TheQQmaster
Trolling the Trolls
Posts: 1,532
Joined: Jun 2012
Reputation: 642
Version:
1.4.2.133
|
RE: farries script
low count Of MOBS TO KILL, low dd who farm solo, and papper
LUA Programming
ShowToClient("FAIRY","FAIRY COCON FARM ON");
--------------------------------------------------------------------------------
-- BASIC CONFIG
--------------------------------------------------------------------------------
NpcName1 = "Large Cocoon";
NpcName2 = "Cocoon";
CocconId1 = 32919;
CocconId2 = 32920;
NpcName3 = "Contaminated Cocoon";
NpcName4 = "Large Contaminated Cocoon";
CocconId3 = 19394;
CocconId4 = 19395;
CocconId5 = 19396;
GlimmerId = 17374;
----------Distance related settings-----------------------
rangeMobe = 1200; --range from you to check for mobes
rangeMobe2 = 1200; --range from you to check for Contaminated Cocoons
rangeMobe3 = 500; --range to check for mobes when not attacking to force toon to move
rangeCoco = 1200; --if some mobes up and range to target cocons
CoordinateDeviationFromTarget = 100;-- will move between -100 and 100 on x and y axis when mobs in area. but you are not attacking
monZ=800; --Z Range to check for monsters
monZ2=600; --Z Range to check for Contaminated Cocoons
monZ3=600; --Z Range to check for Large and regular cocoons
---------
--------------------------
---How to attack cocoons section
useGlimmer="no";-- set to yes or no if you want to use Glimmer when you have it must be yes or no and not Yes/No
useAction="yes";-- set yes if you want to use an action to force attack cocoon/set no if u do not want to use an action
useMagic="no"; -- set yes if you want to use a skill to force attack cocoon/ set no if u do not want to use a skill
SkillId=10763;--set skill id here
-----------------------------
-------these fields below are for when you have target but cannot see bot will move close to monster
DistanceToGoClose = 1100; -- set here the minimum distance from target that would make bot try to go near target.
CoordinateDeviationFromTarget2 = 1100; -- set here the max range that could be picked by bot randomly when trying go near target.
MinimumMPPercentCheck = 65; -- dont go near target if ur mp is less than this.
-----------------------------------
--------------------------------------------------------------------------------
-- FUNCTIONS -- dont change nothing under this line
--------------------------------------------------------------------------------
MakeCancel = false;
--------------------------------------------------------------------------------
function WhatClassAmI()
if(GetMe() ~= nil)then
if(GetMe():GetClass() == 176) or (GetMe():GetClass() == 177) or (GetMe():GetClass() == 178) then
return 22;
end;
end;
return 2;
end;
--------------------------------------------------------------------------------
function GetItemsNumber(ItemId)
local a = 0;
invList = GetInventory();
for item in invList.list do
if (item.displayId == ItemId) then
a = item.ItemNum;
end;
end;
if(a ~= nil)then
return a;
end
if (a == nil)then
return 0;
end;
end;
--------------------------------------------------------------------------------
function CountMonstersInRange(r,r2)
local l = GetMonsterList();
local c = 0;
local g = nil;
for user in l.list do
if ((user:IsAlikeDeath() == false) and (user:GetRangeTo(GetMe()) < r) and (user:GetLocation().Z <= monZ) and not ( (user:GetName() == NpcName1) or (user:GetName() == NpcName2) or (user:GetNpcId() == CocconId1) or (user:GetNpcId() == CocconId2) ) ) then
c = c + 1;
end;
if ( (user:IsAlikeDeath() == false) and (user:GetRangeTo(GetMe()) < r2) and (user:GetLocation().Z <= monZ2) and ( (user:GetName() == NpcName3) or (user:GetName() == NpcName4) or (user:GetNpcId() == CocconId3) or (user:GetNpcId() == CocconId4) or (user:GetNpcId() == CocconId5) ) ) then
g = user:GetId();
end;
end;
return g,c;
end;
--------------------------------------------------------------------------------
function GetCocon®
local NpcL = GetNpcList();
local a = {};
local r1 = r;
for user in NpcL.list do
r2 = GetMe():GetRangeTo(user);
if(r2 <= r) and (r2 <= r1) then
if ( (user:GetLocation().Z <= monZ3) and (user:GetName() == NpcName1) or (user:GetName() == NpcName2) or (user:GetNpcId() == CocconId1)or (user:GetNpcId() == CocconId2)) then
r1 = r2;
a[0] = user:GetId();
end;
end;
end;
return a;
end;
--------------------------------------------------------------------------------
-- Main loop
--------------------------------------------------------------------------------
repeat
if(IsPaused() == false) then
if (GetCocon(rangeCoco)[0] ~= nil) then
MyTr = GetTarget();
monsterId,rangeCount = CountMonstersInRange(rangeMobe,rangeMobe2);
if ( (MyTr == nil) and (rangeCount <= 2 ) )then -- do not set lower that 2
Target(GetCocon(rangeCoco)[0]); --Target fouded cocon
repeat
if (useGlimmer == "yes")then
if (GetItemsNumber(GlimmerId) ==0) then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
elseif (GetItemsNumber(GlimmerId) > 0) then
UseItem(GlimmerId);
end;
elseif (useGlimmer == "no") then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
end;
Sleep(500);
until GetTarget()~= nil and GetTarget():GetHp() == 0;
ClearTargets();
CancelTarget(false);
end;
if ( (MyTr ~= nil) and ( (MyTr:GetName() == NpcName1) or (MyTr:GetName() == NpcName2) or (MyTr:GetNpcId() == CocconId1) or (MyTr:GetNpcId() == CocconId2) ) )then
Target(GetCocon(rangeCoco)[0]); --Target found cocon
repeat
if (useGlimmer == "yes")then
if (GetItemsNumber(GlimmerId) ==0) then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
elseif (GetItemsNumber(GlimmerId) > 0) then
UseItem(GlimmerId);
end;
elseif (useGlimmer == "no") then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
end;
Sleep(500);
until GetTarget()~= nil and GetTarget():GetHp() == 0;
ClearTargets();
CancelTarget(false);
end;
if(MyTr ~= nil) and (MyTr:GetHp() == 0)then
ClearTargets();
CancelTarget(false);
Sleep(500);
end;
end;
monsterId,rangeCount = CountMonstersInRange(rangeMobe,rangeMobe2);
MyTr3 = GetTarget();
if monsterId ~=nil and MyTr3 == nil and rangeCount <= 2 then
Target(monsterId);
Sleep(500);
if(GetTarget() ~= nil) and (GetTarget():GetHp() == 0)then
ClearTargets();
CancelTarget(false);
Sleep(500);
end;
end;
me= GetMe();
MyTr2 = GetTarget();
monsterId,rangeCount = CountMonstersInRange(rangeMobe3,rangeMobe2);
if ( MyTr2 == nil and not me:IsInCombat() and rangeCount > 2 )then
loc= me:GetLocation();
lX= loc.X + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
lY= loc.Y + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
MoveToNoWait(lX, lY , loc.Z);
Sleep(500);
end;
if (IsPaused() == false) and (GetTarget() ~= nil) and (GetTarget():IsAlikeDeath() == false or ( ((GetTarget():GetName() == NpcName1) or (GetTarget():GetName() == NpcName2) or (GetTarget():GetNpcId() == CocconId1)or (GetTarget():GetNpcId() == CocconId2) ) and not GetTarget():GetHp() == 0) ) and (GetMe() ~= nil) and (GetMe():GetMpPercent() > MinimumMPPercentCheck) and (GetDistanceVector(GetTarget():GetLocation(),GetMe():GetLocation()) < 8000) and (GetDistanceVector(GetTarget():GetLocation(),GetMe():GetLocation()) > DistanceToGoClose) then
loc = GetTarget():GetLocation();
lX = loc.X + math.random(-CoordinateDeviationFromTarget2, CoordinateDeviationFromTarget2);
lY = loc.Y + math.random(-CoordinateDeviationFromTarget2, CoordinateDeviationFromTarget2);
MoveToNoWait(lX, lY, loc.Z);
end;
Sleep(800);
end;
Sleep(1000);
until false;
LOT Of MOBS TO KILL, good dd who farm aeo
LUA Programming
ShowToClient("FAIRY","FAIRY COCON FARM ON");
--------------------------------------------------------------------------------
-- BASIC CONFIG
--------------------------------------------------------------------------------
NpcName1 = "Large Cocoon";
NpcName2 = "Cocoon";
CocconId1 = 32919;
CocconId2 = 32920;
NpcName3 = "Contaminated Cocoon";
NpcName4 = "Large Contaminated Cocoon";
CocconId3 = 19394;
CocconId4 = 19395;
CocconId5 = 19396;
GlimmerId = 17374;
----------Distance related settings-----------------------
rangeMobe = 100; --range from you to check for mobes
rangeMobe2 = 800; --range from you to check for Contaminated Cocoons
rangeMobe3 = 800; --range to check for mobes when not attacking to force toon to move
rangeCoco = 800; --if some mobes up and range to target cocons
CoordinateDeviationFromTarget = 100;-- will move between -100 and 100 on x and y axis when mobs in area. but you are not attacking
monZ=450; --Z Range to check for monsters
monZ2=450; --Z Range to check for Contaminated Cocoons
monZ3=450; --Z Range to check for Large and regular cocoons
---------
--------------------------
---How to attack cocoons section
useGlimmer="no";-- set to yes or no if you want to use Glimmer when you have it must be yes or no and not Yes/No
useAction="yes";-- set yes if you want to use an action to force attack cocoon/set no if u do not want to use an action
useMagic="no"; -- set yes if you want to use a skill to force attack cocoon/ set no if u do not want to use a skill
SkillId=10763;--set skill id here
-----------------------------
-------these fields below are for when you have target but cannot see bot will move close to monster
DistanceToGoClose = 1100; -- set here the minimum distance from target that would make bot try to go near target.
CoordinateDeviationFromTarget2 = 1100; -- set here the max range that could be picked by bot randomly when trying go near target.
MinimumMPPercentCheck = 65; -- dont go near target if ur mp is less than this.
-----------------------------------
--------------------------------------------------------------------------------
-- FUNCTIONS -- dont change nothing under this line
--------------------------------------------------------------------------------
MakeCancel = false;
--------------------------------------------------------------------------------
function WhatClassAmI()
if(GetMe() ~= nil)then
if(GetMe():GetClass() == 176) or (GetMe():GetClass() == 177) or (GetMe():GetClass() == 178) then
return 22;
end;
end;
return 2;
end;
--------------------------------------------------------------------------------
function GetItemsNumber(ItemId)
local a = 0;
invList = GetInventory();
for item in invList.list do
if (item.displayId == ItemId) then
a = item.ItemNum;
end;
end;
if(a ~= nil)then
return a;
end
if (a == nil)then
return 0;
end;
end;
--------------------------------------------------------------------------------
function CountMonstersInRange(r,r2)
local l = GetMonsterList();
local c = 0;
local g = nil;
for user in l.list do
if ((user:IsAlikeDeath() == false) and (user:GetRangeTo(GetMe()) < r) and (user:GetLocation().Z <= monZ) and not ( (user:GetName() == NpcName1) or (user:GetName() == NpcName2) or (user:GetNpcId() == CocconId1) or (user:GetNpcId() == CocconId2) ) ) then
c = c + 1;
end;
if ( (user:IsAlikeDeath() == false) and (user:GetRangeTo(GetMe()) < r2) and (user:GetLocation().Z <= monZ2) and ( (user:GetName() == NpcName3) or (user:GetName() == NpcName4) or (user:GetNpcId() == CocconId3) or (user:GetNpcId() == CocconId4) or (user:GetNpcId() == CocconId5) ) ) then
g = user:GetId();
end;
end;
return g,c;
end;
--------------------------------------------------------------------------------
function GetCocon®
local NpcL = GetNpcList();
local a = {};
local r1 = r;
for user in NpcL.list do
r2 = GetMe():GetRangeTo(user);
if(r2 <= r) and (r2 <= r1) then
if ( (user:GetLocation().Z <= monZ3) and (user:GetName() == NpcName1) or (user:GetName() == NpcName2) or (user:GetNpcId() == CocconId1)or (user:GetNpcId() == CocconId2)) then
r1 = r2;
a[0] = user:GetId();
end;
end;
end;
return a;
end;
--------------------------------------------------------------------------------
-- Main loop
--------------------------------------------------------------------------------
repeat
if(IsPaused() == false) then
if (GetCocon(rangeCoco)[0] ~= nil) then
MyTr = GetTarget();
monsterId,rangeCount = CountMonstersInRange(rangeMobe,rangeMobe2);
-- if ( (MyTr == nil) and (rangeCount <= 0 ) )then -- do not set lower that 2
Target(GetCocon(rangeCoco)[0]); --Target fouded cocon
repeat
if (useGlimmer == "yes")then
if (GetItemsNumber(GlimmerId) ==0) then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
elseif (GetItemsNumber(GlimmerId) > 0) then
UseItem(GlimmerId);
end;
elseif (useGlimmer == "no") then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
end;
Sleep(500);
until GetTarget()~= nil and GetTarget():GetHp() == 0;
ClearTargets();
CancelTarget(false);
-- end;
if ( (MyTr ~= nil) and ( (MyTr:GetName() == NpcName1) or (MyTr:GetName() == NpcName2) or (MyTr:GetNpcId() == CocconId1) or (MyTr:GetNpcId() == CocconId2) ) )then
Target(GetCocon(rangeCoco)[0]); --Target found cocon
repeat
if (useGlimmer == "yes")then
if (GetItemsNumber(GlimmerId) ==0) then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
elseif (GetItemsNumber(GlimmerId) > 0) then
UseItem(GlimmerId);
end;
elseif (useGlimmer == "no") then
if (GetTarget()~=nil and GetTarget():IsPlayer() == false and GetTarget():IsPetOrSummon() == false ) then
if(useMagic == "yes")then
UseSkillRaw(SkillId, true, false);
elseif(useAction == "yes")then
Action(WhatClassAmI(), false, true);
end;
end;
end;
Sleep(500);
until GetTarget()~= nil and GetTarget():GetHp() == 0;
ClearTargets();
CancelTarget(false);
end;
if(MyTr ~= nil) and (MyTr:GetHp() == 0)then
ClearTargets();
CancelTarget(false);
Sleep(500);
end;
end;
monsterId,rangeCount = CountMonstersInRange(rangeMobe,rangeMobe2);
MyTr3 = GetTarget();
if monsterId ~=nil and MyTr3 == nil and rangeCount <= 0 then
Target(monsterId);
Sleep(500);
if(GetTarget() ~= nil) and (GetTarget():GetHp() == 0)then
ClearTargets();
CancelTarget(false);
Sleep(500);
end;
end;
me= GetMe();
MyTr2 = GetTarget();
monsterId,rangeCount = CountMonstersInRange(rangeMobe3,rangeMobe2);
if ( MyTr2 == nil and not me:IsInCombat() and rangeCount > 2 )then
loc= me:GetLocation();
lX= loc.X + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
lY= loc.Y + math.random(-CoordinateDeviationFromTarget, CoordinateDeviationFromTarget);
MoveToNoWait(lX, lY , loc.Z);
Sleep(500);
end;
if (IsPaused() == false) and (GetTarget() ~= nil) and (GetTarget():IsAlikeDeath() == false or ( ((GetTarget():GetName() == NpcName1) or (GetTarget():GetName() == NpcName2) or (GetTarget():GetNpcId() == CocconId1)or (GetTarget():GetNpcId() == CocconId2) ) and not GetTarget():GetHp() == 0) ) and (GetMe() ~= nil) and (GetMe():GetMpPercent() > MinimumMPPercentCheck) and (GetDistanceVector(GetTarget():GetLocation(),GetMe():GetLocation()) < 8000) and (GetDistanceVector(GetTarget():GetLocation(),GetMe():GetLocation()) > DistanceToGoClose) then
loc = GetTarget():GetLocation();
lX = loc.X + math.random(-CoordinateDeviationFromTarget2, CoordinateDeviationFromTarget2);
lY = loc.Y + math.random(-CoordinateDeviationFromTarget2, CoordinateDeviationFromTarget2);
MoveToNoWait(lX, lY, loc.Z);
end;
Sleep(800);
end;
Sleep(1000);
until false;
PUSH IF HELPED
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