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1.4.0.38
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ClockMan Offline
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Posts: 2,883
Joined: Jan 2011
Reputation: 497
Version: 1.4.3.143
Post: #1
1.4.0.38
  • Fix for targeting delay after every skill usage [experimental]
  • Fix for L2 process don't close after game close [experimental]
  • Fix for not working script function - GetSkills() [not tested]

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08-03-2011 21:36 PM
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bungeko77 Offline
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Posts: 4
Joined: Aug 2011
Reputation: 0
Version: 1.4.1.81
Post: #2
RE: 1.4.0.38
(08-03-2011 21:36 PM)ClockMan Wrote:  
  • Fix for targeting delay after every skill usage [experimental]
  • Fix for L2 process don't close after game close [experimental]
  • Fix for not working script function - GetSkills() [not tested]

[*]Fix for targeting delay after every skill usage [experimental] CONFIRMED thanks keep at good work Big Grin
08-03-2011 22:53 PM
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MSR Offline
Gremlin
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Posts: 6
Joined: Apr 2011
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Version: 1.4.1.92
Post: #3
RE: 1.4.0.38
(08-03-2011 22:53 PM)bungeko77 Wrote:  
(08-03-2011 21:36 PM)ClockMan Wrote:  
  • Fix for targeting delay after every skill usage [experimental]
  • Fix for L2 process don't close after game close [experimental]
  • Fix for not working script function - GetSkills() [not tested]

[*]Fix for targeting delay after every skill usage [experimental] CONFIRMED thanks keep at good work Big Grin
the whole delay thing still isn't working
or the statements if x>%hp of target condition isn't working... it just spams skills all the time...
08-05-2011 20:36 PM
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Gantz Offline
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Post: #4
RE: 1.4.0.38
The process is still running after the game is closed.
08-10-2011 17:43 PM
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ClockMan Offline
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Posts: 2,883
Joined: Jan 2011
Reputation: 497
Version: 1.4.3.143
Post: #5
RE: 1.4.0.38
Yee yee I know that (but not on every PC) & working on fix, can't you just kill it ?Big Grin

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08-10-2011 19:49 PM
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Gantz Offline
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Post: #6
RE: 1.4.0.38
Haha, I did, I ended the process manually, for the time being.
08-11-2011 04:41 AM
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