07-17-2013, 05:36 AM
please help with this critical error,
aore healer, server bartz
this is a second critical.
THIS IS ANOTHER CRITICAL:............
moooooooooreeeeeeeee criticals here...........
anybody have a little of help??????? thx....
aore healer, server bartz
Code:
History: APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- (NetMode=0) <- ULevel::Tick <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x150A0AC4]
Address [0x150B2CA4]
SegCs [0x0023]
Core.dll [0x15000000] Offset [0x000B2CA4]
this is a second critical.
Code:
2013.7.21 09:44:56 [GTick=5593535 LGTicks=8429]
Build Date : Thu Jun 27 02:47:14 2013
OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz @ 3400 MHz
RAM : 4095MB RAM
LOGICALCORE : 8
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 550 Ti (2049)
PosCode : LS1(533) 47502:154660:-1943 8/0 [809]
Video Resources : 44 MB
History: ULevel::PostLoad <- (Level Lobby01.myLevel) <- UObject::ConditionalPostLoad <- PostLoadObjects <- UObject::EndLoad <- (Engine.Level None.MyLevel Lobby01) <- UObject::StaticLoadObject <- LoadLevel <- MapName=Lobby01 <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000033]
Address [0x20007D3C]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x00007D3C]
THIS IS ANOTHER CRITICAL:............
Code:
2013.7.21 15:46:07 [GTick=319342 LGTicks=5726]
Build Date : Thu Jun 27 02:47:14 2013
OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0
CPU : GenuineIntel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz @ 3400 MHz
RAM : 4095MB RAM
LOGICALCORE : 8
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 550 Ti (2049)
PosCode : LS1(533) 47551:154446:-1946 8/1 [809]
Video Resources : 44 MB
History: HeadDisplay::ActorHeadDisplayPool::IsValidActor <- HeadDisplay::ActorHeadDisplayPoolManager::SortedConstIterator::MakeList <- HeadDisplay::ActorHeadDisplayPoolManager::SortedConstIterator::Begin <- HeadDisplay::ActorHeadDisplayPoolManager::Empty <- NCTargetNameManager::ReadyForReservedNames <- NConsoleWnd::ReadyForReservedTargetName <- Draw <- GRenDev = fc480000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000010]
Address [0x117A57FB]
SegCs [0x0023]
NWindow.DLL [0x11160000] Offset [0x006457FB]
moooooooooreeeeeeeee criticals here...........
Code:
CPU : GenuineIntel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz @ 3400 MHz
RAM : 4095MB RAM
LOGICALCORE : 8
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 550 Ti (2049)
PosCode : LS1(557) 47253:154293:-1940 8/1 [809]
Video Resources : 44 MB
History: APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- (NetMode=0) <- ULevel::Tick <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x150A0AC4]
Address [0x150B2CA4]
SegCs [0x0023]
Core.dll [0x15000000] Offset [0x000B2CA4]
anybody have a little of help??????? thx....