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So, i use this script to buff oop, but... How can i set to auto check harmonys too? Cuz they dont check it.

If i set on GUI they just use harmony on targered char (MA) the others still w/o..

    LUA Programming
-- With safeCode isn't supposed to stop script on possible errors, but 
-- will just silently pause working till cause of error go away
local safeCode = false
 
-- Distance to search for party members to buff
local SearchDistance = 200
 
-- Check if L2Tower is running (not paused)
local CheckIfRunning = true
 
local Names = {
	Leader = "NICK1",
	Iss = "NICK2",
	Kick = "P2",
}
-- Will it work with entering/leaving party?
-- Well it's not really just for OOP anymore, but name remained <img src="http://forum.l2tower.eu/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />
-- Notes: 
-- * If you run script on character specified as "Leader",
-- then Leader will invite buffer when buffs are needed,
-- * Leader will kick player specified as "Kick" if party is full
-- * Unless you set OOPForcePartyLeave buffer will not leave party
-- if it is not full, meaning either of: 
-- - party is not full,
-- - Kick is in party,
-- - there is no Kick within SearchDistance,
local OOPMode = true
-- How long after last buffing will we leave the party?
local LeaveAfterBuffsTimeout = 4*1000 -- 4 sec
local OOPForcePartyLeave = true
-- Should it follow player specified as Leader? Will follow even if
-- Leader is not member of your party.
local OOPFollowLeader = false
-- Not really distance, for now just random point within half of 
-- this distance from leader. Will make it better in final release.
local OOPFollowDistance = 200
-- Should it assist player specified as Leader?
-- Made it because L2Tower assist is buggy.
-- Won't assist if Leader is not in same party as we are.
local OOPAssistLeader = false
 
-- Irrelevant for user, will throw info into chat if enabled
local debugmode = false
 
-- "Wizard", "Warrior" and "Knight" stand for type of Harmony to use,
local ClassesContainer = {
	Magic = {
 Buffer = {
 { 17, "Wizard"},	-- Prophet
 { 21, "Warrior"},	-- Swordsinger
 { 34, "Warrior"},	-- Bladedancer
 { 49, "Wizard" },	-- Orc Mystic
 { 50, "Wizard" },	-- Orc Shaman
 { 51, "Warrior" },	-- Overlord
 { 52, "Wizard" },	-- Warcryer
 { 98, "Wizard" },	-- Hierophant
 { 100, "Warrior" },	-- Sword Muse
 { 107, "Warrior" },	-- Spectral Dancer
 { 115, "Warrior" },	-- Dominator
 { 116, "Wizard" },	-- Doomcryer
 { 144, "Warrior"},	-- Iss Enchanter
 },
 Healer = {
 { 15, "Wizard"},	-- Cleric
 { 16, "Wizard"},	-- Bishop
 { 29, "Wizard"},	-- Elven Oracle
 { 30, "Wizard"},	-- Elven Elder
 { 97, "Wizard"},	-- Cardinal
 { 42, "Wizard" },	-- Shillien Oracle
 { 43, "Wizard" },	-- Shillien Elder
 { 105, "Wizard" },	-- Eva's Saint
 { 112, "Wizard" },	-- Shillien Saint
 { 146, "Wizard" },	-- Aeore Healer
 },
 Nuker = {
 { 10, "Wizard"},	-- Human Mystic
 { 11, "Wizard"},	-- Human Wizard
 { 12, "Wizard"},	-- Sorceror
 { 13, "Wizard"},	-- Necromancer
 { 25, "Wizard"},	-- Elven Mystic
 { 26, "Wizard"},	-- Elven Wizard
 { 27, "Wizard"},	-- Spellsinger
 { 38, "Wizard" },	-- Dark Mystic
 { 39, "Wizard" },	-- Dark Wizard
 { 40, "Wizard" },	-- Spellhowler
 { 94, "Wizard" },	-- Archmage
 { 95, "Wizard" },	-- Soultaker
 { 103, "Wizard" },	-- Mystic Muse
 { 110, "Wizard" },	-- Storm Screamer
 { 143, "Wizard" },	-- Feoh Wizard
 },
 Summoner = {
 { 14, "Wizard"},	-- Warlock
 { 28, "Knight"},	-- Elemental Summoner
 { 41, "Wizard" },	-- Phantom Summoner
 { 96, "Wizard" },	-- Arcana Lord
 { 104, "Knight" },	-- Elemental Master
 { 111, "Wizard" },	-- Spectral Master
 -- We try to determine Wynn Summoner's Harmony dynamically
 -- if there is no 'nil' then it will not dynamically assign
 -- and use whatever stands here instead, so you can force
 -- different buff or put it manually if dynamical doesn't work
 { 145, nil},	-- Wynn Summoner
 },
	},
	Physical = {
 Warrior = {
 { 0, "Warrior"},	-- Human Fighter
 { 1, "Warrior"},	-- Warrior
 { 2, "Warrior"},	-- Gladiator
 { 3, "Warrior"},	-- Warlord
 { 18, "Warrior"},	-- Elven Fighter
 { 19, "Warrior"},	-- Elven Knight
 { 31, "Warrior"},	-- Dark Fighter
 { 44, "Warrior" },	-- Orc Fighter
 { 45, "Warrior" },	-- Orc Raider
 { 46, "Warrior" },	-- Destroyer
 { 47, "Warrior" },	-- Monk
 { 48, "Warrior" },	-- Tyrant
 { 53, "Warrior" },	-- Dwarven Fighter
 { 56, "Warrior" },	-- Artisan
 { 57, "Warrior" },	-- Warsmith
 { 88, "Warrior"},	-- Duelist
 { 89, "Warrior" },	-- Dreadnought
 { 113, "Warrior" },	-- Titan
 { 114, "Warrior" },	-- Grand Khavatari
 { 118, "Warrior" },	-- Maestro
 { 123, "Warrior" },	-- Male Soldier
 { 124, "Warrior" },	-- Female Soldier
 { 125, "Warrior" },	-- Dragoon
 { 126, "Warrior" },	-- Warder
 { 127, "Warrior" },	-- Berserker
 { 128, "Warrior" },	-- Male Soul Breaker
 { 129, "Warrior" },	-- Female Soul Breaker
 { 131, "Warrior" },	-- Doombringer
 { 132, "Warrior" },	-- Male Soul Hound
 { 133, "Warrior" },	-- Female Soul Hound
 { 135, "Warrior" },	-- Inspector
 { 136, "Warrior" },	-- Judicator
 { 140, "Warrior" },	-- Tyrr Warrior
 },
 Dagger = {
 { 7, "Warrior"},	-- Rogue
 { 8, "Warrior"},	-- Treasure Hunter
 { 22, "Warrior"},	-- Elven Scout
 { 23, "Warrior"},	-- Plainswalker
 { 35, "Warrior"},	-- Assassin
 { 36, "Warrior"},	-- Abyss Walker
 { 54, "Warrior" },	-- Scavenger
 { 55, "Warrior" },	-- Bounty Hunter
 { 93, "Warrior"},	-- Adventurer
 { 101, "Warrior" },	-- Wind Rider
 { 108, "Warrior" },	-- Ghost Hunter
 { 117, "Warrior"},	-- Fortune Seeker
 { 141, "Warrior" },	-- Othell Rogue
 },
 Archer = {
 { 9, "Warrior"},	-- Hawkeye
 { 24, "Warrior"},	-- Silver Ranger
 { 37, "Warrior"},	-- Phantom Ranger
 { 92, "Warrior" },	-- Sagittarius
 { 102, "Warrior" },	-- Moonlight Sentinel
 { 109, "Warrior" },	-- Ghost Sentinel
 { 130, "Warrior" },	-- Arbalester
 { 134, "Warrior" },	-- Trickster
 { 142, "Warrior" },	-- Yul Archer
 },
	},
	Tank = {
 Knight = {
 { 4, "Warrior"},	-- Human Knight
 { 5, "Knight"},	-- Paladin
 { 6, "Knight"},	-- Dark Avenger
 { 20, "Knight"},	-- Temple Knight
 { 32, "Warrior"},	-- Palus Knight
 { 33, "Knight"},	-- Shillien Knight
 { 90, "Knight" },	-- Phoenix Knight
 { 91, "Knight" },	-- Hell Knight
 { 99, "Knight" },	-- Eva's Templar
 { 106, "Knight" },	-- Shillien Templar
 { 139, "Knight" },	-- Sigel Knight
 },
	}
}
 
--[[
	-- If there are multiple values with same name it means it will search for the most nested one (the one furthest to right)
	-- Buff template:
local BuffsContainer = {
	-- static minimum time left when we will rebuff, searchest for the most nested one
	MinTimeLeft = 1000,
	-- dynamic minimum time left when we will rebuff, 
	-- Length * multiplier determines when we will rebuff, 
	-- so 30 min with 0.1 multiplier makes it rebuffing at 3 min left on buff
	LengthToMinTimeLeftMultiplier = 1/5, 
	SomeGroupedUpBuffs = {
 SomeBuffName = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 -- maximum length of buff in milliseconds
 Length = 300000, -- this makes 300 sec = 5 min
 -- Skill Ids which can apply this buff
 Skills = {
 12345,
 67890,
 },
 -- Ids of skills that apply same buff effect (so we don't try cast buff if we cannot override),
 -- Must contain also all Skills Ids,
 -- Basically it checks if target holds any of Buffs, if it doesn't it tries to use any of Skills to apply them
 Buffs = {
 12345,
 67890,
 54321,
 },
 },
	},
]]
 
local BuffsContainer = {
	MinTimeLeft = 1000,
	LengthToMinTimeLeftMultiplier = 1/5,
	Melody = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min
 Horn = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11517 },
 NeedTarget = false,
 Buffs = {
 9198,	-- Elixir: Horn Melody
 9218,	-- Elixir of Blessing - Horn Melody
 9227,	-- Mentor's Poem of Horn
 9273,	-- Horn Melody - PC Cafe
 9280,	-- Horn Melody - Heavenly Cocktail
 9331,	-- Horn Melody - Refined Cocktail
 11517,	-- Horn Melody
 14738,	-- Olympiad - Horn Melody
 14779,	-- Master's Blessing - Horn Melody
 14791,	-- Master's Blessing - Horn Melody (Range)
 },
 },
 Drum = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11518 },
 NeedTarget = false,
 Buffs = {
 9199,	-- Elixir: Drum Melody
 9219,	-- Elixir of Blessing - Drum Melody
 9228,	-- Mentor's Poem of Drum
 9274,	-- Drum Melody - PC Cafe
 9281,	-- Drum Melody - Heavenly Cocktail
 9332,	-- Drum Melody - Refined Cocktail
 11518,	-- Drum Melody
 14739,	-- Olympiad - Drum Melody
 14780,	-- Master's Blessing - Drum Melody
 14792,	-- Master's Blessing - Drum Melody (Range)
 22213,	-- Mysterious Scroll - Drum Melody
 },
 },
 PipeOrgan = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11519 },
 NeedTarget = false,
 Buffs = {
 9201,	-- Elixir: Pipe Organ Melody
 9221,	-- Elixir of Blessing - Pipe Organ Melody
 9230,	-- Mentor's Poem of Organ
 9276,	-- Pipe Organ Melody - PC Cafe
 9283,	-- Pipe Organ Melody - Heavenly Cocktail
 9334,	-- Pipe Organ Melody - Refined Cocktail
 11519,	-- Pipe Organ Melody
 14607,	-- Cry of Fate - Pipe Organ Melody
 14693,	-- Cry of Fate - Pipe Organ Melody
 14740,	-- Olympiad - Pipe Organ Melody
 14781,	-- Master's Blessing - Pipe Organ Melody
 14793,	-- Master's Blessing - Pipe Organ Melody (Range)
 23364,	-- Tree's Blessing - Pipe Organ Melody
 23365,	-- Tree's Blessing - Pipe Organ Melody
 23366,	-- Tree's Blessing - Pipe Organ Melody
 23367,	-- Tree's Blessing - Pipe Organ Melody
 23368,	-- Tree's Blessing - Pipe Organ Melody
 },
 },
 Guitar = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11520 },
 NeedTarget = false,
 Buffs = {
 9202,	-- Elixir: Guitar Melody
 9222,	-- Elixir of Blessing - Guitar Melody
 9231,	-- Mentor's Poem of Guitar
 9277,	-- Guitar Melody - PC Cafe
 9284,	-- Guitar Melody - Heavenly Cocktail
 9335,	-- Guitar Melody - Refined Cocktail
 11520,	-- Guitar Melody
 14741,	-- Olympiad - Guitar Melody
 14782,	-- Master's Blessing - Guitar Melody
 14794,	-- Master's Blessing - Guitar Melody (Range)
 23369,	-- Tree's Blessing - Guitar Melody
 23370,	-- Tree's Blessing - Guitar Melody
 23371,	-- Tree's Blessing - Guitar Melody
 23372,	-- Tree's Blessing - Guitar Melody
 23373,	-- Tree's Blessing - Guitar Melody
 },
 },
 Harp = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11521 },
 NeedTarget = false,
 Buffs = {
 9203,	-- Elixir: Harp Melody
 9223,	-- Elixir of Blessing - Harp Melody
 9232,	-- Mentor's Poem of Harp
 9278,	-- Harp Melody - PC Cafe
 9285,	-- Harp Melody - Heavenly Cocktail
 9336,	-- Harp Melody - Refined Cocktail
 11521,	-- Harp Melody
 14742,	-- Olympiad - Harp Melody
 14783,	-- Master's Blessing - Harp Melody
 14795,	-- Master's Blessing - Harp Melody (Range)
 23374,	-- Tree's Blessing - Harp Melody
 23375,	-- Tree's Blessing - Harp Melody
 23376,	-- Tree's Blessing - Harp Melody
 23377,	-- Tree's Blessing - Harp Melody
 23378,	-- Tree's Blessing - Harp Melody
 },
 },
 Lute = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11522 },
 NeedTarget = false,
 Buffs = {
 9200,	-- Elixir: Lute Melody
 9220,	-- Elixir of Blessing - Lute Melody
 9229,	-- Mentor's Poem of Lute
 9275,	-- Lute Melody - PC Cafe
 9282,	-- Lute Melody - Heavenly Cocktail
 9333,	-- Lute Melody - Refined Cocktail
 11522,	-- Lute Melody
 14743,	-- Olympiad - Lute Melody
 14784,	-- Master's Blessing - Lute Melody
 14796,	-- Master's Blessing - Lute Melody (Range)
 23359,	-- Tree's Blessing - Lute Melody
 23360,	-- Tree's Blessing - Lute Melody
 23361,	-- Tree's Blessing - Lute Melody
 23362,	-- Tree's Blessing - Lute Melody
 23363,	-- Tree's Blessing - Lute Melody
 },
 },
	},
	Sonata = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 300000, -- 5 min
 Prevailing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11529 },
 NeedTarget = false,
 Buffs = {
 11529,	-- Prevailing Sonata
 14993,	-- Master's Blessing - Prevailing Sonata
 14996,	-- Master's Blessing - Prevailing Sonata (range)
 },
 },
 Daring = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11530 },
 NeedTarget = false,
 Buffs = {
 11530,	-- Daring Sonata
 14994,	-- Master's Blessing - Daring Sonata
 14997,	-- Master's Blessing - Daring Sonata (range)
 },
 },
 Refreshing = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = nil,
 Skills = { 11532 },
 NeedTarget = false,
 Buffs = {
 11532,	-- Refreshing Sonata
 14995,	-- Master's Blessing - Refreshing Sonata
 14998,	-- Master's Blessing - Refreshing Sonata (range
 },
 },
	},
	Protection = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Length = 1800000, -- 30 min
 Elemental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11565 },
 NeedTarget = false,
 Buffs = {
 1352,	-- Elemental Protection
 11565,	-- Elemental Protection
 11790,	-- Superior Elemental Protection
 23247,	-- Master's Blessing - Elemental Protection
 23295,	-- Master's Blessing - Elemental Protection
 },
 },
 Divine = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11566, 803 },
 NeedTarget = false,
 Buffs = {
 11566,	-- Divine Protection
 1353,	-- Divine Protection
 803,	-- Healer Ability - Divine Protection
 },
 },
 Mental = {
 MinTimeLeft = nil,
 LengthToMinTimeLeftMultiplier = nil,
 Skills = { 11567 },
 NeedTarget = false,
 Buffs = {
 11567,	-- Mental Protection
 },
 },
	},
--	Harmony = {
	--	MinTimeLeft = nil,
	--	LengthToMinTimeLeftMultiplier = nil,
	--	Length = 1800000, -- 30 min
	--	Knight = {
	-- MinTimeLeft = nil,
	-- LengthToMinTimeLeftMultiplier = nil,
	-- Skills = { 11523 },
	-- NeedTarget = true,
	-- Buffs = {
	-- 9376,	-- Mentor Guardian's Harmony
	-- 11523,	-- Knight's Harmony
	-- 14744,	-- Olympiad - Guardian's Harmony
	-- 14785,	-- Master's Blessing - Guardian's Harmony
	-- 14797,	-- Master's Blessing - Guardian's Harmony (Range)
	-- },
	--	},
	--	Warrior = {
	-- MinTimeLeft = nil,
	-- LengthToMinTimeLeftMultiplier = nil,
	-- Skills = { 11524 },
	-- NeedTarget = true,
	-- Buffs = {
	-- 9378,	-- Mentor's Berserker's Harmony
	-- 11524,	-- Warrior's Harmony
	-- 14745,	-- Olympiad - Berserker's Harmony
	-- 14786,	-- Master's Blessing - Berserker's Harmony
	-- 14798,	-- Master's Blessing - Berserker's Harmony (Range)
	-- },
	--	},
	--	Wizard = {
	-- MinTimeLeft = nil,
	-- LengthToMinTimeLeftMultiplier = nil,
	-- Skills = { 11525 },
	-- NeedTarget = true,
	-- Buffs = {
	-- 9377,	-- Mentor's Magician's Harmony
	-- 11525,	-- Wizard's Harmony
	-- 14746,	-- Olympiad - Magician's Harmony
	-- 14787,	-- Master's Blessing - Magician's Harmony
	-- 14799,	-- Master's Blessing - Magician's Harmony (Range)
	-- },
	--	},
--	},
}
 
function GetRebuffTimeLeft( buffsC, skillId)
	if buffsC and tar and skillId or not safeCode then
 if type(buffsC) == "table" then
 for Type,vT in pairs(buffsC) do
 if type(vT) == "table" then
 for lBuff,vlB in pairs(vT) do
 if type(vlB) == "table" then
 for i=1,#vlB.Skills do
 if vlB.Skills[i] == skillId then
 local l = vlB.Length or vT.Length or 0
 local m = vlB.LengthToMinTimeLeftMultiplier or vT.LengthToMinTimeLeftMultiplier or buffsC.LengthToMinTimeLeftMultiplier or 0
 local mtl = vlB.MinTimeLeft or vT.MinTimeLeft or buffsC.MinTimeLeft or 0
 return math.max(l * m, mtl)
 end
 end
 end
 end
 end
 end
 end
	end
	return nil
end
 
function GetHarmonyType( classesC, tar )
	if tar and classesC or not safeCode then
 if type(classesC) == "table" then
 for Type,vT in pairs(classesC) do
 if type(vT) == "table" then
 for SubType,vS in pairs(vT) do
 if type(vS) == "table" then
 for i=1,#vS do
 c = tar:GetClass()
 if c == vS[i][1] then
 harmony = vS[i][2]
 if c == 145 and not harmony then	-- Wynn Summoner
 harmony = DetermineWynnHarmony( tar:GetName() )
 return harmony
 end
 return harmony
 end
 end
 end
 end
 end
 end
 end
	end
	return nil
end
 
function PetBelongsToParty( pet )
	if pet then
 party = GetPartyList()
 for p in party.list do
 if p:GetName() == pet:GetMasterName() then
 return true
 end
 end
	end
	return false
end
 
function DetermineWynnHarmony( name )
	local bearCount = 0 -- 14929	Armored Bear
	local cougarCount = 0 -- 14930	Saber Tooth Cougar
	local soulReaperCount = 0	-- 14931	Soul Reaper
	if name then
 pets = GetPetList()
 for p in pets.list do
 if PetBelongsToParty(p) then
 id = p:GetNpcId()
 if id == 14929 then
 bearCount = bearCount + 1
 elseif id == 14930 then
 cougarCount = cougarCount + 1
 elseif id == 14931 then
 soulReaperCount = soulReaperCount + 1
 end
 end
 end
	end
	if bearCount > 0 then
 return "Knight"
	elseif cougarCount > soulReaperCount then
 return "Warrior"
	else
 return "Wizard"
	end
end
 
function BuffInfo( buffsC, tar, skillId )
	if buffsC and tar and skillId or not safeCode then
 if type(buffsC) == "table" then
 for Type,vT in pairs(buffsC) do
 if type(vT) == "table" then
 for lBuff,vlB in pairs(vT) do
 if type(vlB) == "table" then
 for i=1,#vlB.Skills do
 if vlB.Skills[i] == skillId then
 if type(vlB.Buffs) == "table" then
 timeLeft = 86400000
 for j=1,#vlB.Buffs do
 buff = tar:GetBuff(vlB.Buffs[j])
 if buff then
 timeLeft = buff.endTime - GetTime()
 return true, vlB.NeedTarget, vlB.Buffs[j], timeLeft
 end
 end
 return false, vlB.NeedTarget, nil, nil
 end
 end
 end
 end
 end
 end
 end
 end
	end
	return false
end
 
function CastBuff( skills, buffsC, tar, id, dist, justCheck )
	if skills and buffsC and tar and tar:GetHp() ~= 0 and id and dist or not safeCode then
 local hasBuff, needTarget, _, timeLeft = BuffInfo( buffsC, tar, id )
 local rtl = GetRebuffTimeLeft( buffsC, id)
 if not hasBuff or rtl and timeLeft and timeLeft <= rtl and timeLeft > 0 then
 if debugmode then ShowToClient(tar:GetName(), ""..tostring(hasBuff).." "..rtl.." "..tostring(timeLeft)) end
 if justCheck then
 return true
 end
 local skill = skills:FindById(id)
 if skill and skill:CanBeUsed() then
 for d=dist-50,50,-100 do
 if not tar or tar:GetHpPercent() == 0 then
 return false
 end
 if tar:GetDistance() > dist or not tar:CanSeeMe() then
 loc = tar:GetLocation()
 MoveTo(loc.X, loc.Y, loc.Z, d)
 tar = GetUserById(tar:GetId())
 end
 end
 if needTarget then
 Target(tar)
 for i=1,5 do
 myTar = GetTarget()
 if myTar and myTar:GetId() == tar:GetId() then
 if debugmode then ShowToClient(tar:GetName(), ""..id) end
 UseSkillRaw(id,false,false)
 return true
 end
 Sleep(100)
 end
 else
 if debugmode then ShowToClient(tar:GetName(), ""..id) end
 UseSkillRaw(id,false,false)
 return true
 end
 end
 end
	end
	return false
end
 
function BuffHarmony( skills, buffsC, classesC, tar, justCheck )
	if skills and buffsC and classesC and tar and harmonies or not safeCode then
 local ht = GetHarmonyType(classesC, tar)
 if ht or not safeCode then
 local harmony = buffsC.Harmony[ht]
 for i=1,#harmony.Skills do
 if CastBuff( skills, buffsC, tar, harmony.Skills[i], 900, justCheck ) then
 return true
 end
 end
 end
	end
	return false
end
 
local LastBuffTime = GetTime()
function BuffTarget( skills, buffsC, classesC, tar, justCheck )
	if skills and buffsC and classesC and tar or not safeCode then
 if type(buffsC) == "table" then
 for BT,vBT in pairs(buffsC) do
 if BT == "Harmony" then
 if BuffHarmony( skills, buffsC, classesC, tar, justCheck ) then
 LastBuffTime = GetTime()
 return true
 end
 else
 if type(vBT) == "table" then
 for kB,vB in pairs(vBT) do
 if type(vB) == "table" and type(vB.Skills) == "table" then
 for i=1,#vB.Skills do
 if CastBuff( skills, buffsC, tar, vB.Skills[i], 900, justCheck ) then
 LastBuffTime = GetTime()
 return true
 end
 end
 end
 end
 end
 end
 end
 end
	end
	return false
end
 
function BuffParty( skills, buffsC, classesC, distance, justCheck, names )
	if skills and buffsC and classesC and distance and (names or not justCheck) or not safeCode then
 local me = GetMe()
 if BuffTarget( skills, buffsC, classesC, me, justCheck ) then
 return true
 end
 local party = GetPartyList()
 for p in party.list do
 if not (names and not (justCheck and p:GetName() == names.Kick)) and p:GetDistance() < distance and 
 BuffTarget( skills, buffsC, classesC, p, justCheck ) then
 return true
 end
 end
	end
	return false
end
 
function PartyNeedBuffs( skills, buffsC, classesC, distance, justCheck, names )
	return BuffParty( skills, buffsC, classesC, distance, true, names )
end
 
 
----------------------------------------------------------------------
-------------------------- OOP Mode PART -----------------------------
----------------------------------------------------------------------
function GetPartyCount()
	party = GetPartyList()
	local i = 0
	for p in party.list do
 i = i+1
	end
	return i
end
 
function RandomizeLocation( loc, xSpread, ySpread, zSpread )
	if loc then
 math.randomseed(GetTime())
 math.random()
 local x = loc.X
 local y = loc.Y
 local z = loc.Z
 x = x - ( xSpread / 2 )
 y = y - ( ySpread / 2 )
 z = z - ( zSpread / 2 )
 
 x = x + math.random(xSpread)
 y = y + math.random(ySpread)
 z = z + math.random(zSpread)
 
 return x, y, z
	end
end
 
function BuffPartyAndLeave( skills, buffsC, classesC, distance, names )
	if PartyNeedBuffs( skills, buffsC, classesC, distance ) then
 BuffParty( skills, buffsC, classesC, distance )
	elseif GetPartyMaster() then
 local shouldLeave = false
 local pc = 0
 if not OOPForcePartyLeave then
 local kick = GetUserByName(names.Kick)
 shouldLeave = kick and kick:GetDistance() < distance
 local party = GetPartyList()
 for p in party.list do
 pc = pc + 1
 if names.Kick == p:GetName() then
 shouldLeave = nil
 break
 end
 end
 end
 if (OOPForcePartyLeave or shouldLeave or pc == 6) and GetTime() - LastBuffTime > LeaveAfterBuffsTimeout then
 LeaveParty()
 end
	end
end
 
function Kick( names )
	local me = GetMe()
	if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
 if GetPartyCount() == 6 then
 Command("/dismiss " .. names.Kick)
 return true
 end
	end
	return false
end
 
function Invite( names )
	if me and names and names.Leader == me:GetName() and names.Iss or not safeCode then
	tar = GetPlayerList():GetByName(names.Iss)
 if tar and not tar:IsMyPartyMember() then
 if Kick(names) then
 Sleep(1500)
 end
 if GetPartyCount() == 6 then
 return false
 end
 Command("/invite ".. names.Iss)
 return true
 end
	end
	return false
end
 
function Reinvite( names )
	if me and names and names.Leader == me:GetName() and names.Kick or not safeCode then
 tar = GetPlayerList():GetByName(names.Kick)
 if tar and not tar:IsMyPartyMember() then
 Command("/invite ".. names.Kick)
 end
	end
end
----------------------------------------------------------------------
----------------------- End of OOP Mode PART -------------------------
----------------------------------------------------------------------
function GetTargetById( id )
	local users = GetUsersList()
end
 
 
function Main()
	local me = GetMe()
	if me then
 if OOPMode and me:GetName() == Names.Leader then
 if PartyNeedBuffs(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance) then
 Invite(Names)
 else
 Reinvite(Names)
 end
 elseif me:GetName() == Names.Iss or not OOPMode then
 if me:GetClass() ~= 144 then
 ShowToClient("", "You are not Iss Enchanter!")
 return false
 end
 local leader = GetPlayerList():GetByName(Names.Leader)
 if leader and OOPMode then
 -- Assisting
 local pm = GetPartyMaster()
 local lid = leader:GetId()
 local lt = GetUserById(leader:GetTarget())
 local chk = OOPAssistLeader and lt and not lt:IsFriend()
 if (leader:IsMyPartyMemberMaster() or leader:IsMyPartyMember()) and chk then
 Target(lt)
 end
 -- Following
 if not pm or OOPFollowLeader and not chk then
 Target(lid)
 local tar = GetTarget()
 if OOPFollowLeader and tar and tar:GetId() == lid and tar:GetDistance() > OOPFollowDistance then
 local x,y,z = RandomizeLocation(tar:GetLocation(),OOPFollowDistance,OOPFollowDistance,0)
 MoveTo(x,y,z, OOPFollowDistance)
 end
 end
 return BuffPartyAndLeave(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance, Names)
 else
 return BuffParty(GetSkills(), BuffsContainer, ClassesContainer, SearchDistance)
 end
 end
	end
	return false
end
 
repeat
	if not CheckIfRunning or not IsPaused() then
 Main()
	end
	Sleep(900)
until false

Same problem here. trying to solve but is a complex script.

excelent script, the only problem is buffer, he is not giving warrior to my YUL
=/

someone solve this sht?
Someone kill me pls
(03-11-2013 19:06 PM)TheBl4ckPhoenix Wrote: [ -> ]Someone kill me pls

¬¬

Tell me why?
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