Lineage 2 Tower Forum

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Hello,

For some strange reason, after the Lindvior update and L2 Tower update, my main client will run for a few hours then critical error. This only happens to one account (the main one in the bot group). Here is the error message for all those really smart people out there:

2013.6.19 19:27:39 [GTick=313039 LGTicks=308471]
Build Date : Tue Jun 04 20:58:29 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core™ i7-2760QM CPU @ 2.40GHz @ 2395 MHz
RAM : 4095MB RAM
LOGICALCORE : 8
PHYSICALCORE : 4
Video : NVIDIA GeForce GT 555M (697)
PosCode : LS1(532) -13518:52572:-3686 8/1 [561]
Video Resources : 67 MB

History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc4a0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x44331000]
Address [0x201C8769]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x001C8769]


Can anyone help me with this please? Thanks!
you run out of virtual memory, increase it (+50 GB) see if it works
Thank you for the advice! I'm sorry for being such a noob, but can you walk me thru how to increase the virtual memory please (or a screen shot of what it should be set to)?

Thanks again!
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