03-13-2013, 17:16 PM
2013.3.13 01:51:39 [GTick=651411 LGTicks=382294]
Build Date : Mon Feb 18 00:41:10 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core i7-3770 CPU @ 3.40GHz @ 3392 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 650 (1407)
PosCode : LS1(488) 115743:15878:4981 8/1 [1024]
Video Resources : 37 MB
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
1625212 KB PrivateBytes(OS) 383400 KB WorkingSetSize(OS)
History: FMallocWindows::Malloc <- 00000000 9000 FArray mem=1086574972, aligned=1044766720 <- FMallocWindows::Realloc <- 6C164800 9000 FArray <- FArray::Realloc <- 225*40 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- apostle_mage Transient.apostle_mage <- RenderActor <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- GRenDev = 7c210000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_ACCESS_VIOLATION]
Address [0x10903C99]
Offset From Base [0x00403C99]
after leaving the bills online and minimized long I have received this message in the same sequence that I loguei them, something that I observed was that the texture of the game starts to get transparent basic example would be to inventory the edges that makes the window of her inventory disappears leaving only the icons of items, so I minimize it a few minutes later comes this kind of message, I no longer know what to do because I have an i7 3770, a GTX 650 and 16gb of ram, and to make sure it is not the memories I bought more than 16gb arrived today. I also use a program to wipe the memory if it is called MEMORY CLEANER. if anyone has any idea that I would be willing to be the test to see if I get better results.
Build Date : Mon Feb 18 00:41:10 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel® Core i7-3770 CPU @ 3.40GHz @ 3392 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 650 (1407)
PosCode : LS1(488) 115743:15878:4981 8/1 [1024]
Video Resources : 37 MB
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
1625212 KB PrivateBytes(OS) 383400 KB WorkingSetSize(OS)
History: FMallocWindows::Malloc <- 00000000 9000 FArray mem=1086574972, aligned=1044766720 <- FMallocWindows::Realloc <- 6C164800 9000 FArray <- FArray::Realloc <- 225*40 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- apostle_mage Transient.apostle_mage <- RenderActor <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- GRenDev = 7c210000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_ACCESS_VIOLATION]
Address [0x10903C99]
Offset From Base [0x00403C99]
after leaving the bills online and minimized long I have received this message in the same sequence that I loguei them, something that I observed was that the texture of the game starts to get transparent basic example would be to inventory the edges that makes the window of her inventory disappears leaving only the icons of items, so I minimize it a few minutes later comes this kind of message, I no longer know what to do because I have an i7 3770, a GTX 650 and 16gb of ram, and to make sure it is not the memories I bought more than 16gb arrived today. I also use a program to wipe the memory if it is called MEMORY CLEANER. if anyone has any idea that I would be willing to be the test to see if I get better results.