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Full Version: Help for crash error!!!!!
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2013.7.3 12:18:07 [GTick=554413 LGTicks=445994] Build Date : Tue Jun 04 23:58:29 2013 OS : Windows7(32) 6.1 (Build: 7600), Service Pack 0.0 CPU : GenuineIntel Intel® Core™ i5-3470 CPU @ 3.20GHz @ 3192 MHz RAM : 4095MB RAM LOGICALCORE : 4 PHYSICALCORE : 4 Video : NVIDIA GeForce GTX 650 (1422) PosCode : LS1(532) -74284:44890:-2975 4/1 [234] Video Resources : 83 MB History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::AllyCrestElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc4a0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x4CC31000] Address [0x201C8769] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x001C8769]

plz help me this is the error ... is onli on DDs ....
I see that many have this problem and I too.
After all, this is a problem in the game or l2tower?
Here I already did everything: formatted pc, reinstalled the game, updated l2tower
and the problem remains.
plz ClockMan Hellpe me!!!i have critical every time!!!dont play!!!!!!!!!!plz hellpe me ty!!!!!!!!!
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