07-25-2013, 14:40 PM
07-25-2013, 18:03 PM
same problem!
07-26-2013, 16:35 PM
redownloaded the game, now using a diferent script, still crashing
07-26-2013, 16:55 PM
(07-26-2013 16:35 PM)oozaoru Wrote: [ -> ]redownloaded the game, now using a diferent script, still crashing
picture of error in studio
07-26-2013, 19:30 PM
waiting the server come back(some1 forgot to feed the chronos ramster)
2013.7.26 15:13:18 [GTick=29964 LGTicks=29115]
Build Date : Mon Jul 22 05:07:31 2013
OS : No OS
CPU : GenuineIntel Pentium® Dual-Core CPU E5200 @ 2.50GHz @ 2500 MHz
RAM : 2046MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce 8600 GT (2049)
PosCode : LS1(557) 130064:-44262:-3438 2/1 [664]
Video Resources : 50 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- ConsolePostRender <- Draw <- GRenDev = 7c620000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x38778000]
Address [0x201C8B71]
SegCs [0x001B]
Engine.dll [0x20000000] Offset [0x001C8B71]
2013.7.26 15:13:18 [GTick=29964 LGTicks=29115]
Build Date : Mon Jul 22 05:07:31 2013
OS : No OS
CPU : GenuineIntel Pentium® Dual-Core CPU E5200 @ 2.50GHz @ 2500 MHz
RAM : 2046MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : NVIDIA GeForce 8600 GT (2049)
PosCode : LS1(557) 130064:-44262:-3438 2/1 [664]
Video Resources : 50 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- ConsolePostRender <- Draw <- GRenDev = 7c620000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x38778000]
Address [0x201C8B71]
SegCs [0x001B]
Engine.dll [0x20000000] Offset [0x001C8B71]
07-30-2013, 22:43 PM
soveld the problem
system page file too small, increased and problem solved
system page file too small, increased and problem solved
07-31-2013, 00:26 AM
(07-30-2013 22:43 PM)oozaoru Wrote: [ -> ]soveld the problem
system page file too small, increased and problem solved
How can i solve the problem?
What is the system page that you are talking about?
Thanks
08-01-2013, 03:56 AM
suposing u are running windows 7
right click on the computer icon, then click proprieties
i hope in english on the right side is the advanced system setup(not sure, my win in pt-br)
then in the advanced tab click on the first cofig(or configurations)
again on the tab advanced there is a virtual memory setup
there u can change it
try looking on google for a tutorial, im really bad on this
i hope this video helps
http://www.youtube.com/watch?v=clbMLs9YFXY
right click on the computer icon, then click proprieties
i hope in english on the right side is the advanced system setup(not sure, my win in pt-br)
then in the advanced tab click on the first cofig(or configurations)
again on the tab advanced there is a virtual memory setup
there u can change it
try looking on google for a tutorial, im really bad on this
i hope this video helps
http://www.youtube.com/watch?v=clbMLs9YFXY