Lineage 2 Tower Forum

Full Version: critical error
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
2013.7.29 10:41:36 [GTick=10360 LGTicks=7542]
Build Date : Mon Jul 22 11:07:31 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core™ i5 CPU 760 @ 2.80GHz @ 2793 MHz
RAM : 4055MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTS 450 (1106)
PosCode : LS1(557) 221165:73076:1127 4/1 [965]
Video Resources : 69 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- ConsolePostRender <- Draw <- GRenDev = fc520000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x3B0F1000]
Address [0x201C8B71]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8B71]



any idea why I get this? im in l2 and playing normally and suddenly it justs throws me out with this crit..
im having the same errorm but just with the second client
resolved mine with just increasing the system page system to 12GB.

one night running w/o error so far
Reference URL's