- Removed debugs
- Fixed ShowToClient
packet:AppendInt(number,4) supposed to add int (4bytes) but it add 8 bytes instead
such as:
kkk:AppendInt(1842,4);
it append:
32 07 00 00 00 00 00 00
instead of
32 07 00 00
1 and 2 work fine.
Reading packet subid1 and subid2 seems working only for packet id 0xFE only.
is there a way to monitor client packets in this vesrion?
packet:DumpToLog(); , you need to open log window
Running games > PIX: XXX > Log (or something similar)
i mean packets sent from client to server
no, and it isn't that easy, client have like 6 functions for packets