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About 1.5
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lwcdr Away
Lord Vamp
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Posts: 214
Joined: Jan 2012
Reputation: 15
Version: 1.4.2.137
Post: #1
About 1.5

Hi geddy and Clock...

I saw u sayng about 1.5 update,and i will ask if it is possible to insert in this pack suck as maps,selection area being show in window others softwares have, i have asked it to clock and he said in 1.5 it will be implemented, can u confirm it plz ?
05-25-2012 22:35 PM
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ClockMan Offline
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Posts: 2,886
Joined: Jan 2011
Reputation: 499
Version: 1.4.3.143
Post: #2
RE: About 1.5

First drop of 1.5 will contain only support for modules, just to make sue that our engine is working i correct way. Every next will contain new modules for nukes, buffs, targeting, and also maps, just cant tell what module will contain it - targeting maybe.
Anyway also targeting and skill usage method will change, to be more flexible...

Right now we in middle of writing lua wrapers around gui and modules loading from xmls....

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(This post was last modified: 05-25-2012 22:42 PM by ClockMan.)
05-25-2012 22:41 PM
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lwcdr Away
Lord Vamp
***

Posts: 214
Joined: Jan 2012
Reputation: 15
Version: 1.4.2.137
Post: #3
RE: About 1.5

(05-25-2012 22:41 PM)ClockMan Wrote:  First drop of 1.5 will contain only support for modules, just to make sue that our engine is working i correct way. Every next will contain new modules for nukes, buffs, targeting, and also maps, just cant tell what module will contain it - targeting maybe.
Anyway also targeting and skill usage method will change, to be more flexible...

Right now we in middle of writing lua wrapers around gui and modules loading from xmls....

ty for reply and gl
05-25-2012 23:33 PM
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Spryt Offline
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Posts: 5
Joined: May 2012
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Version: 1.4.2.133
Post: #4
RE: About 1.5

it would be interesting to implement scripts agument and enchant for all the chronicles, sorry for bad english, I'm a translator) I'm from Russia
05-30-2012 20:02 PM
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