06-20-2013, 04:46 AM
Hello,
For some strange reason, after the Lindvior update and L2 Tower update, my main client will run for a few hours then critical error. This only happens to one account (the main one in the bot group). Here is the error message for all those really smart people out there:
2013.6.19 19:27:39 [GTick=313039 LGTicks=308471]
Build Date : Tue Jun 04 20:58:29 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core i7-2760QM CPU @ 2.40GHz @ 2395 MHz
RAM : 4095MB RAM
LOGICALCORE : 8
PHYSICALCORE : 4
Video : NVIDIA GeForce GT 555M (697)
PosCode : LS1(532) -13518:52572:-3686 8/1 [561]
Video Resources : 67 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc4a0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x44331000]
Address [0x201C8769]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8769]
Can anyone help me with this please? Thanks!
For some strange reason, after the Lindvior update and L2 Tower update, my main client will run for a few hours then critical error. This only happens to one account (the main one in the bot group). Here is the error message for all those really smart people out there:
2013.6.19 19:27:39 [GTick=313039 LGTicks=308471]
Build Date : Tue Jun 04 20:58:29 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core i7-2760QM CPU @ 2.40GHz @ 2395 MHz
RAM : 4095MB RAM
LOGICALCORE : 8
PHYSICALCORE : 4
Video : NVIDIA GeForce GT 555M (697)
PosCode : LS1(532) -13518:52572:-3686 8/1 [561]
Video Resources : 67 MB
History: Transient.Texture <- FStaticTexture::GetTextureData <- retry create texture <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Material=Transient.Texture <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- HeadDisplay::Element::DrawTexture <- HeadDisplay::TargetingMarkElement::DoDraw <- HeadDisplay::Element::Draw <- NCTargetNameManager::DrawRowOfLayout <- NCTargetNameManager::DrawLayout <- NCTargetNameManager::RenderReservedName <- NConsoleWnd::DrawReservedTargetName <- Draw <- GRenDev = fc4a0000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x44331000]
Address [0x201C8769]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001C8769]
Can anyone help me with this please? Thanks!