + MyLoc.Z);
end;
else
if GetClosest then
MoveToNoWait(XN1,YN1,50 + MyLoc.Z);
else
MoveToNoWait(XN2,YN2,50 + MyLoc.Z);
end;
end;
end;
end;



repeat
me = GetMe();
MySkills = GetSkills();
GetHealSkill();
WhoToHeal = nil;
NeededHeal = nil;
NeededRes = nil;
if (me ~= nil) and not (me:IsAlikeDeath()) then

--------------------------Healing----------------------------------

if (HealSkill ~= nil) then
WhoToHeal = GetUserByName(CharToHeal);
CurrentCriticalHP = minHealthPercent;
if (WhoToHeal ~= nil) and(WhoToHeal:GetDistance() < maxDistance) and (WhoToHeal:GetHpPercent() <= CurrentCriticalHP) and not WhoToHeal:IsAlikeDeath() then
NeededHeal = WhoToHeal;
CurrentCriticalHP = WhoToHeal:GetHpPercent();
elseif (WhoToHeal ~= nil) and(WhoToHeal:GetDistance() < maxDistance) and WhoToHeal:IsAlikeDeath() then
NeededRes = WhoToHeal;
CurrentCriticalHP = WhoToHeal:GetHpPercent();
end;
end;
if (NeededHeal ~= nil) then
CastHeal(HealSkill, NeededHeal);
elseif (NeededRes ~= nil) then
CastRes(ResSkill, NeededRes);
elseif StayOnSpot then
if (GetDistanceVector(StartLocation,me:GetLocation()) > 60) and (GetDistanceVector(StartLocation,me:GetLocation()) < 4000) then
MoveToNoWait(StartLocation);
end;
elseif MoveNear then
target = GetTarget();
if not IsPaused() and (target ~= nil) and not (target:IsAlikeDeath()) and (target:GetDistance() < 8000) and (target:GetDistance() > 600) and (MoveStamp + 4000 < GetTime()) then
loc = GetTarget():GetLocation();
lX = loc.X + math.random(-300, 300);
lY = loc.Y + math.random(-300, 300);
MoveToNoWait(lX, lY, loc.Z);
MoveStamp = GetTime();
end;
end;
end;
Sleep(500);
until false;

ok that was the heal script, i figure it has something to do with switch target. This is the script i use for buffs how do i add switch tagret back on this? basically i think this script keeps the PT leader permanently targeted and hence it overrides the heal script.

[/code]
-- With safeCode isn't supposed to stop script on possible errors, but
-- will just silently pause working till cause of error go away
local safeCode = false

-- Distance to search for party members to buff
local SearchDistance = 1000

-- Check if L2Tower is running (not paused)
local CheckIfRunning = true

local Names = {
Leader = "xxx",-- MA
Iss = "xxx", -- Name buff
Kick = "xxx",
}
-- Will it work with entering/leaving party?
-- Well it's not really just for OOP anymore, but name remained Smile
-- Notes:
-- * If you run script on character specified as "Leader",
-- then Leader will invite buffer when buffs are needed,
-- * Leader will kick player specified as "Kick" if party is full
-- * Unless you set OOPForcePartyLeave buffer will not leave party
-- if it is not full, meaning either of:
-- - party is not full,
-- - Kick is in party,
-- - there is no Kick within SearchDistance,
local OOPMode = true
-- How long after last buffing will we leave the party?
local LeaveAfterBuffsTimeout = 1*1000 -- 4 sec
local OOPForcePartyLeave = true
-- Should it follow player specified as Leader? Will follow even if
-- Leader is not member of your party.
local OOPFollowLeader = true
-- Not really distance, for now just random point within half of
-- this distance from leader. Will make it better in final release.
local OOPFollowDistance = 100
-- Should it assist player specified as Leader?
-- Made it because L2Tower assist is buggy.
-- Won't assist if Leader is not in same party as we are.
local OOPAssistLeader = false

-- Irrelevant for user, will throw info into chat if enabled
local debugmode = false

-- "Wizard", "Warrior" and "Knight" stand for type of Harmony to use,
local ClassesContainer = {
Magic = {
Buffer = {
{ 17, "Wizard"}, -- Prophet
{ 21, "Warrior"}, -- Swordsinger
{ 34, "Warrior"}, -- Bladedancer
{ 49, "Wizard" }, -- Orc Mystic
{ 50, "Wizard" }, -- Orc Shaman
{ 51, "Warrior" }, -- Overlord
{ 52, "Wizard" }, -- Warcryer
{ 98, "Wizard" }, -- Hierophant
{ 100, "Warrior" }, -- Sword Muse
{ 107, "Warrior" }, -- Spectral Dancer
{ 115, "Wizard" }, -- Dominator
{ 116, "Wizard" }, -- Doomcryer
{ 144, "Warrior"}, -- Iss Enchanter
},
Healer = {
{ 15, "Wizard"}, -- Cleric
{ 16, "Wizard"}, -- Bishop
{ 29, "Wizard"}, -- Elven Oracle
{ 30, "Wizard"}, -- Elven Elder
{ 97, "Warrior"}, -- Cardinal
{ 42, "Wizard" }, -- Shillien Oracle
{ 43, "Wizard" }, -- Shillien Elder
{ 105, "Wizard" }, -- Eva's Saint
{ 112, "Wizard" }, -- Shillien Saint
{ 146, "Wizard" }, -- Aeore Healer
},
Nuker = {
{ 10, "Wizard"}, -- Human Mystic
{ 11, "Wizard"}, -- Human Wizard
{ 12, "Wizard"}, -- Sorceror
{ 13, "Wizard"}, -- Necromancer
{ 25, "Wizard"}, -- Elven Mystic
{ 26, "Wizard"}, -- Elven Wizard
{ 27, "Wizard"}, -- Spellsinger
{ 38, "Wizard" }, -- Dark Mystic
{ 39, "Wizard" }, -- Dark Wizard
{ 40, "Wizard" }, -- Spellhowler
{ 94, "Wizard" }, -- Archmage
{ 95, "Wizard" }, -- Soultaker
{ 103, "Wizard" }, -- Mystic Muse
{ 110, "Wizard" }, -- Storm Screamer
{ 143, "Wizard" }, -- Feoh Wizard
},
Summoner = {
{ 14, "Warrior"}, -- Warlock
{ 28, "Knight"}, -- Elemental Summoner
{ 41, "Warrior" }, -- Phantom Summoner
{ 96, "Warrior" }, -- Arcana Lord
{ 104, "Warrior" }, -- Elemental Master
{ 111, "Warrior" }, -- Spectral Master
-- We try to determine Wynn Summoner's Harmony dynamically
-- if there is no 'nil' then it will not dynamically assign
-- and use whatever stands here instead, so you can force
-- different buff or put it manually if dynamical doesn't work
{ 145, "Warrior" }, -- Wynn Summoner
},
},
Physical = {
Warrior = {
{ 0, "Warrior"}, -- Human Fighter
{ 1, "Warrior"}, -- Warrior
{ 2, "Warrior"}, -- Gladiator
{ 3, "Warrior"}, -- Warlord
{ 18, "Warrior"}, -- Elven Fighter
{ 19, "Warrior"}, -- Elven Knight
{ 31, "Warrior"}, -- Dark Fighter
{ 44, "Warrior" }, -- Orc Fighter
{ 45, "Warrior" }, -- Orc Raider
{ 46, "Warrior" }, -- Destroyer
{ 47, "Warrior" }, -- Monk
{ 48, "Warrior" }, -- Tyrant
{ 53, "Warrior" }, -- Dwarven Fighter
{ 56, "Warrior" }, -- Artisan
{ 57, "Warrior" }, -- Warsmith
{ 88, "Warrior"}, -- Duelist
{ 89, "Warrior" }, -- Dreadnought
{ 113, "Warrior" }, -- Titan
{ 114, "Warrior" }, -- Grand Khavatari
{ 118, "Warrior" }, -- Maestro
{ 123, "Warrior" }, -- Male Soldier
{ 124, "Warrior" }, -- Female Soldier
{ 125, "Warrior" }, -- Dragoon
{ 126, "Warrior" }, -- Warder
{ 127, "Warrior" }, -- Berserker
{ 128, "Warrior" }, -- Male Soul Breaker
{ 129, "Warrior" }, -- Female Soul Breaker
{ 131, "Warrior" }, -- Doombringer
{ 132, "Warrior" }, -- Male Soul Hound
{ 133, "Warrior" }, -- Female Soul Hound
{ 135, "Warrior" }, -- Inspector
{ 136, "Warrior" }, -- Judicator
{ 140, "Warrior" }, -- Tyrr Warrior
},
Dagger = {
{ 7, "Warrior"}, -- Rogue
{ 8, "Warrior"}, -- Treasure Hunter
{ 22, "Warrior"}, -- Elven Scout
{ 23, "Warrior"}, -- Plainswalker
{ 35, "Warrior"}, -- Assassin
{ 36, "Warrior"}, -- Abyss Walker
{ 54, "Warrior" }, -- Scavenger
{ 55, "Warrior" }, -- Bounty Hunter
{ 93, "Warrior"}, -- Adventurer
{ 101, "Warrior" }, -- Wind Rider
{ 108, "Warrior" }, -- Ghost Hunter
{ 117, "Warrior"}, -- Fortune Seeker
{ 141, "Warrior" }, -- Othell Rogue
},
Archer = {
{ 9, "Warrior"}, -- Hawkeye
{ 24, "Warrior"}, -- Silver Ranger
{ 37, "Warrior"}, -- Phantom Ranger
{ 92, "Warrior" }, -- Sagittarius
{ 102, "Warrior" }, -- Moonlight Sentinel
{ 109, "Warrior" }, -- Ghost Sentinel
{ 130, "Warrior" }, -- Arbalester
{ 134, "Warrior" }, -- Trickster
{ 142, "Warrior" }, -- Yul Archer
},
},
Tank = {
Knight = {
{ 4, "Knight"}, -- Human Knight
{ 5, "Knight"}, -- Paladin
{ 6, "Knight"}, -- Dark Avenger
{ 20, "Knight"}, -- Temple Knight
{ 32, "Knight"}, -- Palus Knight
{ 33, "Warrior"}, -- Shillien Knight
{ 90, "Knight" }, -- Phoenix Knight
{ 91, "Knight" }, -- Hell Knight
{ 99, "Knight" }, -- Eva's Templar
{ 106, "Knight" }, -- Shillien Templar
{ 139, "Knight" }, -- Sigel Knight
},
}
}

--[[
-- If there are multiple values with same name it means it will search for the most nested one (the one furthest to right)
-- Buff template:
local BuffsContainer = {
-- static minimum time left when we will rebuff, searchest for the most nested one
MinTimeLeft = 1000,
-- dynamic minimum time left when we will rebuff,
-- Length * multiplier determines when we will rebuff,
-- so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
LengthToMinTimeLeftMultiplier = 0.2,
SomeGroupedUpBuffs = {
SomeBuffName = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
-- maximum length of buff in milliseconds
Length = 300000, -- this makes 300 sec = 5 min
-- Skill Ids which can apply this buff
Skills = {
12345,
67890,
},
-- Ids of skills that apply same buff effect (so we don't try cast buff if we cannot override),
-- Must contain also all Skills Ids,
-- Basically it checks if target holds any of Buffs, if it doesn't it tries to use any of Skills to apply them
Buffs = {
12345,
67890,
54321,
},
},
},
]]

local BuffsContainer = {
MinTimeLeft = 1000,
LengthToMinTimeLeftMultiplier = 1/5,
Melody = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = 1800000, -- 30 min
Horn = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11517 },
NeedTarget = false,
Buffs = {
9198, -- Elixir: Horn Melody
9218, -- Elixir of Blessing - Horn Melody
9227, -- Mentor's Poem of Horn
9273, -- Horn Melody - PC Cafe
9280, -- Horn Melody - Heavenly Cocktail
9331, -- Horn Melody - Refined Cocktail
11517, -- Horn Melody
14738, -- Olympiad - Horn Melody
14779, -- Master's Blessing - Horn Melody
14791, -- Master's Blessing - Horn Melody (Range)
},
},
Drum = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11518 },
NeedTarget = false,
Buffs = {
9199, -- Elixir: Drum Melody
9219, -- Elixir of Blessing - Drum Melody
9228, -- Mentor's Poem of Drum
9274, -- Drum Melody - PC Cafe
9281, -- Drum Melody - Heavenly Cocktail
9332, -- Drum Melody - Refined Cocktail
11518, -- Drum Melody
14739, -- Olympiad - Drum Melody
14780, -- Master's Blessing - Drum Melody
14792, -- Master's Blessing - Drum Melody (Range)
22213, -- Mysterious Scroll - Drum Melody
},
},
PipeOrgan = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11519 },
NeedTarget = false,
Buffs = {
9201, -- Elixir: Pipe Organ Melody
9221, -- Elixir of Blessing - Pipe Organ Melody
9230, -- Mentor's Poem of Organ
9276, -- Pipe Organ Melody - PC Cafe
9283, -- Pipe Organ Melody - Heavenly Cocktail
9334, -- Pipe Organ Melody - Refined Cocktail
11519, -- Pipe Organ Melody
14607, -- Cry of Fate - Pipe Organ Melody
14693, -- Cry of Fate - Pipe Organ Melody
14740, -- Olympiad - Pipe Organ Melody
14781, -- Master's Blessing - Pipe Organ Melody
14793, -- Master's Blessing - Pipe Organ Melody (Range)
23364, -- Tree's Blessing - Pipe Organ Melody
23365, -- Tree's Blessing - Pipe Organ Melody
23366, -- Tree's Blessing - Pipe Organ Melody
23367, -- Tree's Blessing - Pipe Organ Melody
23368, -- Tree's Blessing - Pipe Organ Melody
},
},
Guitar = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11520 },
NeedTarget = false,
Buffs = {
9202, -- Elixir: Guitar Melody
9222, -- Elixir of Blessing - Guitar Melody
9231, -- Mentor's Poem of Guitar
9277, -- Guitar Melody - PC Cafe
9284, -- Guitar Melody - Heavenly Cocktail
9335, -- Guitar Melody - Refined Cocktail
11520, -- Guitar Melody
14741, -- Olympiad - Guitar Melody
14782, -- Master's Blessing - Guitar Melody
14794, -- Master's Blessing - Guitar Melody (Range)
23369, -- Tree's Blessing - Guitar Melody
23370, -- Tree's Blessing - Guitar Melody
23371, -- Tree's Blessing - Guitar Melody
23372, -- Tree's Blessing - Guitar Melody
23373, -- Tree's Blessing - Guitar Melody
},
},
Harp = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11521 },
NeedTarget = false,
Buffs = {
9203, -- Elixir: Harp Melody
9223, -- Elixir of Blessing - Harp Melody
9232, -- Mentor's Poem of Harp
9278, -- Harp Melody - PC Cafe
9285, -- Harp Melody - Heavenly Cocktail
9336, -- Harp Melody - Refined Cocktail
11521, -- Harp Melody
14742, -- Olympiad - Harp Melody
14783, -- Master's Blessing - Harp Melody
14795, -- Master's Blessing - Harp Melody (Range)
23374, -- Tree's Blessing - Harp Melody
23375, -- Tree's Blessing - Harp Melody
23376, -- Tree's Blessing - Harp Melody
23377, -- Tree's Blessing - Harp Melody
23378, -- Tree's Blessing - Harp Melody
},
},
Lute = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11522 },
NeedTarget = false,
Buffs = {
9200, -- Elixir: Lute Melody
9220, -- Elixir of Blessing - Lute Melody
9229, -- Mentor's Poem of Lute
9275, -- Lute Melody - PC Cafe
9282, -- Lute Melody - Heavenly Cocktail
9333, -- Lute Melody - Refined Cocktail
11522, -- Lute Melody
14743, -- Olympiad - Lute Melody
14784, -- Master's Blessing - Lute Melody
14796, -- Master's Blessing - Lute Melody (Range)
23359, -- Tree's Blessing - Lute Melody
23360, -- Tree's Blessing - Lute Melody
23361, -- Tree's Blessing - Lute Melody
23362, -- Tree's Blessing - Lute Melody
23363, -- Tree's Blessing - Lute Melody
},
},
},
Sonata = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = 300000, -- 5 min
Prevailing = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11529 },
NeedTarget = false,
Buffs = {
11529, -- Prevailing Sonata
14993, -- Master's Blessing - Prevailing Sonata
14996, -- Master's Blessing - Prevailing Sonata (range)
},
},
Daring = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11530 },
NeedTarget = false,
Buffs = {
11530, -- Daring Sonata
14994, -- Master's Blessing - Daring Sonata
14997, -- Master's Blessing - Daring Sonata (range)
},
},
Refreshing = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11532 },
NeedTarget = false,
Buffs = {
11532, -- Refreshing Sonata
14995, -- Master's Blessing - Refreshing Sonata
14998, -- Master's Blessing - Refreshing Sonata (range
},
},
},
Protection = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = 1800000, -- 30 min
Elemental = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Skills = { 11565 },
NeedTarget = false,
Buffs = {
1352, -- Elemental Protection
11565, -- Elemental Protection
11790, -- Superior Elemental Protection
23247, -- Master's Blessing - Elemental Protection
23295, -- Master's Blessing - Elemental Protection
},
},
Divine = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Skills = { 11566, 803 },
NeedTarget = false,
Buffs = {
11566, -- Divine Protection
1353, -- Divine Protection
803, -- Healer Ability - Divine Protection
},
},
Mental = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Skills = { 11567 },
NeedTarget = false,
Buffs = {
11567, -- Mental Protection
},
},
},
Harmony = {
MinTimeLeft = nil,
Length = 1800000, -- 30 min
Knight = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11523 },
NeedTarget = true,
Buffs = {
9376, -- Mentor Guardian's Harmony
11523, -- Knight's Harmony
14744, -- Olympiad - Guardian's Harmony
14785, -- Master's Blessing - Guardian's Harmony
14797, -- Master's Blessing - Guardian's Harmony (Range)
},
},
Warrior = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11524 },
NeedTarget = true,
Buffs = {
9378, -- Mentor's Berserker's Harmony
11524, -- Warrior's Harmony
14745, -- Olympiad - Berserker's Harmony
14786, -- Master's Blessing - Berserker's Harmony
14798, -- Master's Blessing - Berserker's Harmony (Range)
},
},
Wizard = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11525 },
NeedTarget = true,
Buffs = {
9377, -- Mentor's Magician's Harmony
11525, -- Wizard's Harmony
14746, -- Olympiad - Magician's Harmony
14787, -- Master's Blessing - Magician's Harmony
14799, -- Master's Blessing - Magician's Harmony (Range)
},
},
},
}

function GetRebuffTimeLeft( buffsC, skillId)
if buffsC and tar and skillId or not safeCode then
if type(buffsC) == "table" then
for Type,vT in pairs(buffsC) do
if type(vT) == "table" then
for lBuff,vlB in pairs(vT) do
if type(vlB) == "table" then
for i=1,#vlB.Skills do
if vlB.Skills[i] == skillId then
local l = vlB.Length or vT.Length or 0
local m = vlB.LengthToMinTimeLeftMultiplier or vT.LengthToMinTimeLeftMultiplier or buffsC.LengthToMinTimeLeftMultiplier or 0
local mtl = vlB.MinTimeLeft or vT.MinTimeLeft or buffsC.MinTimeLeft or 0
return math.max(l * m, mtl)
end
end
end
end
end
end
end
end
return nil
end

function GetHarmonyType( classesC, tar )
if tar and classesC or not safeCode then
if type(classesC) == "table" then
for Type,vT in pairs(classesC) do
if type(vT) == "table" then
for SubType,vS in pairs(vT) do
if type(vS) == "table" then
for i=1,#vS do
c = tar:GetClass()
if c == vS[i][1] then
harmony = vS[i][2]
if c == 145 and not harmony then -- Wynn Summoner
harmony = DetermineWynnHarmony( tar:GetName() )
return harmony
end
return harmony
end
end
end
end
end
end
end
end
return nil
end

function PetBelongsToParty( pet )
if pet then
party = GetPartyList()
for p in party.list do
if p:GetName() == pet:GetMasterName() then
return true
end
end
end
return false
end

function DetermineWynnHarmony( name )
local bearCount = 0 -- 14929 Armored Bear
local cougarCount = 0 -- 14930 Saber Tooth Cougar
local soulReaperCount = 0 -- 14931 Soul Reaper
if name then
pets = GetPetList()
for p in pets.list do
if PetBelongsToParty(p) then
id = p:GetNpcId()
if id == 14929 then
bearCount = bearCount + 1
elseif id == 14930 then
cougarCount = cougarCount + 1
elseif id == 14931 then
soulReaperCount = soulReaperCount + 1
end
end
end
end
if bearCount > 0 then
return "Knight"
elseif cougarCount > soulReaperCount then
return "Warrior"
else
return "Wizard"
end
end

function BuffInfo( buffsC, tar, skillId )
if buffsC and tar and skillId or not safeCode then
if type(buffsC) == "table" then
for Type,vT in pairs(buffsC) do
if type(vT) == "table" then
for lBuff,vlB in pairs(vT) do
if type(vlB) == "table" then
for i=1,#vlB.Skills do
if vlB.Skills[i] == skillId then
if type(vlB.Buffs) == "table" then
timeLeft = 86400000
for j=1,#vlB.Buffs do
buff = tar:GetBuff(vlB.Buffs[j])
if buff then
timeLeft = buff.endTime - GetTime()
return true, vlB.NeedTarget, vlB.Buffs[j], timeLeft
end
end
return false, vlB.NeedTarget, nil, nil
end
end
end
end
end
end
end
end
end
return false
end

function CastBuff( skills, buffsC, tar, id, dist, justCheck )
if skills and buffsC and tar and tar:GetHp() ~= 0 and id and dist or not safeCode then
local hasBuff, needTarget, _, timeLeft = BuffInfo( buffsC, tar, id )
local rtl = GetRebuffTimeLeft( buffsC, id)
if not hasBuff or rtl and timeLeft and timeLeft <= rtl and timeLeft > 0 then
if debugmode then ShowToClient(tar:GetName(), ""..tostring(hasBuff).." "..rtl.." "..tostring(timeLeft)) end
if justCheck then
return true
end
local skill = skills:FindById(id)
if skill and skill:CanBeUsed() then
for d=dist-50,50,-100 do
if not tar or tar:GetHpPercent() == 0 then
return false
end
if tar:GetDistance() > dist or not tar:CanSeeMe() then
loc = tar:GetLocation()
MoveTo(loc.X, loc.Y, loc.Z, d)
tar = GetUserById(tar:GetId())
end
end
if needTarget then
Target(tar)
for i=1,5 do
myTar = GetTarget()
if myTar and myTar:GetId() == tar:GetId() then
if debugmode then ShowToClient(tar:GetName(), ""..id) end
UseSkillRaw(id,false,false)
return true
end
Sleep(100)
end
else
if debugmode then ShowToClient(tar:GetName(), ""..id) end
UseSkillRaw(id,false,false)
return true
end
end
end
end
return false
end

function BuffHarmony( skills, buffsC, classesC, tar, justCheck )
if skills and buffsC and classesC and tar and harmonies or not safeCode then
local ht = GetHarmonyType(classesC, tar)
if ht or not safeCode then
local harmony = buffsC.Harmony[ht]
for i=1,#harmony.Skills do
if CastBuff( skills, buffsC, tar, harmony.Skills[i], 900, justCheck ) then
return true
end
end
end
end
return false
end

local LastBuffTime = GetTime()
function BuffTarget( skills, buffsC, classesC, tar, justCheck )
if skills and buffsC and classesC and tar or not safeCode then
if type(buffsC) == "table" then
for BT,vBT in pairs(buffsC) do
if BT == "Harmony" then
if BuffHarmony( skills, buffsC, classesC, tar, justCheck ) then
LastBuffTime = GetTime()
return true
end
else
if type(vBT) == "table" then
for kB,vB in pairs(vBT) do
if type(vB) == "table" and type(vB.Skills) == "table" then
for i=1,#vB.Skills do
if CastBuff( skills, buffsC, tar, vB.Skills[i], 900, justCheck ) then
LastBuffTime = GetTime()
return true
end
end
end
end
end
end
end
end
end
return false
end

function BuffParty( skills, buffsC, classesC, distance, justCheck, names )
if skills and buffsC and classesC and distance and (names or not justCheck) or not safeCode then
local me = GetMe()
if BuffTarget( skills, buffsC, classesC, me, justCheck ) then
return true
end
local party = GetPartyList()
for p in party.list do
if not (names and not (justCheck and p:GetName() == names.Kick)) and p:GetDistance() < distance and
BuffTarget( skills, buffsC, classesC, p, justCheck ) then
return true
end
end
end
return false
end

function PartyNeedBuffs( skills, buffsC, classesC, distance, justCheck, names )
return BuffParty( skills, buffsC, classesC, distance, true, names )
end


----------------------------------------------------------------------
-------------------------- OOP Mode PART -----------------------------
----------------------------------------------------------------------
function GetPartyCount()
party = GetPartyList()
local i = 0
for p in party.list do
i = i+1
end
return i
end

function RandomizeLocation( loc, xSpread, ySpread, zSpread )
if loc then
math.randomseed(GetTime())
math.random()
local x = loc.X
local y = loc.Y
local z = loc.Z
x = x - ( xSpread / 2 )
y = y - ( ySpread / 2 )
z = z - ( zSpread / 2 )

x = x + math.random(xSpread)
y = y + math.random(ySpread)
z = z + math.random(zSpread)

return x, y, z
end
end

function BuffPartyAndLeave( skills, buffsC, classesC, distance, names )
if PartyNeedBuffs( skills, buffsC, classesC, distance ) then
BuffParty( skills, buffsC, classesC, distance )
elseif GetPartyMaster() then
local shouldLeave = false
local pc = 0
if not OOPForcePartyLeave then
local kick = GetUserByName(names.Kick)
shouldLeave = kick and kick:GetDistance() < distance
local party = GetPartyList()
for p in party.list do
pc = pc + 1
if names.Kick == p:GetName() then
shouldLeave = nil
break
end
end
end
if (OOPForcePartyLeave or (shouldLeave and pc == 6)) and GetTime() - LastBuffTime > LeaveAfterBuffsTimeout then
LeaveParty()
end
end
end

function Kick( names )
local me = GetMe()
if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
if GetPartyCount() == 6 then
Command("/dismiss " .. names.Kick)
return true
end
end
return false
end

function Invite( names )
if me and names and names.Leader == me:GetName() and names.Iss or not safeCode then
tar = GetPlayerList():GetByName(names.Iss)
if tar and not tar:IsMyPartyMember() then
if Kick(names) then
Sleep(1500)
end
if GetPartyCount() == 6 then
return false
end
Command("/invite ".. names.Iss)
return true
end
end
return false
end

function Reinvite( names )
if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
tar = GetPlayerList():GetByName(names.Kick)
if tar and not tar:IsMyPartyMember() then
Command("/invite ".. names.Kick)
end
end
end
----------------------------------------------------------------------
----------------------- End of OOP Mode PART -------------------------
----------------------------------------------------------------------
function GetTargetById( id )
local users = GetUsersList()
end


function Main()
local me = GetMe()
if me then
if OOPMode and me:GetName() == Names.Leader then
if PartyNeedBuffs(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance) then
Invite(Names)
else
Reinvite(Names)
end
elseif me:GetName() == Names.Iss or not OOPMode then
if me:GetClass() ~= 144 then
ShowToClient("", "You are not Iss Enchanter!")
return false
end
local leader = GetPlayerList():GetByName(Names.Leader)
if leader and OOPMode then
-- Assisting
local pm = GetPartyMaster()
local lid = leader:GetId()
local lt = GetUserById(leader:GetTarget())
local chk = OOPAssistLeader and lt and not lt:IsFriend()
if (leader:IsMyPartyMemberMaster() or leader:IsMyPartyMember()) and chk then
Target(lt)
end
-- Following
if not pm or OOPFollowLeader and not chk then
Target(lid)
local tar = GetTarget()
if OOPFollowLeader and tar and tar:GetId() == lid and tar:GetDistance() > OOPFollowDistance then
local x,y,z = RandomizeLocation(tar:GetLocation(),0,0,0)
MoveTo(x,y,z, OOPFollowDistance)
end
end
return BuffPartyAndLeave(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance, Names)
else
return BuffParty(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance)
end
end
end
return false
end

repeat
if not CheckIfRunning or not IsPaused() then
Main()
end
Sleep(900)
until false
[/php]

ok that was the heal script, i figure it has something to do with switch target. This is the script i use for buffs how do i add switch tagret back on this? basically i think this script keeps the PT leader permanently targeted and hence it overrides the heal script.

[/code]
-- With safeCode isn't supposed to stop script on possible errors, but
-- will just silently pause working till cause of error go away
local safeCode = false

-- Distance to search for party members to buff
local SearchDistance = 1000

-- Check if L2Tower is running (not paused)
local CheckIfRunning = true

local Names = {
Leader = "xxx",-- MA
Iss = "xxx", -- Name buff
Kick = "xxx",
}
-- Will it work with entering/leaving party?
-- Well it's not really just for OOP anymore, but name remained Smile
-- Notes:
-- * If you run script on character specified as "Leader",
-- then Leader will invite buffer when buffs are needed,
-- * Leader will kick player specified as "Kick" if party is full
-- * Unless you set OOPForcePartyLeave buffer will not leave party
-- if it is not full, meaning either of:
-- - party is not full,
-- - Kick is in party,
-- - there is no Kick within SearchDistance,
local OOPMode = true
-- How long after last buffing will we leave the party?
local LeaveAfterBuffsTimeout = 1*1000 -- 4 sec
local OOPForcePartyLeave = true
-- Should it follow player specified as Leader? Will follow even if
-- Leader is not member of your party.
local OOPFollowLeader = true
-- Not really distance, for now just random point within half of
-- this distance from leader. Will make it better in final release.
local OOPFollowDistance = 100
-- Should it assist player specified as Leader?
-- Made it because L2Tower assist is buggy.
-- Won't assist if Leader is not in same party as we are.
local OOPAssistLeader = false

-- Irrelevant for user, will throw info into chat if enabled
local debugmode = false

-- "Wizard", "Warrior" and "Knight" stand for type of Harmony to use,
local ClassesContainer = {
Magic = {
Buffer = {
{ 17, "Wizard"}, -- Prophet
{ 21, "Warrior"}, -- Swordsinger
{ 34, "Warrior"}, -- Bladedancer
{ 49, "Wizard" }, -- Orc Mystic
{ 50, "Wizard" }, -- Orc Shaman
{ 51, "Warrior" }, -- Overlord
{ 52, "Wizard" }, -- Warcryer
{ 98, "Wizard" }, -- Hierophant
{ 100, "Warrior" }, -- Sword Muse
{ 107, "Warrior" }, -- Spectral Dancer
{ 115, "Wizard" }, -- Dominator
{ 116, "Wizard" }, -- Doomcryer
{ 144, "Warrior"}, -- Iss Enchanter
},
Healer = {
{ 15, "Wizard"}, -- Cleric
{ 16, "Wizard"}, -- Bishop
{ 29, "Wizard"}, -- Elven Oracle
{ 30, "Wizard"}, -- Elven Elder
{ 97, "Warrior"}, -- Cardinal
{ 42, "Wizard" }, -- Shillien Oracle
{ 43, "Wizard" }, -- Shillien Elder
{ 105, "Wizard" }, -- Eva's Saint
{ 112, "Wizard" }, -- Shillien Saint
{ 146, "Wizard" }, -- Aeore Healer
},
Nuker = {
{ 10, "Wizard"}, -- Human Mystic
{ 11, "Wizard"}, -- Human Wizard
{ 12, "Wizard"}, -- Sorceror
{ 13, "Wizard"}, -- Necromancer
{ 25, "Wizard"}, -- Elven Mystic
{ 26, "Wizard"}, -- Elven Wizard
{ 27, "Wizard"}, -- Spellsinger
{ 38, "Wizard" }, -- Dark Mystic
{ 39, "Wizard" }, -- Dark Wizard
{ 40, "Wizard" }, -- Spellhowler
{ 94, "Wizard" }, -- Archmage
{ 95, "Wizard" }, -- Soultaker
{ 103, "Wizard" }, -- Mystic Muse
{ 110, "Wizard" }, -- Storm Screamer
{ 143, "Wizard" }, -- Feoh Wizard
},
Summoner = {
{ 14, "Warrior"}, -- Warlock
{ 28, "Knight"}, -- Elemental Summoner
{ 41, "Warrior" }, -- Phantom Summoner
{ 96, "Warrior" }, -- Arcana Lord
{ 104, "Warrior" }, -- Elemental Master
{ 111, "Warrior" }, -- Spectral Master
-- We try to determine Wynn Summoner's Harmony dynamically
-- if there is no 'nil' then it will not dynamically assign
-- and use whatever stands here instead, so you can force
-- different buff or put it manually if dynamical doesn't work
{ 145, "Warrior" }, -- Wynn Summoner
},
},
Physical = {
Warrior = {
{ 0, "Warrior"}, -- Human Fighter
{ 1, "Warrior"}, -- Warrior
{ 2, "Warrior"}, -- Gladiator
{ 3, "Warrior"}, -- Warlord
{ 18, "Warrior"}, -- Elven Fighter
{ 19, "Warrior"}, -- Elven Knight
{ 31, "Warrior"}, -- Dark Fighter
{ 44, "Warrior" }, -- Orc Fighter
{ 45, "Warrior" }, -- Orc Raider
{ 46, "Warrior" }, -- Destroyer
{ 47, "Warrior" }, -- Monk
{ 48, "Warrior" }, -- Tyrant
{ 53, "Warrior" }, -- Dwarven Fighter
{ 56, "Warrior" }, -- Artisan
{ 57, "Warrior" }, -- Warsmith
{ 88, "Warrior"}, -- Duelist
{ 89, "Warrior" }, -- Dreadnought
{ 113, "Warrior" }, -- Titan
{ 114, "Warrior" }, -- Grand Khavatari
{ 118, "Warrior" }, -- Maestro
{ 123, "Warrior" }, -- Male Soldier
{ 124, "Warrior" }, -- Female Soldier
{ 125, "Warrior" }, -- Dragoon
{ 126, "Warrior" }, -- Warder
{ 127, "Warrior" }, -- Berserker
{ 128, "Warrior" }, -- Male Soul Breaker
{ 129, "Warrior" }, -- Female Soul Breaker
{ 131, "Warrior" }, -- Doombringer
{ 132, "Warrior" }, -- Male Soul Hound
{ 133, "Warrior" }, -- Female Soul Hound
{ 135, "Warrior" }, -- Inspector
{ 136, "Warrior" }, -- Judicator
{ 140, "Warrior" }, -- Tyrr Warrior
},
Dagger = {
{ 7, "Warrior"}, -- Rogue
{ 8, "Warrior"}, -- Treasure Hunter
{ 22, "Warrior"}, -- Elven Scout
{ 23, "Warrior"}, -- Plainswalker
{ 35, "Warrior"}, -- Assassin
{ 36, "Warrior"}, -- Abyss Walker
{ 54, "Warrior" }, -- Scavenger
{ 55, "Warrior" }, -- Bounty Hunter
{ 93, "Warrior"}, -- Adventurer
{ 101, "Warrior" }, -- Wind Rider
{ 108, "Warrior" }, -- Ghost Hunter
{ 117, "Warrior"}, -- Fortune Seeker
{ 141, "Warrior" }, -- Othell Rogue
},
Archer = {
{ 9, "Warrior"}, -- Hawkeye
{ 24, "Warrior"}, -- Silver Ranger
{ 37, "Warrior"}, -- Phantom Ranger
{ 92, "Warrior" }, -- Sagittarius
{ 102, "Warrior" }, -- Moonlight Sentinel
{ 109, "Warrior" }, -- Ghost Sentinel
{ 130, "Warrior" }, -- Arbalester
{ 134, "Warrior" }, -- Trickster
{ 142, "Warrior" }, -- Yul Archer
},
},
Tank = {
Knight = {
{ 4, "Knight"}, -- Human Knight
{ 5, "Knight"}, -- Paladin
{ 6, "Knight"}, -- Dark Avenger
{ 20, "Knight"}, -- Temple Knight
{ 32, "Knight"}, -- Palus Knight
{ 33, "Warrior"}, -- Shillien Knight
{ 90, "Knight" }, -- Phoenix Knight
{ 91, "Knight" }, -- Hell Knight
{ 99, "Knight" }, -- Eva's Templar
{ 106, "Knight" }, -- Shillien Templar
{ 139, "Knight" }, -- Sigel Knight
},
}
}

--[[
-- If there are multiple values with same name it means it will search for the most nested one (the one furthest to right)
-- Buff template:
local BuffsContainer = {
-- static minimum time left when we will rebuff, searchest for the most nested one
MinTimeLeft = 1000,
-- dynamic minimum time left when we will rebuff,
-- Length * multiplier determines when we will rebuff,
-- so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
LengthToMinTimeLeftMultiplier = 0.2,
SomeGroupedUpBuffs = {
SomeBuffName = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
-- maximum length of buff in milliseconds
Length = 300000, -- this makes 300 sec = 5 min
-- Skill Ids which can apply this buff
Skills = {
12345,
67890,
},
-- Ids of skills that apply same buff effect (so we don't try cast buff if we cannot override),
-- Must contain also all Skills Ids,
-- Basically it checks if target holds any of Buffs, if it doesn't it tries to use any of Skills to apply them
Buffs = {
12345,
67890,
54321,
},
},
},
]]

local BuffsContainer = {
MinTimeLeft = 1000,
LengthToMinTimeLeftMultiplier = 1/5,
Melody = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = 1800000, -- 30 min
Horn = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11517 },
NeedTarget = false,
Buffs = {
9198, -- Elixir: Horn Melody
9218, -- Elixir of Blessing - Horn Melody
9227, -- Mentor's Poem of Horn
9273, -- Horn Melody - PC Cafe
9280, -- Horn Melody - Heavenly Cocktail
9331, -- Horn Melody - Refined Cocktail
11517, -- Horn Melody
14738, -- Olympiad - Horn Melody
14779, -- Master's Blessing - Horn Melody
14791, -- Master's Blessing - Horn Melody (Range)
},
},
Drum = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11518 },
NeedTarget = false,
Buffs = {
9199, -- Elixir: Drum Melody
9219, -- Elixir of Blessing - Drum Melody
9228, -- Mentor's Poem of Drum
9274, -- Drum Melody - PC Cafe
9281, -- Drum Melody - Heavenly Cocktail
9332, -- Drum Melody - Refined Cocktail
11518, -- Drum Melody
14739, -- Olympiad - Drum Melody
14780, -- Master's Blessing - Drum Melody
14792, -- Master's Blessing - Drum Melody (Range)
22213, -- Mysterious Scroll - Drum Melody
},
},
PipeOrgan = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11519 },
NeedTarget = false,
Buffs = {
9201, -- Elixir: Pipe Organ Melody
9221, -- Elixir of Blessing - Pipe Organ Melody
9230, -- Mentor's Poem of Organ
9276, -- Pipe Organ Melody - PC Cafe
9283, -- Pipe Organ Melody - Heavenly Cocktail
9334, -- Pipe Organ Melody - Refined Cocktail
11519, -- Pipe Organ Melody
14607, -- Cry of Fate - Pipe Organ Melody
14693, -- Cry of Fate - Pipe Organ Melody
14740, -- Olympiad - Pipe Organ Melody
14781, -- Master's Blessing - Pipe Organ Melody
14793, -- Master's Blessing - Pipe Organ Melody (Range)
23364, -- Tree's Blessing - Pipe Organ Melody
23365, -- Tree's Blessing - Pipe Organ Melody
23366, -- Tree's Blessing - Pipe Organ Melody
23367, -- Tree's Blessing - Pipe Organ Melody
23368, -- Tree's Blessing - Pipe Organ Melody
},
},
Guitar = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11520 },
NeedTarget = false,
Buffs = {
9202, -- Elixir: Guitar Melody
9222, -- Elixir of Blessing - Guitar Melody
9231, -- Mentor's Poem of Guitar
9277, -- Guitar Melody - PC Cafe
9284, -- Guitar Melody - Heavenly Cocktail
9335, -- Guitar Melody - Refined Cocktail
11520, -- Guitar Melody
14741, -- Olympiad - Guitar Melody
14782, -- Master's Blessing - Guitar Melody
14794, -- Master's Blessing - Guitar Melody (Range)
23369, -- Tree's Blessing - Guitar Melody
23370, -- Tree's Blessing - Guitar Melody
23371, -- Tree's Blessing - Guitar Melody
23372, -- Tree's Blessing - Guitar Melody
23373, -- Tree's Blessing - Guitar Melody
},
},
Harp = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11521 },
NeedTarget = false,
Buffs = {
9203, -- Elixir: Harp Melody
9223, -- Elixir of Blessing - Harp Melody
9232, -- Mentor's Poem of Harp
9278, -- Harp Melody - PC Cafe
9285, -- Harp Melody - Heavenly Cocktail
9336, -- Harp Melody - Refined Cocktail
11521, -- Harp Melody
14742, -- Olympiad - Harp Melody
14783, -- Master's Blessing - Harp Melody
14795, -- Master's Blessing - Harp Melody (Range)
23374, -- Tree's Blessing - Harp Melody
23375, -- Tree's Blessing - Harp Melody
23376, -- Tree's Blessing - Harp Melody
23377, -- Tree's Blessing - Harp Melody
23378, -- Tree's Blessing - Harp Melody
},
},
Lute = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11522 },
NeedTarget = false,
Buffs = {
9200, -- Elixir: Lute Melody
9220, -- Elixir of Blessing - Lute Melody
9229, -- Mentor's Poem of Lute
9275, -- Lute Melody - PC Cafe
9282, -- Lute Melody - Heavenly Cocktail
9333, -- Lute Melody - Refined Cocktail
11522, -- Lute Melody
14743, -- Olympiad - Lute Melody
14784, -- Master's Blessing - Lute Melody
14796, -- Master's Blessing - Lute Melody (Range)
23359, -- Tree's Blessing - Lute Melody
23360, -- Tree's Blessing - Lute Melody
23361, -- Tree's Blessing - Lute Melody
23362, -- Tree's Blessing - Lute Melody
23363, -- Tree's Blessing - Lute Melody
},
},
},
Sonata = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = 300000, -- 5 min
Prevailing = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11529 },
NeedTarget = false,
Buffs = {
11529, -- Prevailing Sonata
14993, -- Master's Blessing - Prevailing Sonata
14996, -- Master's Blessing - Prevailing Sonata (range)
},
},
Daring = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11530 },
NeedTarget = false,
Buffs = {
11530, -- Daring Sonata
14994, -- Master's Blessing - Daring Sonata
14997, -- Master's Blessing - Daring Sonata (range)
},
},
Refreshing = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11532 },
NeedTarget = false,
Buffs = {
11532, -- Refreshing Sonata
14995, -- Master's Blessing - Refreshing Sonata
14998, -- Master's Blessing - Refreshing Sonata (range
},
},
},
Protection = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = 1800000, -- 30 min
Elemental = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Skills = { 11565 },
NeedTarget = false,
Buffs = {
1352, -- Elemental Protection
11565, -- Elemental Protection
11790, -- Superior Elemental Protection
23247, -- Master's Blessing - Elemental Protection
23295, -- Master's Blessing - Elemental Protection
},
},
Divine = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Skills = { 11566, 803 },
NeedTarget = false,
Buffs = {
11566, -- Divine Protection
1353, -- Divine Protection
803, -- Healer Ability - Divine Protection
},
},
Mental = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Skills = { 11567 },
NeedTarget = false,
Buffs = {
11567, -- Mental Protection
},
},
},
Harmony = {
MinTimeLeft = nil,
Length = 1800000, -- 30 min
Knight = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11523 },
NeedTarget = true,
Buffs = {
9376, -- Mentor Guardian's Harmony
11523, -- Knight's Harmony
14744, -- Olympiad - Guardian's Harmony
14785, -- Master's Blessing - Guardian's Harmony
14797, -- Master's Blessing - Guardian's Harmony (Range)
},
},
Warrior = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11524 },
NeedTarget = true,
Buffs = {
9378, -- Mentor's Berserker's Harmony
11524, -- Warrior's Harmony
14745, -- Olympiad - Berserker's Harmony
14786, -- Master's Blessing - Berserker's Harmony
14798, -- Master's Blessing - Berserker's Harmony (Range)
},
},
Wizard = {
MinTimeLeft = nil,
LengthToMinTimeLeftMultiplier = nil,
Length = nil,
Skills = { 11525 },
NeedTarget = true,
Buffs = {
9377, -- Mentor's Magician's Harmony
11525, -- Wizard's Harmony
14746, -- Olympiad - Magician's Harmony
14787, -- Master's Blessing - Magician's Harmony
14799, -- Master's Blessing - Magician's Harmony (Range)
},
},
},
}

function GetRebuffTimeLeft( buffsC, skillId)
if buffsC and tar and skillId or not safeCode then
if type(buffsC) == "table" then
for Type,vT in pairs(buffsC) do
if type(vT) == "table" then
for lBuff,vlB in pairs(vT) do
if type(vlB) == "table" then
for i=1,#vlB.Skills do
if vlB.Skills[i] == skillId then
local l = vlB.Length or vT.Length or 0
local m = vlB.LengthToMinTimeLeftMultiplier or vT.LengthToMinTimeLeftMultiplier or buffsC.LengthToMinTimeLeftMultiplier or 0
local mtl = vlB.MinTimeLeft or vT.MinTimeLeft or buffsC.MinTimeLeft or 0
return math.max(l * m, mtl)
end
end
end
end
end
end
end
end
return nil
end

function GetHarmonyType( classesC, tar )
if tar and classesC or not safeCode then
if type(classesC) == "table" then
for Type,vT in pairs(classesC) do
if type(vT) == "table" then
for SubType,vS in pairs(vT) do
if type(vS) == "table" then
for i=1,#vS do
c = tar:GetClass()
if c == vS[i][1] then
harmony = vS[i][2]
if c == 145 and not harmony then -- Wynn Summoner
harmony = DetermineWynnHarmony( tar:GetName() )
return harmony
end
return harmony
end
end
end
end
end
end
end
end
return nil
end

function PetBelongsToParty( pet )
if pet then
party = GetPartyList()
for p in party.list do
if p:GetName() == pet:GetMasterName() then
return true
end
end
end
return false
end

function DetermineWynnHarmony( name )
local bearCount = 0 -- 14929 Armored Bear
local cougarCount = 0 -- 14930 Saber Tooth Cougar
local soulReaperCount = 0 -- 14931 Soul Reaper
if name then
pets = GetPetList()
for p in pets.list do
if PetBelongsToParty(p) then
id = p:GetNpcId()
if id == 14929 then
bearCount = bearCount + 1
elseif id == 14930 then
cougarCount = cougarCount + 1
elseif id == 14931 then
soulReaperCount = soulReaperCount + 1
end
end
end
end
if bearCount > 0 then
return "Knight"
elseif cougarCount > soulReaperCount then
return "Warrior"
else
return "Wizard"
end
end

function BuffInfo( buffsC, tar, skillId )
if buffsC and tar and skillId or not safeCode then
if type(buffsC) == "table" then
for Type,vT in pairs(buffsC) do
if type(vT) == "table" then
for lBuff,vlB in pairs(vT) do
if type(vlB) == "table" then
for i=1,#vlB.Skills do
if vlB.Skills[i] == skillId then
if type(vlB.Buffs) == "table" then
timeLeft = 86400000
for j=1,#vlB.Buffs do
buff = tar:GetBuff(vlB.Buffs[j])
if buff then
timeLeft = buff.endTime - GetTime()
return true, vlB.NeedTarget, vlB.Buffs[j], timeLeft
end
end
return false, vlB.NeedTarget, nil, nil
end
end
end
end
end
end
end
end
end
return false
end

function CastBuff( skills, buffsC, tar, id, dist, justCheck )
if skills and buffsC and tar and tar:GetHp() ~= 0 and id and dist or not safeCode then
local hasBuff, needTarget, _, timeLeft = BuffInfo( buffsC, tar, id )
local rtl = GetRebuffTimeLeft( buffsC, id)
if not hasBuff or rtl and timeLeft and timeLeft <= rtl and timeLeft > 0 then
if debugmode then ShowToClient(tar:GetName(), ""..tostring(hasBuff).." "..rtl.." "..tostring(timeLeft)) end
if justCheck then
return true
end
local skill = skills:FindById(id)
if skill and skill:CanBeUsed() then
for d=dist-50,50,-100 do
if not tar or tar:GetHpPercent() == 0 then
return false
end
if tar:GetDistance() > dist or not tar:CanSeeMe() then
loc = tar:GetLocation()
MoveTo(loc.X, loc.Y, loc.Z, d)
tar = GetUserById(tar:GetId())
end
end
if needTarget then
Target(tar)
for i=1,5 do
myTar = GetTarget()
if myTar and myTar:GetId() == tar:GetId() then
if debugmode then ShowToClient(tar:GetName(), ""..id) end
UseSkillRaw(id,false,false)
return true
end
Sleep(100)
end
else
if debugmode then ShowToClient(tar:GetName(), ""..id) end
UseSkillRaw(id,false,false)
return true
end
end
end
end
return false
end

function BuffHarmony( skills, buffsC, classesC, tar, justCheck )
if skills and buffsC and classesC and tar and harmonies or not safeCode then
local ht = GetHarmonyType(classesC, tar)
if ht or not safeCode then
local harmony = buffsC.Harmony[ht]
for i=1,#harmony.Skills do
if CastBuff( skills, buffsC, tar, harmony.Skills[i], 900, justCheck ) then
return true
end
end
end
end
return false
end

local LastBuffTime = GetTime()
function BuffTarget( skills, buffsC, classesC, tar, justCheck )
if skills and buffsC and classesC and tar or not safeCode then
if type(buffsC) == "table" then
for BT,vBT in pairs(buffsC) do
if BT == "Harmony" then
if BuffHarmony( skills, buffsC, classesC, tar, justCheck ) then
LastBuffTime = GetTime()
return true
end
else
if type(vBT) == "table" then
for kB,vB in pairs(vBT) do
if type(vB) == "table" and type(vB.Skills) == "table" then
for i=1,#vB.Skills do
if CastBuff( skills, buffsC, tar, vB.Skills[i], 900, justCheck ) then
LastBuffTime = GetTime()
return true
end
end
end
end
end
end
end
end
end
return false
end

function BuffParty( skills, buffsC, classesC, distance, justCheck, names )
if skills and buffsC and classesC and distance and (names or not justCheck) or not safeCode then
local me = GetMe()
if BuffTarget( skills, buffsC, classesC, me, justCheck ) then
return true
end
local party = GetPartyList()
for p in party.list do
if not (names and not (justCheck and p:GetName() == names.Kick)) and p:GetDistance() < distance and
BuffTarget( skills, buffsC, classesC, p, justCheck ) then
return true
end
end
end
return false
end

function PartyNeedBuffs( skills, buffsC, classesC, distance, justCheck, names )
return BuffParty( skills, buffsC, classesC, distance, true, names )
end


----------------------------------------------------------------------
-------------------------- OOP Mode PART -----------------------------
----------------------------------------------------------------------
function GetPartyCount()
party = GetPartyList()
local i = 0
for p in party.list do
i = i+1
end
return i
end

function RandomizeLocation( loc, xSpread, ySpread, zSpread )
if loc then
math.randomseed(GetTime())
math.random()
local x = loc.X
local y = loc.Y
local z = loc.Z
x = x - ( xSpread / 2 )
y = y - ( ySpread / 2 )
z = z - ( zSpread / 2 )

x = x + math.random(xSpread)
y = y + math.random(ySpread)
z = z + math.random(zSpread)

return x, y, z
end
end

function BuffPartyAndLeave( skills, buffsC, classesC, distance, names )
if PartyNeedBuffs( skills, buffsC, classesC, distance ) then
BuffParty( skills, buffsC, classesC, distance )
elseif GetPartyMaster() then
local shouldLeave = false
local pc = 0
if not OOPForcePartyLeave then
local kick = GetUserByName(names.Kick)
shouldLeave = kick and kick:GetDistance() < distance
local party = GetPartyList()
for p in party.list do
pc = pc + 1
if names.Kick == p:GetName() then
shouldLeave = nil
break
end
end
end
if (OOPForcePartyLeave or (shouldLeave and pc == 6)) and GetTime() - LastBuffTime > LeaveAfterBuffsTimeout then
LeaveParty()
end
end
end

function Kick( names )
local me = GetMe()
if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
if GetPartyCount() == 6 then
Command("/dismiss " .. names.Kick)
return true
end
end
return false
end

function Invite( names )
if me and names and names.Leader == me:GetName() and names.Iss or not safeCode then
tar = GetPlayerList():GetByName(names.Iss)
if tar and not tar:IsMyPartyMember() then
if Kick(names) then
Sleep(1500)
end
if GetPartyCount() == 6 then
return false
end
Command("/invite ".. names.Iss)
return true
end
end
return false
end

function Reinvite( names )
if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
tar = GetPlayerList():GetByName(names.Kick)
if tar and not tar:IsMyPartyMember() then
Command("/invite ".. names.Kick)
end
end
end
----------------------------------------------------------------------
----------------------- End of OOP Mode PART -------------------------
----------------------------------------------------------------------
function GetTargetById( id )
local users = GetUsersList()
end


function Main()
local me = GetMe()
if me then
if OOPMode and me:GetName() == Names.Leader then
if PartyNeedBuffs(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance) then
Invite(Names)
else
Reinvite(Names)
end
elseif me:GetName() == Names.Iss or not OOPMode then
if me:GetClass() ~= 144 then
ShowToClient("", "You are not Iss Enchanter!")
return false
end
local leader = GetPlayerList():GetByName(Names.Leader)
if leader and OOPMode then
-- Assisting
local pm = GetPartyMaster()
local lid = leader:GetId()
local lt = GetUserById(leader:GetTarget())
local chk = OOPAssistLeader and lt and not lt:IsFriend()
if (leader:IsMyPartyMemberMaster() or leader:IsMyPartyMember()) and chk then
Target(lt)
end
-- Following
if not pm or OOPFollowLeader and not chk then
Target(lid)
local tar = GetTarget()
if OOPFollowLeader and tar and tar:GetId() == lid and tar:GetDistance() > OOPFollowDistance then
local x,y,z = RandomizeLocation(tar:GetLocation(),0,0,0)
MoveTo(x,y,z, OOPFollowDistance)
end
end
return BuffPartyAndLeave(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance, Names)
else
return BuffParty(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance)
end
end
end
return false
end

repeat
if not CheckIfRunning or not IsPaused() then
Main()
end
Sleep(900)
until false
[/php]
(This post was last modified: 04-08-2013 15:15 PM by dooflex.)
04-08-2013 14:51 PM
Find all posts by this user
NaoJogoMais Offline
I'm Watching You!
**

Posts: 922
Joined: Oct 2012
Reputation: 194
Version: 1.4.2.132
Post: #6
RE: Heal script help

?????

Try [ code=lu a ] then [ / c o d e ]

w/o "spaces"

    LUA Programming
then




O_o

.


[ RETIRED ]
...from retail!



[Image: 201628.png]
(This post was last modified: 04-08-2013 15:25 PM by NaoJogoMais.)
04-08-2013 15:23 PM
Find all posts by this user
dooflex Offline
Ratman Chieftain
*

Posts: 23
Joined: Mar 2013
Reputation: 0
Version: 1.4.1.102
Post: #7
RE: Heal script help

lol sorry sec

PHP Code:
-- With safeCode isn't supposed to stop script on possible errors, but 
-- will just silently pause working till cause of error go away
local safeCode = false

-- Distance to search for party members to buff
local SearchDistance = 1000

-- Check if L2Tower is running (not paused)
local CheckIfRunning = true

local Names = {
    Leader = "xxx",-- MA
    Iss = "xxx", -- Name buff
    Kick = "xxx",
}
-- Will it work with entering/leaving party?
-- Well it'
s not really just for OOP anymorebut name remained :)
-- 
Notes
--  * If 
you run script on character specified as "Leader",
--     
then Leader will invite buffer when buffs are needed,
--  * 
Leader will kick player specified as "Kick" if party is full
--  * Unless you set OOPForcePartyLeave buffer will not leave party
--     if it is not fullmeaning either of
--        - 
party is not full,
--        - 
Kick is in party,
--        - 
there is no Kick within SearchDistance,
local OOPMode true
-- How long after last buffing will we leave the party?
local LeaveAfterBuffsTimeout 1*1000 -- 4 sec
local OOPForcePartyLeave 
true
-- Should it follow player specified as LeaderWill follow even if
-- 
Leader is not member of your party.
local OOPFollowLeader true 
-- Not really distance, for now just random point within half of 
-- this distance from leaderWill make it better in final release.
local OOPFollowDistance 100
-- Should it assist player specified as Leader?
-- 
Made it because L2Tower assist is buggy.
-- 
Won't assist if Leader is not in same party as we are.
local OOPAssistLeader = false

-- Irrelevant for user, will throw info into chat if enabled
local debugmode = false

-- "Wizard", "Warrior" and "Knight" stand for type of Harmony to use,
local ClassesContainer = {
    Magic = {
        Buffer = {
            { 17, "Wizard"},    -- Prophet
            { 21, "Warrior"},    -- Swordsinger
            { 34, "Warrior"},    -- Bladedancer
            { 49, "Wizard" },    -- Orc Mystic
            { 50, "Wizard" },    -- Orc Shaman
            { 51, "Warrior" },    -- Overlord
            { 52, "Wizard" },    -- Warcryer
            { 98, "Wizard" },    -- Hierophant
            { 100, "Warrior" },    -- Sword Muse
            { 107, "Warrior" },    -- Spectral Dancer
            { 115, "Wizard" },    -- Dominator
            { 116, "Wizard" },    -- Doomcryer
            { 144, "Warrior"},    -- Iss Enchanter
        },
        Healer = {
            { 15, "Wizard"},    -- Cleric
            { 16, "Wizard"},    -- Bishop
            { 29, "Wizard"},    -- Elven Oracle
            { 30, "Wizard"},    -- Elven Elder
            { 97, "Warrior"},    -- Cardinal
            { 42, "Wizard" },    -- Shillien Oracle
            { 43, "Wizard" },    -- Shillien Elder
            { 105, "Wizard" },    -- Eva'
s Saint
            
112"Wizard" },    -- Shillien Saint
            
146"Wizard" },    -- Aeore Healer
        
},
        
Nuker = {
            { 
10"Wizard"},    -- Human Mystic
            
11"Wizard"},    -- Human Wizard
            
12"Wizard"},    -- Sorceror
            
13"Wizard"},    -- Necromancer
            
25"Wizard"},    -- Elven Mystic
            
26"Wizard"},    -- Elven Wizard
            
27"Wizard"},    -- Spellsinger
            
38"Wizard" },    -- Dark Mystic
            
39"Wizard" },    -- Dark Wizard
            
40"Wizard" },    -- Spellhowler
            
94"Wizard" },    -- Archmage
            
95"Wizard" },    -- Soultaker
            
103"Wizard" },    -- Mystic Muse
            
110"Wizard" },    -- Storm Screamer
            
143"Wizard" },    -- Feoh Wizard
        
},
        
Summoner = {
            { 
14"Warrior"},    -- Warlock
            
28"Knight"},    -- Elemental Summoner
            
41"Warrior" },    -- Phantom Summoner
            
96"Warrior" },    -- Arcana Lord
            
104"Warrior" },    -- Elemental Master
            
111"Warrior" },    -- Spectral Master
                
-- We try to determine Wynn Summoner's Harmony dynamically
                -- if there is no '
nil' then it will not dynamically assign
                -- and use whatever stands here instead, so you can force
                -- different buff or put it manually if dynamical doesn'
t work
            
145"Warrior" },    -- Wynn Summoner
        
},
    },
    
Physical = {
        
Warrior = {
            { 
0"Warrior"},    -- Human Fighter
            
1"Warrior"},    -- Warrior
            
2"Warrior"},    -- Gladiator
            
3"Warrior"},    -- Warlord
            
18"Warrior"},    -- Elven Fighter
            
19"Warrior"},    -- Elven Knight
            
31"Warrior"},    -- Dark Fighter
            
44"Warrior" },    -- Orc Fighter
            
45"Warrior" },    -- Orc Raider
            
46"Warrior" },    -- Destroyer
            
47"Warrior" },    -- Monk
            
48"Warrior" },    -- Tyrant
            
53"Warrior" },    -- Dwarven Fighter
            
56"Warrior" },    -- Artisan
            
57"Warrior" },    -- Warsmith
            
88"Warrior"},    -- Duelist
            
89"Warrior" },    -- Dreadnought
            
113"Warrior" },    -- Titan
            
114"Warrior" },    -- Grand Khavatari
            
118"Warrior" },    -- Maestro
            
123"Warrior" },    -- Male Soldier
            
124"Warrior" },    -- Female Soldier
            
125"Warrior" },    -- Dragoon
            
126"Warrior" },    -- Warder
            
127"Warrior" },    -- Berserker
            
128"Warrior" },    -- Male Soul Breaker
            
129"Warrior" },    -- Female Soul Breaker
            
131"Warrior" },    -- Doombringer
            
132"Warrior" },    -- Male Soul Hound
            
133"Warrior" },    -- Female Soul Hound
            
135"Warrior" },    -- Inspector
            
136"Warrior" },    -- Judicator
            
140"Warrior" },    -- Tyrr Warrior
        
},
        
Dagger = {
            { 
7"Warrior"},    -- Rogue
            
8"Warrior"},    -- Treasure Hunter
            
22"Warrior"},    -- Elven Scout
            
23"Warrior"},    -- Plainswalker
            
35"Warrior"},    -- Assassin
            
36"Warrior"},    -- Abyss Walker
            
54"Warrior" },    -- Scavenger
            
55"Warrior" },    -- Bounty Hunter
            
93"Warrior"},    -- Adventurer
            
101"Warrior" },    -- Wind Rider
            
108"Warrior" },    -- Ghost Hunter
            
117"Warrior"},    -- Fortune Seeker
            
141"Warrior" },    -- Othell Rogue
        
},
        
Archer = {
            { 
9"Warrior"},    -- Hawkeye
            
24"Warrior"},    -- Silver Ranger
            
37"Warrior"},    -- Phantom Ranger
            
92"Warrior" },    -- Sagittarius
            
102"Warrior" },    -- Moonlight Sentinel
            
109"Warrior" },    -- Ghost Sentinel
            
130"Warrior" },    -- Arbalester
            
134"Warrior" },    -- Trickster
            
142"Warrior" },    -- Yul Archer
        
},
    },
    
Tank = {
        
Knight = {
            { 
4"Knight"},    -- Human Knight
            
5"Knight"},    -- Paladin
            
6"Knight"},    -- Dark Avenger
            
20"Knight"},    -- Temple Knight
            
32"Knight"},    -- Palus Knight
            
33"Warrior"},    -- Shillien Knight
            
90"Knight" },    -- Phoenix Knight
            
91"Knight" },    -- Hell Knight
            
99"Knight" },    -- Eva's Templar
            { 106, "Knight" },    -- Shillien Templar
            { 139, "Knight" },    -- Sigel Knight
        },
    }
}

--[[
    -- If there are multiple values with same name it means it will search for the most nested one (the one furthest to right)
    -- Buff template:
local BuffsContainer = {
    -- static minimum time left when we will rebuff, searchest for the most nested one
    MinTimeLeft = 1000,
    -- dynamic minimum time left when we will rebuff, 
    -- Length * multiplier determines when we will rebuff, 
    -- so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
    LengthToMinTimeLeftMultiplier = 0.2, 
    SomeGroupedUpBuffs = {
        SomeBuffName = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            -- maximum length of buff in milliseconds
            Length = 300000, -- this makes 300 sec = 5 min
            -- Skill Ids which can apply this buff
            Skills = {
                12345,
                67890,
            },
            -- Ids of skills that apply same buff effect (so we don'
try cast buff if we cannot override),
            -- 
Must contain also all Skills Ids,
            -- 
Basically it checks if target holds any of Buffs, if it doesn't it tries to use any of Skills to apply them
            Buffs = {
                12345,
                67890,
                54321,
            },
        },
    },
]]

local BuffsContainer = {
    MinTimeLeft = 1000,
    LengthToMinTimeLeftMultiplier = 1/5,
    Melody = {
        MinTimeLeft = nil,
        LengthToMinTimeLeftMultiplier = nil,
        Length = 1800000, -- 30 min
        Horn = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11517 },
            NeedTarget = false,
            Buffs = {
                9198,    -- Elixir: Horn Melody
                9218,    -- Elixir of Blessing - Horn Melody
                9227,    -- Mentor'
s Poem of Horn
                9273
,    -- Horn Melody PC Cafe
                9280
,    -- Horn Melody Heavenly Cocktail
                9331
,    -- Horn Melody Refined Cocktail
                11517
,    -- Horn Melody
                14738
,    -- Olympiad Horn Melody
                14779
,    -- Master's Blessing - Horn Melody
                14791,    -- Master'
s Blessing Horn Melody (Range)
            },
        },
        
Drum = {
            
MinTimeLeft nil,
            
LengthToMinTimeLeftMultiplier nil,
            
Length nil,
            
Skills = { 11518 },
            
NeedTarget false,
            
Buffs = {
                
9199,    -- ElixirDrum Melody
                9219
,    -- Elixir of Blessing Drum Melody
                9228
,    -- Mentor's Poem of Drum
                9274,    -- Drum Melody - PC Cafe
                9281,    -- Drum Melody - Heavenly Cocktail
                9332,    -- Drum Melody - Refined Cocktail
                11518,    -- Drum Melody
                14739,    -- Olympiad - Drum Melody
                14780,    -- Master'
s Blessing Drum Melody
                14792
,    -- Master's Blessing - Drum Melody (Range)
                22213,    -- Mysterious Scroll - Drum Melody
            },
        },
        PipeOrgan = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11519 },
            NeedTarget = false,
            Buffs = {
                9201,    -- Elixir: Pipe Organ Melody
                9221,    -- Elixir of Blessing - Pipe Organ Melody
                9230,    -- Mentor'
s Poem of Organ
                9276
,    -- Pipe Organ Melody PC Cafe
                9283
,    -- Pipe Organ Melody Heavenly Cocktail
                9334
,    -- Pipe Organ Melody Refined Cocktail
                11519
,    -- Pipe Organ Melody
                14607
,    -- Cry of Fate Pipe Organ Melody
                14693
,    -- Cry of Fate Pipe Organ Melody
                14740
,    -- Olympiad Pipe Organ Melody
                14781
,    -- Master's Blessing - Pipe Organ Melody
                14793,    -- Master'
s Blessing Pipe Organ Melody (Range)
                
23364,    -- Tree's Blessing - Pipe Organ Melody
                23365,    -- Tree'
s Blessing Pipe Organ Melody
                23366
,    -- Tree's Blessing - Pipe Organ Melody
                23367,    -- Tree'
s Blessing Pipe Organ Melody
                23368
,    -- Tree's Blessing - Pipe Organ Melody
            },
        },
        Guitar = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11520 },
            NeedTarget = false,
            Buffs = {
                9202,    -- Elixir: Guitar Melody
                9222,    -- Elixir of Blessing - Guitar Melody
                9231,    -- Mentor'
s Poem of Guitar
                9277
,    -- Guitar Melody PC Cafe
                9284
,    -- Guitar Melody Heavenly Cocktail
                9335
,    -- Guitar Melody Refined Cocktail
                11520
,    -- Guitar Melody
                14741
,    -- Olympiad Guitar Melody
                14782
,    -- Master's Blessing - Guitar Melody
                14794,    -- Master'
s Blessing Guitar Melody (Range)
                
23369,    -- Tree's Blessing - Guitar Melody
                23370,    -- Tree'
s Blessing Guitar Melody
                23371
,    -- Tree's Blessing - Guitar Melody
                23372,    -- Tree'
s Blessing Guitar Melody
                23373
,    -- Tree's Blessing - Guitar Melody
            },
        },
        Harp = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11521 },
            NeedTarget = false,
            Buffs = {
                9203,    -- Elixir: Harp Melody
                9223,    -- Elixir of Blessing - Harp Melody
                9232,    -- Mentor'
s Poem of Harp
                9278
,    -- Harp Melody PC Cafe
                9285
,    -- Harp Melody Heavenly Cocktail
                9336
,    -- Harp Melody Refined Cocktail
                11521
,    -- Harp Melody
                14742
,    -- Olympiad Harp Melody
                14783
,    -- Master's Blessing - Harp Melody
                14795,    -- Master'
s Blessing Harp Melody (Range)
                
23374,    -- Tree's Blessing - Harp Melody
                23375,    -- Tree'
s Blessing Harp Melody
                23376
,    -- Tree's Blessing - Harp Melody
                23377,    -- Tree'
s Blessing Harp Melody
                23378
,    -- Tree's Blessing - Harp Melody
            },
        },
        Lute = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11522 },
            NeedTarget = false,
            Buffs = {
                9200,    -- Elixir: Lute Melody
                9220,    -- Elixir of Blessing - Lute Melody
                9229,    -- Mentor'
s Poem of Lute
                9275
,    -- Lute Melody PC Cafe
                9282
,    -- Lute Melody Heavenly Cocktail
                9333
,    -- Lute Melody Refined Cocktail
                11522
,    -- Lute Melody
                14743
,    -- Olympiad Lute Melody
                14784
,    -- Master's Blessing - Lute Melody
                14796,    -- Master'
s Blessing Lute Melody (Range)
                
23359,    -- Tree's Blessing - Lute Melody
                23360,    -- Tree'
s Blessing Lute Melody
                23361
,    -- Tree's Blessing - Lute Melody
                23362,    -- Tree'
s Blessing Lute Melody
                23363
,    -- Tree's Blessing - Lute Melody
            },
        },
    },
    Sonata = {
        MinTimeLeft = nil,
        LengthToMinTimeLeftMultiplier = nil,
        Length = 300000, -- 5 min
        Prevailing = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11529 },
            NeedTarget = false,
            Buffs = {
                11529,    -- Prevailing Sonata
                14993,    -- Master'
s Blessing Prevailing Sonata
                14996
,    -- Master's Blessing - Prevailing Sonata (range)
            },
        },
        Daring = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11530 },
            NeedTarget = false,
            Buffs = {
                11530,    -- Daring Sonata
                14994,    -- Master'
s Blessing Daring Sonata
                14997
,    -- Master's Blessing - Daring Sonata (range)
            },
        },
        Refreshing = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11532 },
            NeedTarget = false,
            Buffs = {
                11532,    -- Refreshing Sonata
                14995,    -- Master'
s Blessing Refreshing Sonata
                14998
,    -- Master's Blessing - Refreshing Sonata (range
            },
        },
    },
    Protection = {
        MinTimeLeft = nil,
        LengthToMinTimeLeftMultiplier = nil,
        Length = 1800000, -- 30 min
        Elemental = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Skills = { 11565 },
            NeedTarget = false,
            Buffs = {
                1352,    -- Elemental Protection
                11565,    -- Elemental Protection
                11790,    -- Superior Elemental Protection
                23247,    -- Master'
s Blessing Elemental Protection
                23295
,    -- Master's Blessing - Elemental Protection
            },
        },
        Divine = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Skills = { 11566, 803 },
            NeedTarget = false,
            Buffs = {
                11566,    -- Divine Protection
                1353,    -- Divine Protection
                803,    -- Healer Ability - Divine Protection
            },
        },
        Mental = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Skills = { 11567 },
            NeedTarget = false,
            Buffs = {
                11567,    -- Mental Protection
            },
        },
    },
    Harmony = {
        MinTimeLeft = nil,
        Length = 1800000, -- 30 min
        Knight = {
            MinTimeLeft = nil,
            LengthToMinTimeLeftMultiplier = nil,
            Length = nil,
            Skills = { 11523 },
            NeedTarget = true,
            Buffs = {
                9376,    -- Mentor Guardian'
s Harmony
                11523
,    -- Knight's Harmony
                14744,    -- Olympiad - Guardian'
s Harmony
                14785
,    -- Master's Blessing - Guardian's Harmony
                14797
,    -- Master's Blessing - Guardian's Harmony (Range)
            },
        },
        
Warrior = {
            
MinTimeLeft nil,
            
LengthToMinTimeLeftMultiplier nil,
            
Length nil,
            
Skills = { 11524 },
            
NeedTarget true,
            
Buffs = {
                
9378,    -- Mentor's Berserker's Harmony
                11524
,    -- Warrior's Harmony
                14745,    -- Olympiad - Berserker'
s Harmony
                14786
,    -- Master's Blessing - Berserker's Harmony
                14798
,    -- Master's Blessing - Berserker's Harmony (Range)
            },
        },
        
Wizard = {
            
MinTimeLeft nil,
            
LengthToMinTimeLeftMultiplier nil,
            
Length nil,
            
Skills = { 11525 },
            
NeedTarget true,
            
Buffs = {
                
9377,    -- Mentor's Magician's Harmony
                11525
,    -- Wizard's Harmony
                14746,    -- Olympiad - Magician'
s Harmony
                14787
,    -- Master's Blessing - Magician's Harmony
                14799
,    -- Master's Blessing - Magician's Harmony (Range)
            },
        },
    },
}

function 
GetRebuffTimeLeftbuffsCskillId)
    if 
buffsC and tar and skillId or not safeCode then
        
if type(buffsC) == "table" then
            
for Type,vT in pairs(buffsC) do
                if 
type(vT) == "table" then
                    
for lBuff,vlB in pairs(vT) do
                        if 
type(vlB) == "table" then
                            
for i=1,#vlB.Skills do
                                
if vlB.Skills[i] == skillId then
                                    local l 
vlB.Length or vT.Length or 0
                                    local m 
vlB.LengthToMinTimeLeftMultiplier or vT.LengthToMinTimeLeftMultiplier or buffsC.LengthToMinTimeLeftMultiplier or 0
                                    local mtl 
vlB.MinTimeLeft or vT.MinTimeLeft or buffsC.MinTimeLeft or 0
                                    
return math.max(mmtl)
                                
end
                            end
                        end
                    end
                end
            end
        end
    end
    
return nil
end

function GetHarmonyTypeclassesCtar )
    if 
tar and classesC or not safeCode then
        
if type(classesC) == "table" then
            
for Type,vT in pairs(classesC) do
                if 
type(vT) == "table" then
                    
for SubType,vS in pairs(vT) do
                        if 
type(vS) == "table" then
                            
for i=1,#vS do
                                
tar:GetClass()
                                if 
== vS[i][1then
                                    harmony 
vS[i][2]
                                    if 
== 145 and not harmony then    -- Wynn Summoner
                                        harmony 
DetermineWynnHarmonytar:GetName() )
                                        return 
harmony
                                    end
                                    
return harmony
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    
return nil
end

function PetBelongsToPartypet )
    if 
pet then
        party 
GetPartyList()
        for 
p in party.list do
            if 
p:GetName() == pet:GetMasterName() then
                
return true
            end
        end
    end
    
return false
end

function DetermineWynnHarmonyname )
    
local bearCount 0     -- 14929    Armored Bear
    local cougarCount 
0     -- 14930    Saber Tooth Cougar
    local soulReaperCount 
0    -- 14931    Soul Reaper
    
if name then
        pets 
GetPetList()
        for 
p in pets.list do
            if 
PetBelongsToParty(pthen
                id 
p:GetNpcId()
                if 
id == 14929 then
                    bearCount 
bearCount 1
                
elseif id == 14930 then
                    cougarCount 
cougarCount 1
                
elseif id == 14931 then
                    soulReaperCount 
soulReaperCount 1
                end
            end
        end
    end
    
if bearCount 0 then
        
return "Knight"
    
elseif cougarCount soulReaperCount then
        
return "Warrior"
    
else
        return 
"Wizard"
    
end
end

function BuffInfobuffsCtarskillId )
    if 
buffsC and tar and skillId or not safeCode then
        
if type(buffsC) == "table" then
            
for Type,vT in pairs(buffsC) do
                if 
type(vT) == "table" then
                    
for lBuff,vlB in pairs(vT) do
                        if 
type(vlB) == "table" then
                            
for i=1,#vlB.Skills do
                                
if vlB.Skills[i] == skillId then
                                    
if type(vlB.Buffs) == "table" then
                                        timeLeft 
86400000
                                        
for j=1,#vlB.Buffs do
                                            
buff tar:GetBuff(vlB.Buffs[j])
                                            if 
buff then
                                                timeLeft 
buff.endTime GetTime()
                                                return 
truevlB.NeedTargetvlB.Buffs[j], timeLeft
                                            end
                                        end
                                        
return falsevlB.NeedTargetnilnil
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    
return false
end

function CastBuffskillsbuffsCtariddistjustCheck )
    if 
skills and buffsC and tar and tar:GetHp() ~= and id and dist or not safeCode then
        local hasBuff
needTarget_timeLeft BuffInfobuffsCtarid )
        
local rtl GetRebuffTimeLeftbuffsCid)
        if 
not hasBuff or rtl and timeLeft and timeLeft <= rtl and timeLeft 0 then
            
if debugmode then ShowToClient(tar:GetName(), ""..tostring(hasBuff).." "..rtl.." "..tostring(timeLeft)) end
            
if justCheck then
                
return true
            end
            local skill 
skills:FindById(id)
            if 
skill and skill:CanBeUsed() then
                
for d=dist-50,50,-100 do
                    if 
not tar or tar:GetHpPercent() == 0 then
                        
return false
                    end
                    
if tar:GetDistance() > dist or not tar:CanSeeMe() then
                        loc 
tar:GetLocation()
                        
MoveTo(loc.Xloc.Yloc.Zd)
                        
tar GetUserById(tar:GetId())
                    
end
                end
                
if needTarget then
                    Target
(tar)
                    for 
i=1,do
                        
myTar GetTarget()
                        if 
myTar and myTar:GetId() == tar:GetId() then
                            
if debugmode then ShowToClient(tar:GetName(), ""..idend
                            UseSkillRaw
(id,false,false)
                            return 
true
                        end
                        Sleep
(100)
                    
end
                
else
                    if 
debugmode then ShowToClient(tar:GetName(), ""..idend
                    UseSkillRaw
(id,false,false)
                    return 
true
                end
            end
        end
    end
    
return false
end

function BuffHarmonyskillsbuffsCclassesCtarjustCheck )
    if 
skills and buffsC and classesC and tar and harmonies or not safeCode then
        local ht 
GetHarmonyType(classesCtar)
        if 
ht or not safeCode then
            local harmony 
buffsC.Harmony[ht]
            for 
i=1,#harmony.Skills do
                
if CastBuffskillsbuffsCtarharmony.Skills[i], 900justCheck then
                    
return true
                end
            end
        end
    end
    
return false
end

local LastBuffTime 
GetTime()
function 
BuffTargetskillsbuffsCclassesCtarjustCheck )
    if 
skills and buffsC and classesC and tar or not safeCode then
        
if type(buffsC) == "table" then
            
for BT,vBT in pairs(buffsC) do
                if 
BT == "Harmony" then
                    
if BuffHarmonyskillsbuffsCclassesCtarjustCheck then
                  LastBuffTime 
GetTime()
                        return 
true
                    end
                
else
                    if 
type(vBT) == "table" then
                        
for kB,vB in pairs(vBT) do
                            if 
type(vB) == "table" and type(vB.Skills) == "table" then
                                
for i=1,#vB.Skills do
                                    
if CastBuffskillsbuffsCtarvB.Skills[i], 900justCheck then
                              LastBuffTime 
GetTime()
                                        return 
true
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    
return false
end

function BuffPartyskillsbuffsCclassesCdistancejustChecknames )
    if 
skills and buffsC and classesC and distance and (names or not justCheck) or not safeCode then
        local me 
GetMe()
        if 
BuffTargetskillsbuffsCclassesCmejustCheck then
            
return true
        end
        local party 
GetPartyList()
        for 
p in party.list do
            if 
not (names and not (justCheck and p:GetName() == names.Kick)) and p:GetDistance() < distance and 
                
BuffTargetskillsbuffsCclassesCpjustCheck then
                
return true
            end
        end
    end
    
return false
end

function PartyNeedBuffsskillsbuffsCclassesCdistancejustChecknames )
    return 
BuffPartyskillsbuffsCclassesCdistancetruenames )
end


----------------------------------------------------------------------
-------------------------- 
OOP Mode PART -----------------------------
----------------------------------------------------------------------
function 
GetPartyCount()
    
party GetPartyList()
    
local i 0
    
for p in party.list do
        
i+1
    end
    
return i
end

function RandomizeLocationlocxSpreadySpreadzSpread )
    if 
loc then
        math
.randomseed(GetTime())
        
math.random()
        
local x loc.X
        local y 
loc.Y
        local z 
loc.Z
        x 
- ( xSpread )
        
- ( ySpread )
        
- ( zSpread )
        
        
math.random(xSpread)
        
math.random(ySpread)
        
math.random(zSpread)
        
        return 
xyz
    end
end

function BuffPartyAndLeaveskillsbuffsCclassesCdistancenames )
    if 
PartyNeedBuffsskillsbuffsCclassesCdistance then
        BuffParty
skillsbuffsCclassesCdistance )
    elseif 
GetPartyMaster() then
        local shouldLeave 
false
        local pc 
0
        
if not OOPForcePartyLeave then
            local kick 
GetUserByName(names.Kick)
            
shouldLeave kick and kick:GetDistance() < distance
            local party 
GetPartyList()
            for 
p in party.list do
                
pc pc 1
                
if names.Kick == p:GetName() then
                    shouldLeave 
nil
                    
break
                
end
            end
        end
        
if (OOPForcePartyLeave or (shouldLeave and pc == 6)) and GetTime() - LastBuffTime LeaveAfterBuffsTimeout then
            LeaveParty
()
        
end
    end
end

function Kicknames )
    
local me GetMe()
    if 
me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
        
if GetPartyCount() == 6 then
            Command
("/dismiss " .. names.Kick)
            return 
true
        end
    end
    
return false
end

function Invitenames )
    if 
me and names and names.Leader == me:GetName() and names.Iss or not safeCode then
    tar 
GetPlayerList():GetByName(names.Iss)
        if 
tar and not tar:IsMyPartyMember() then
            
if Kick(namesthen
                Sleep
(1500)
            
end
            
if GetPartyCount() == 6 then
                
return false
            end
            Command
("/invite ".. names.Iss)
            return 
true
        end
    end
    
return false
end

function Reinvitenames )
    if 
me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
        tar 
GetPlayerList():GetByName(names.Kick)
        if 
tar and not tar:IsMyPartyMember() then
            Command
("/invite ".. names.Kick)
        
end
    end
end
----------------------------------------------------------------------
----------------------- 
End of OOP Mode PART -------------------------
----------------------------------------------------------------------
function 
GetTargetByIdid )
    
local users GetUsersList()
end


function Main()
    
local me GetMe()
    if 
me then
        
if OOPMode and me:GetName() == Names.Leader then
            
if PartyNeedBuffs(GetSkills(), BuffsContainerClassesContainerSearchDistancethen
                Invite
(Names)
            else
                
Reinvite(Names)
            
end
        
elseif me:GetName() == Names.Iss or not OOPMode then
            
if me:GetClass() ~= 144 then
                ShowToClient
("""You are not Iss Enchanter!")
                return 
false
            end
            local leader 
GetPlayerList():GetByName(Names.Leader)
            if 
leader and OOPMode then
                
-- Assisting
                local pm 
GetPartyMaster()
                
local lid leader:GetId()
                
local lt GetUserById(leader:GetTarget())
                
local chk OOPAssistLeader and lt and not lt:IsFriend()
                if (
leader:IsMyPartyMemberMaster() or leader:IsMyPartyMember()) and chk then
                    Target
(lt)
                
end
                
-- Following
                
if not pm or OOPFollowLeader and not chk then
                    Target
(lid)
                    
local tar GetTarget()
                    if 
OOPFollowLeader and tar and tar:GetId() == lid and tar:GetDistance() > OOPFollowDistance then
                        local x
,y,RandomizeLocation(tar:GetLocation(),0,0,0)
                        
MoveTo(x,y,zOOPFollowDistance)
                    
end
                end
                
return BuffPartyAndLeave(GetSkills(), BuffsContainerClassesContainerSearchDistanceNames)
            else
                return 
BuffParty(GetSkills(), BuffsContainerClassesContainerSearchDistance)
            
end
        end
    end
    
return false
end

repeat
    
if not CheckIfRunning or not IsPaused() then
        Main
()
    
end
    Sleep
(900)
until false 

basically this script is making the iss target the pt leader continously, i have a healscript that works on her but since she targets the pl all the time she keeps healing him instead of herself
(This post was last modified: 04-08-2013 15:55 PM by dooflex.)
04-08-2013 15:53 PM
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Forsakendeamon Offline
Restrainer of Glory
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Posts: 185
Joined: Jan 2013
Reputation: 33
Version: 1.4.3.143
Post: #8
RE: Heal script help

i dont know how u can make iss heal himself when u use this scripts cuz i couldnt make it to heal himself, but i can suggest solution that ive been usin and thats make in /cfg that she buff himself devils movement just uncheck that he needs target for buff ive been usin it on that way long time now
04-08-2013 16:00 PM
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dooflex Offline
Ratman Chieftain
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Posts: 23
Joined: Mar 2013
Reputation: 0
Version: 1.4.1.102
Post: #9
RE: Heal script help

aaah great lol now thts a nice idea Big Grin ty
04-08-2013 16:09 PM
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