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Gameguard update 9/2
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ClockMan Offline
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Version: 1.4.3.143
Post: #221
RE: Gameguard update 9/2

Update tomorrow, most of the things are working, add bypass for 3 window limit left to do.

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09-11-2015 00:02 AM
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tanksz Offline
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Post: #222
RE: Gameguard update 9/2

will continue to work with windows 7?
09-11-2015 00:43 AM
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pelona Offline
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Version: 1.4.2.141
Post: #223
RE: Gameguard update 9/2

the update will solve the problem of disconnected?
09-11-2015 02:01 AM
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aut0matic Offline
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Post: #224
RE: Gameguard update 9/2

thanks clock for the update
09-11-2015 02:05 AM
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ClockMan Offline
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Post: #225
RE: Gameguard update 9/2

(09-11-2015 02:01 AM)pelona Wrote:  the update will solve the problem of disconnected?


you using wrong method, thats why you get disconnect.

(09-11-2015 00:43 AM)tanksz Wrote:  will continue to work with windows 7?
yes, It will add additional way to run but.

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09-11-2015 08:03 AM
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gothenksssj3 Offline
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Post: #226
RE: Gameguard update 9/2

think need do same change on config ?
09-11-2015 08:49 AM
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amiroooo Offline
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Posts: 1,270
Joined: Sep 2011
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Version: 1.4.2.142
Post: #227
RE: Gameguard update 9/2

there is one more thing need to be taken care of, ability to reset char detection.
before gameguard became a must in order to play in dimensional server we were logging without injecting l2tower on main server, then injecting l2tower and only then we can teleport to dimensional server, and l2tower detects in this case the toon that loads in dimensional server.
but now since we cant inject l2tower after gg is loaded, we will need new approach such as a check box where u can prevent l2tower from loading char upon user detection, and to be able to resume it with ingame command like /detectuser, this way we can type it in game then teleport to dimensional server. this way l2tower will detect our user in dimensional server not on main server.
(This post was last modified: 09-11-2015 09:02 AM by amiroooo.)
09-11-2015 09:02 AM
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kerberos464 Offline
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Version: 1.4.3.143
Post: #228
RE: Gameguard update 9/2

(09-11-2015 00:02 AM)ClockMan Wrote:  Update tomorrow, most of the things are working, add bypass for 3 window limit left to do.
also please make working "global patching" as well.

Everything is possible. The impossible just takes longer.
09-11-2015 09:04 AM
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eddylpk Offline
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Version: 1.4.2.142
Post: #229
RE: Gameguard update 9/2

(09-11-2015 08:03 AM)ClockMan Wrote:  [quote='pelona' pid='96684' dateline='1441929682']
the update will solve the problem of disconnected?


you using wrong method, thats why you get disconnect.


And what is the correct method?
09-11-2015 09:27 AM
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kerberos464 Offline
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Post: #230
RE: Gameguard update 9/2

(09-11-2015 09:27 AM)eddylpk Wrote:  And what is the correct method?
1. use original client
2. don't use any patched dsetup.dll

Everything is possible. The impossible just takes longer.
09-11-2015 09:36 AM
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