05-26-2012, 03:43 AM
Hello I'am trying to use the augment script on a interlude client. I'am obviously getting problems.
That is the error I get when I get to the point you need to insert your wep and ls, etc.
2012.5.26 05:41:29
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2859 MHz with 1918MB RAM
Video : NVIDIA GeForce 7025 / NVIDIA nForce 630a (8634)
General protection fault!
History: ExPutIntensiveResultForVariationMake <- UNetworkHandler::Tick <- Function Name=ExPutIntensiveR <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Augment Script [The one Im using]
Whenever It gets to this point It crashes
Pic right here - http://imageshack.us/f/29/l2tower.png/
That is the error I get when I get to the point you need to insert your wep and ls, etc.
2012.5.26 05:41:29
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2859 MHz with 1918MB RAM
Video : NVIDIA GeForce 7025 / NVIDIA nForce 630a (8634)
General protection fault!
History: ExPutIntensiveResultForVariationMake <- UNetworkHandler::Tick <- Function Name=ExPutIntensiveR <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Augment Script [The one Im using]
LUA Programming
local weaponName = "Draconic Bow"
local lifestoneName = "High-Grade Life Stone: level 76"
local gemstoneName = "Gemstone C"
local gemstone_count = 25
local npcName = "Augmenter"
function getItemByName(name)
invList = GetInventory();
for item in invList.list do
if item.Name == name then
-- ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId .. ")");
return item
end
end
end
function openAugmentWindow(Pushkin)
target = GetTarget()
if ( target ~= nil ) then
if ( target:GetName() ~= Pushkin ) then
CancelTarget(true)
Sleep(1000)
TargetNpc(Pushkin, 0)
Sleep(1500)
end
else
TargetNpc(Pushkin, 0)
Sleep(1500)
end
target = GetTarget()
if ( target ~= nil and target:GetName() == Pushkin ) then
Talk()
Sleep(750)
Click("", "Augment item");
Sleep(750)
Click("", "Augment an item");
Sleep(750)
Click("", "Start augmenting.");
Sleep(750)
return true
end
return false
end
function openAugmentCancelWindow(Pushkin)
target = GetTarget()
if ( target ~= nil ) then
if ( target:GetName() ~= Pushkin ) then
CancelTarget(true)
Sleep(1500)
TargetNpc(Pushkin, 0)
Sleep(1500)
end
else
TargetNpc(Pushkin, 0)
Sleep(1500)
end
target = GetTarget()
if ( target ~= nil and target:GetName() == Pushkin ) then
Talk()
Sleep(750)
Click("", "Augment an item");
Sleep(750)
Click("", "Remove Augment");
Sleep(750)
Click("", "Remove the refined Life Stone.");
Sleep(750)
return true
end
return false
end
weapon = getItemByName(weaponName)
if ( weapon == nil ) then
ShowToClient("AUGMENT", "Could not find weapon " .. weaponName)
else
weaponId = weapon.objectId
GetAugmentManager():setItemId(weaponId)
repeat
if ( weapon.RefineryOp2 == 0 ) then
lifestone = getItemByName(lifestoneName)
gemstone = getItemByName(gemstoneName)
if ( lifestone == nil or gemstone == nil ) then
ShowToClient("AUGMENT:", "Out of gemstones or life stones")
break
end
GetAugmentManager():setItemId(weaponId)
GetAugmentManager():setLifeStoneId(lifestone.objectId)
GetAugmentManager():setGemstoneId(gemstone.objectId, 36)
GetAugmentManager():Augment()
if ( openAugmentWindow(npcName) == false ) then
break
end
while ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_PENDING ) do
Sleep(100)
end
if ( GetAugmentManager():getAugmentResult() == Augment.AUGMENT_FINISHED ) then
Sleep ( 1000 ) -- sleep so item data is updated
weapon = GetInventory():FindById(weaponId)
end
if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
break
end
else
if ( GetAugmentManager():KeepAugment ( weapon.RefineryOp2 ) == true ) then
ShowToClient("AUGMENT:", "You have achieved desired augment! " .. weapon.RefineryOp2)
break
end
GetAugmentManager():setItemId(weaponId)
GetAugmentManager():AugmentCancel()
if ( openAugmentCancelWindow(npcName) == false ) then
break
end
while ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_CANCEL_PENDING ) do
Sleep(200)
end
if ( GetAugmentManager():getAugmentCancelResult() == Augment.AUGMENT_FINISHED ) then
Sleep ( 100 ) -- sleep so item data is updated
end
weapon = GetInventory():FindById(weaponId)
end
until false
end
Whenever It gets to this point It crashes
Pic right here - http://imageshack.us/f/29/l2tower.png/